shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Apr 25, 2018 10:28 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 75 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Same! Same! Same!/Fire Shark
PostPosted: Wed Feb 09, 2011 12:12 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3074
Location: the black gate
Image

Previous threads: 1 2
__________
3 lives, extends at 70K and every 200K, invulnerability off of course, and Medium difficulty. Interestingly, all versions appear to have the same dipswitch settings. Most Toaplan games try to have at least different (lower) extend settings for non-Japanese versions.

-Arcade: First you have Same! Same! Same! 1P, is a totally different game and much harder than any other version. Then you have Same! Same! Same! 2P, which Fire Shark is a slightly harder version of. Finally, you have the Dooyong's "easy" and "hard" versions based on SSS 2P. The 2P arcade versions are split by player side.
-Mega Drive: Like many of the Toaplan ports, the Japanese version is slightly harder, and all carts have both versions of gameplay.

You can get trap15's "New Ver!" hack here.
----------
Post scores in this format:
Code:
VERSION - PLAYER SIDE
NAME - SCORE - AREA - AUTOFIRE - DETAILS


DETAILS is for what console/emulator, what region release, etc; SSS has different physical ROMs for each cart, and it's unknown if there are any differences between them.
__________
Arcade versions
Same! Same! Same! 1P version
Code:
1.  Perikles          -   3,888,240  - 02-06-05 - Yes - ShmupMAME v4.2
2.  saucykobold       -   1,686,100  - 01-07-08 - Yes - MAME
3.  trap15            -   1,242,290  - 01-08-01 - Yes - PCB
4.  Jaimers           -     995,930  - 01-06-09 - Yes - MAME
5.  Aquas             -     628,580  - 01-06-07 - Yes - MAME
6.  drb               -     443,450  - 01-04-09 - ??  - PCB
7.  Despatche         -     428,040  - 01-03-10 - Yes - ShmupMAME v3.0b


Same! Same! Same! 2P version
Code:
=1P side=
1.  Domino            -   2,598,340  - 02-02-01 - Yes - ShmupMAME v4.? {Unconfirmed side}


Fire Shark
Code:
=1P side=
1.  Mills             - 100,000,000+ - 11-05-?? - ??  - PCB {Unconfirmed side}
2.  Stanski           -  60,980,890  - 1?-08-?? - ??  - PCB {Unconfirmed side}
3.  DEL               -  25,000,000+ - ??-??-?? - ??  - PCB {Unconfirmed side}
4.  mulletgeezer      -   3,045,990  - 01-01-?? - ??  - PCB {Unconfirmed side}
5.  Baron Rojo        -   3,003,880  - ??-??-?? - No  - ShmupMAME v4.2 {Unconfirmed side}
6.  CIT               -   1'661'310  - 01-09-09 - Yes - PCB
7.  saucykobold       -   1,351,950  - 01-08-03 - Yes - MAME {Unconfirmed side}
8.  SAM               -   1,341,030  - 01-08-06 - ??  - PCB {Unconfirmed side}
9.  JEP               -     899,920  - 01-07-09 - Yes - PCB (May be SSS 2P)
10. Ed Oscuro         -     463,260  - 01-03-09 - ??  - MAME

=2P side=
1.  KoopaTGR          -   1,388,500  - 01-09-09 - Yes - MAME


Same! Same! Same! New Ver!
Code:
1.  Shepardus         -     701,240  - 01-05-04 - --- - MAME 0.185
2.  trap15            -     441,970  - 01-04-09 - --- - MAME


Mega Drive versions
Same! Same! Same!
Easy difficulty
Code:
1.  Perikles          -  42,451,530  - 61 - On  - JP cart
2.  THE ALLETT        -  14,239,960  - 25 - Off - JP cart+JP MD
3.  Fireshark         -  11,772,750  - 30 - On  - ??
4.  PlasmaBlooD       -  10,808,370  - 30 - On  - EU cart+JP MD (!)
5.  CIT               -   6,970,850  - 21 - On  - ??
6.  Despatche         -   5,420,260  - 13 - On  - Kega Fusion v3.64 (JP cart+JP MD)
7.  drboom            -   4,487,740  - 18 - Off - ??
8.  SAM               -   2,281,490  - 10 - On  - ??
9.  BrianC            -   2,068,950  - 09 - Off - US cart+JP MD


Normal difficulty
Code:
1.  Perikles          -  16,815,410  - 40 - On  - JP cart+????
2.  PlasmaBlooD       -   5,426,980  - 19 - On  - JP cart+JP MD
3.  THE ALLETT        -   4,366,960  - 14 - Off - JP cart+JP MD
4.  UGO               -   3,501,610  - 17 - On  - Unknown
5.  SAM               -   2,668,650  - 10 - On  - ??


