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 Post subject: Mad Shark
PostPosted: Sun Feb 06, 2011 11:13 am 


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Joined: 06 Nov 2007
Posts: 6679
Location: Casino Arcade (RIP), UK.
Welcome to the Mad Shark Hi-Score Table

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The classic 1993 Allumer shmup. A lot of fun, so get playing, and submit your score today!

LAST UPDATE: December 14th, 2014

[b]Submit like this please:

NAME - SCORE - LEVEL - MAME/PCB - AUTOFIRE? Y/N

For example:
Meatloaf - 666,666 - 1-2-3 - PCB - NO

Top Tips for Mad Shark
• Always pick up the same weapon type each time. Eventually the score bonus gets pretty damn high (Starts at 10,000. Definitely reaches 50,000. Perhaps more).
• If you see a little green/brown car parked horizontally, get to the bottom of the screen and get on the side of the screen it is facing. Suddenly it will drive off. Shoot it for 50k.
• Blue laser is your friend from level 3 onwards.
• There's a long bomb delay

Here's the Mad Shark discussion thread.

Like Mad Shark? Here's the hi-score board for the other classic Allumer vert Zing Zing Zip. And there's Allumer's other shooters Rezon and War of Aero!

Now for the board:

The Maddest Sharks!

Code:
   PLAYER           SCORE         LEVEL     FORMAT     AUTOFIRE?   

1. TomuS            8,885,380     2-6-1     MAME       YES
2. edusword         7,642,580     2-4-5     MAME       NO
3. dink             4,984,150     2-1-3     'MAME'     YES   (note: actually played through 'FB Alpha')
4. Redsun           2,880,390     1-6-3     MAME       YES
5. spadgy           2,020,940     1-5-1     PCB        YES
6. Pinehed          1,532,610      1-4-2    MAME       YES
7. TrevHead         1,279,320     1-4-4     MAME       YES
8. Frenetic           682,920     1-3-2     MAME       YES
9.
10.

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 Post subject: Re: Mad Shark
PostPosted: Sun Feb 06, 2011 11:32 am 


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Location: Casino Arcade (RIP), UK.
Well - here's a start:

spadgy - 2,020,940 - 1-5-1 - PCB

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Updating!
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 Post subject: Re: Mad Shark
PostPosted: Mon Feb 07, 2011 1:44 am 


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Location: UK (west yorks)
Heres my paltry score

TrevHead - 655,360 - 1-2-3 - ShmupMame 2.2
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 Post subject: Re: Mad Shark
PostPosted: Mon Feb 07, 2011 5:44 pm 


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TomuS - 2,402,670 - 1-5-4 - MAME

Died stupidly at the fifth boss, as I didn't remember what it does..
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 Post subject: Re: Mad Shark
PostPosted: Mon Feb 07, 2011 8:47 pm 


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Awesome! Some scores - updating now.

Well done!

Now the rest of you get playing!
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 Post subject: Re: Mad Shark
PostPosted: Tue Feb 08, 2011 4:14 am 


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TrevHead - 912,760 - 1-3-3 - ShmupMame 2.2

In stage 3 theres supposed to be 2 cars so far ive only been able to find one, at that horizontal streach of road just before the mid boss tank, wheres the other one?

Can we use autofire? Ive noticed that shmupmame 2.2s autofire is fast even on its slowest setting, shame xpadders wont work.

That stage 3 boss is a bit of a bitch unless your fully powered up with the laser and drop a bomb or 2. Allways do suck at fighting bosses that move around the screen randomly, the stage 2 boss in Cyvern is a bitch aswell.
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 Post subject: Re: Mad Shark
PostPosted: Tue Feb 08, 2011 9:02 am 


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How about I add an 'Autofire Y/N' column?

Actually - even without thinking, I used the custom autofire circuit on my Jamma arcade stick (set at the level I can button bash rather than some insane fast speed).

So - Trev and TomaS - did you use Autofire?

I'll add the extra column in now.
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 Post subject: Re: Mad Shark
PostPosted: Tue Feb 08, 2011 9:39 am 


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TrevHead (TVR) wrote:
In stage 3 theres supposed to be 2 cars so far ive only been able to find one, at that horizontal streach of road just before the mid boss tank, wheres the other one?