Hard difficulty
Code:


Fire Shark
Easy difficulty
Code:
1.  Fireshark         -  17,210,260  - 31 - On  - EU MD+60Hz
2.  incognoscente     -   7,889,160  - 19 - On  - ??
3.  Dunpeal2064       -   5,380,350  - 20 - On  - US cart+Genesis
4.  sjewkestheloon    -   5,051,750  - 16 - On  - ??
5.  Super X Gamma     -   4,309,870  - 12 - On  - ??
6.  it290             -   3,752,380  - 11 - On  - ??
7.  szycag            -   3,347,000  - 12 - On  - ??
8.  MTH               -   3,325,440  - 11 - On  - ??
9.  Ed Oscuro         -   3,266,920  - 10 - Off - ??
10. Andi              -   3,233,790  - 17 - On  - ??
11. Despatche         -   3,145,010  - 09 - On  - Kega Fusion
12. elbarto           -   3,124,000  - 14 - On  - ??
13. Sonic R           -   1,826,950  - 10 - On  - ??
14. JoshF             -   1,242,160  - 08 - On  - ??
15. Bloodreign        -     977,760  - 08 - On  - US cart+Genesis


Normal difficulty
Code:
1.  bottino           -   7 500 540  - 23 - On  - Genesis 1
2.  Kollision         -   5,352,760  - 16 - On  - US cart+Gen-SCD-32X
3.  andsuchisdeath    -   4,280,370  - 13 - On  - US cart+Genesis
4.  Geekman1222       -   4,279,580  - 17 - On  - US cart+Genesis
5.  Chempop           -   3,165,090  - 12 - Off - Genesis
6.  UGO               -   2,672,290  - 12 - On  - Unknown
7.  RFP               -   2,377,340  - 10 - On  - ??
8.  Michaelm          -   2,224,900  - 08 - On  - ??
9 . sjewkestheloon    -   1,858,350  - 09 - On  - ??
10. Ayanami           -   1,854,800  - 08 - On  - ??
11. Bloodreign        -   1,727,130  - 08 - On  - US cart+Genesis
12. chum              -   1,509,110  - 08 - On  - Kega Fusion
13. elbarto           -   1,364,280  - 08 - On  - ??
14. Ed Oscuro         -   1,162,540  - 07 - Off - ??
15. raiden            -   1,157,370  - 08 - ?   - ??
16. bVork             -   1,063,950  - 07 - On  - ??


Hard difficulty
Code:
1.  TheSoulScream     -  15,420,430  - 41 - ??  - Real Genesis
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Sat Mar 17, 2018 8:16 pm, edited 59 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Feb 09, 2011 8:19 pm 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Same! Same! Same! 1P version
saucykobold - 505,620 - 04-05 - YES - MAME

This version is glorious. It's also stupendously difficult, holy mackerel. I was side-sniped shortly after I got the 16-way. :lol:
Ruldra wrote:
Do you have a link for ThunderMAME and the sound sample?

Toaplan sound samples are here, emulator's here. :) You specifically want ThunderMAME32+ (tmamep.7z); I don't think the other builds will recognize the samples.

(mod edit - link to samples removed, sorry but no direct links to copyrighted material)
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Feb 09, 2011 11:48 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4174
Location: Brazil
Thanks man! Looking forward to play the arcade version with sound.
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Feb 13, 2011 11:11 pm 


User avatar

Joined: 11 Jan 2007
Posts: 1526
Location: Minnesota, USA
Same! Same! Same! 1P version
Aquas - 628,580 - 01-06-07 - YES - MAME

First run where I got the fully powered up spread shot, that was pretty amazing but the rank went nuts. Went on to recover, beating the st. 5 boss with a level 2 Fire Weapon. That was epic: having to sweep the screen side to side to clear the popcorn, while weaving between the intermittent shots of the bosses cannon in the center. Wow!

Image

Also a note: When the large mid-sized planes rush down, shooting their hefty bursts. It seems one of these planes will contain a 1up. I don't know if it's you have to destroy 1 first, or if it's a specific plane. But the 1up is among them. They come at 2 points during the first five stages, possibly gaining you 2 extra lives.
_________________
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Jul 14, 2011 10:49 pm 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Same! Same! Same! 1P version
saucykobold - 708,510 - 01-05-07 - YES - MAME

Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Fri Jul 15, 2011 2:09 pm 


User avatar

Joined: 11 Jan 2007
Posts: 1526
Location: Minnesota, USA
saucykobold wrote:
Same! Same! Same! 1P version
saucykobold - 708,510 - 01-05-07 - YES - MAME

Image


Bad saucykobold, bad! I didn't want to return to this hellishly difficult game... but you might make me! :D Nice score.
_________________
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Jul 17, 2011 12:26 am 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Ha, thanks. Hellishly difficult is right--I recently save-stated to the latter half of the first loop and was kinda shocked at how hard the game gets. The city stage is brutal.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Jul 17, 2011 9:22 am 


User avatar

Joined: 11 Jan 2007
Posts: 1526
Location: Minnesota, USA
Yes it's no fucking joke! Haha.
_________________
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Jul 17, 2011 10:01 am 


User avatar

Joined: 25 Jan 2005
Posts: 4105
Location: Oort Cloud
I've only played Same Same Same once. What are the differences between it and Fire Shark? Is it the checkpoint thing?
_________________
Image
Image Waiting on that Seattle BOOM...


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Mon Jul 18, 2011 7:37 pm 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Fire Shark is easier in a couple ways. The popcorn count is lower, enemies shoot less often, bullets are a little slower, and some boss attack patterns are toned down. The Japanese version compensates somewhat for its harder difficulty by letting you have more spread bullets on-screen at once.

Edit: In Fire Shark, the entire playfield is always visible à la Strikers. Same! Same! Same! has Raiden-esque horizontal scrolling, so getting corner-sniped is a real threat.

Fire Shark AC
saucykobold - 1,351,950 - 01-08-03 - YES - MAME

Image

The city stage is pretty tough in both releases. :lol:
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Tue Jul 19, 2011 8:14 pm 


User avatar

Joined: 25 Jan 2005
Posts: 4105
Location: Oort Cloud
Thanks for the reply saucykobold.
The bullet speed is going to be negligible as it speeds up on each loop on Fire Shark, but I agree that the other points you mention are going to make Same! Same! Same! a little harder.
Once you work out how to get through the last 3 stages though, multi-looping should still be possible.
_________________
Image
Image Waiting on that Seattle BOOM...


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Aug 17, 2011 2:57 pm 


User avatar

Joined: 06 Aug 2010
Posts: 6
I played the Euro Version (Fireshark) on the Mega Drive again and did a new highscore. I recorded a video as well. :-)
http://www.youtube.com/watch?v=0OSDo6rkgbA

Fireshark - 17,210,260 - 04-01 - ON


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Aug 17, 2011 3:38 pm 


User avatar

Joined: 26 Jan 2005
Posts: 3171
Location: In a storm
Fireshark wrote:
World Record


Haha. No.
_________________
I like chocolate milk

My highscores | Twitter


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Aug 17, 2011 5:37 pm 


User avatar

Joined: 06 Aug 2010
Posts: 6
I meant no disrespect but I did not find any scoreboards with higher score online.


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Tue Sep 27, 2011 2:44 am 


User avatar

Joined: 02 Dec 2010
Posts: 3074
Location: the black gate
Same! Same! Same! for Mega Drivers - Easy difficulty
Despatche - 4,247,290 - 02-03 - ON - Kega Fusion 3.64

argh final stage
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Oct 02, 2011 3:23 am 


User avatar

Joined: 02 Dec 2010
Posts: 3074
Location: the black gate
Fire Shark for Genesis - Easy difficulty
Despatche - 3,145,010 - 01-09 - ON - Kega Fusion 3.64

Yet again, I wonder if there really are any regional differences. Finally got over stage 7 and then some shitty turret in stage 9 ruins everything.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Oct 02, 2011 6:53 am 


User avatar

Joined: 01 Jul 2005
Posts: 1143
Location: Louisiana
From what I've noticed, ships fire a little more in the Japanese version, tested on a US cart with region changing code from long ago. Other than that, not much else.
_________________
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Mon Nov 14, 2011 11:35 am 


User avatar

Joined: 30 Jul 2011
Posts: 941
Fire Shark MD (Normal Difficulty)
chum - 1,509,110 - 01-08 - ON - Kega Fusion
_________________
ImageImage
my blog mostly about stgs, progress etc.


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Nov 17, 2011 7:09 am 


User avatar

Joined: 01 Jul 2005
Posts: 1143
Location: Louisiana
I never did put what system I got my two high scores on, both on a real Genesis.
_________________
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Tue Jan 03, 2012 12:35 pm 


User avatar

Joined: 13 Nov 2005
Posts: 265
Location: England
Same! Same! Same!(EASY)
THE ALLETT - 10,187,350 - 03-08 - OFF -jap md+cart

Same! Same! Same! (NORMAL)
THE ALLETT - 4,366,960 - 02-04 - OFF -jap md+cart
_________________
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Last edited by the allett on Thu Jan 05, 2012 10:06 pm, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Tue Jan 03, 2012 3:39 pm 


User avatar

Joined: 02 Oct 2006
Posts: 915
Location: London, United Kingdom
Decent replay of japanese version.
Part-1 http://www.youtube.com/watch?v=h4W5wZJJ ... er&list=UL
Part-2 http://www.youtube.com/watch?v=EDCeVzU7 ... re=related
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Wed Jan 11, 2012 3:49 pm 


User avatar

Joined: 13 Nov 2005
Posts: 265
Location: England
Same! Same! Same!(EASY)
THE ALLETT - 14,239,960 - 03-05 - OFF -jap md+cart
_________________
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Sun Jan 15, 2012 10:20 pm 


User avatar

Joined: 27 Oct 2007
Posts: 879
Location: Colorado Springs
Same! Same! Same! 1 player pcb
drb - 443,450 - 04-09 - pcb

Image

Set this a while back on a borrowed 1p Same! pcb. Awesome version. Now I just need to find one of these pcb's for myself!

**oh, and no autofire**
_________________
Suicide Bullets


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Mon Feb 13, 2012 1:54 am 


User avatar

Joined: 16 Aug 2008
Posts: 2490
Location: BRA
Fire Shark, Mega Drive NORMAL

Kollision - 5,352,760 - 2-6 - ON - Super Battleship Formation + US cart

Image

:roll:
Super Battleship Formation = Genesis model 1 + Sega CD model 2 + 32X
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Fri Aug 10, 2012 4:33 am 



Joined: 18 Nov 2008
Posts: 926
I had a good run after switching from the 1P version to the 2P version. Same!Same!Same! is just too tough for me. :?

Fire Shark (arcade)

JEP - 899,920 - 01-07-09 - YES - PCB


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Mon Dec 31, 2012 5:11 am 


User avatar

Joined: 31 Aug 2009
Posts: 7300
Location: San Jose, California, USA
Same!Same!Same! (Arcade)
trap15 - 314,080 - 01-03-08 - YES - MAME

<3 it
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Jan 10, 2013 1:23 pm 


User avatar

Joined: 30 Dec 2010
Posts: 493
Image

Same! Same! Same! 1P version
Jaimers - 995,930 - 01-06-09 - YES - MAME

This game is silly.

No-miss first four stages and then I flailed the rest because I didn't practice anything after that.
Checkpoints are dumb.
_________________
Image Image
Youtube


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Jan 31, 2013 3:27 pm 


User avatar

Joined: 30 Jun 2005
Posts: 4321
Location: Berlin, Germany
Just got this game. Opening gambit:

Fire Shark (Arcade)
CIT - 1'661'310 - 01-09-09 - YES - PCB

Image

Damn name entry is always stuck on "AA_" with my PCB, anybody know what's up with that?


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Jan 31, 2013 9:20 pm 


User avatar

Joined: 05 Feb 2006
Posts: 3677
because the autofire button?
_________________
RegalSin wrote:
Videogames took my life away like the Natives during colonial times.


Top
 Offline Profile  
 
 Post subject: Re: Fire Shark/Same! Same! Same! [Arcade/Mega Drive]
PostPosted: Thu Jan 31, 2013 10:04 pm 


User avatar

Joined: 30 Jun 2005
Posts: 4321
Location: Berlin, Germany
That's not it, I took out the autofire-PCB and it's the same. Oddly the 2P side doesn't have this issue.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 75 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group