One time there were 3 cars at that road, but I only remember losing a life little before that part. Don't know if that has anything to do with the cars, or is it just something else which triggers them. The max same weapon bonus is 50,000 points, I didn't see it going further.

Ok, the sixth boss was just as hard as I remembered.. got to practice.

TomuS - 3,044,690 - 1-6-4 - MAME - YES

Edit: Stage 7, woohoo!

TomuS - 3,422,980 - 1-7-2 - MAME - YES
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 Post subject: Re: Mad Shark
PostPosted: Tue Feb 08, 2011 11:49 pm 


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Location: UK (west yorks)
Ive managed to get to stage 4 finally, due to the slow speed of your plane Im finding it very hard dodging bullet heavy patterns especially the boss fights due to even the bullet patterns been aimed at you which makes the patterns tricky to memorise for safespots. All in all im not used to these types of shmups, still its all fun learning new shmupping techniques :)

TrevHead - 1,279,320 - 1-4-4 - ShmupMame2.2 - YES
Although for my other scores I havnt used autofire, this game when played on a pad is a recipe for carpal tunnel syndrome and knackerd fire buttons so I swapped to autofire even if shmupmame 2.2 autofire is a bit on the fast side.

As for those cars my guess is that its totally random as to the number you get. Latley none have been showing up which is a bit annoying as theyre worth so much. Ive noticed a car show up on stage 1 aswell. at the part where 2 of those large black planes show up.

Also the item carriers will rarely drop 4 items instead of just the 1, im guessing thats random aswell

EDIT: sorry to be asking so many questions but what do all the digits for the stage mean? ild guess that the 1st digit is loops with the 2nd the stage number, dont have a clue what the 3 digit means.
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 Post subject: Re: Mad Shark
PostPosted: Wed Feb 09, 2011 9:06 am 


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TrevHead (TVR) wrote:
EDIT: sorry to be asking so many questions but what do all the digits for the stage mean? ild guess that the 1st digit is loops with the 2nd the stage number, dont have a clue what the 3 digit means.


Correct, 1st digit for the loop, 2nd for the stage & 3rd for what part of the stage you reached. I think the stages have 4 parts, so I guess you got pretty far in the fourth stage in your run.
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 Post subject: Re: Mad Shark
PostPosted: Wed Feb 09, 2011 11:03 pm 


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Updated! Good work both of you!

I hope to get back on this at the weekend.

Hopefully some others will join us here too!
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 Post subject: Re: Mad Shark
PostPosted: Thu Feb 10, 2011 12:09 pm 


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Almost got the clear.. the last boss killed me.

TomuS - 3,798,890 - 1-7-3 - MAME - YES

Edit: Got the clear. :D

TomuS - 5,961,290 - 2-3-5 - MAME - YES
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 Post subject: Re: Mad Shark
PostPosted: Sun Feb 13, 2011 10:12 am 


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TomuS - 6,479,830 - 2-3-5 - MAME - YES

The last part of the third stage at second loop is pretty hard.. The boss is manageable, but I somehow screw up every time. And then comes the friendly restart point which so far has killed every single extra life I had. I'll keep trying!

Edit: TomuS - 6,826,510 - 2-3-5 - MAME - YES

I'm getting so pissed right now, why can't I clear that stage already. Messed up everything again, still somehow survived there.
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 Post subject: Re: Mad Shark
PostPosted: Mon Feb 14, 2011 9:52 pm 


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TomuS - 7,164,570 - 2-3-5 - MAME - YES

At least this time I achieved something among the messing up. No-missed up to that stage and finally broke 7 million.
I would have certainly cleared that stage IF I didn't accidentally change my weapon just before the boss. Argh. It won't be 2-3-5 the next time I post here.
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 Post subject: Re: Mad Shark
PostPosted: Tue Feb 15, 2011 11:29 am 


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Wow! Amazing stuff TomuS!

Updated...
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 Post subject: Re: Mad Shark
PostPosted: Sun Oct 16, 2011 9:35 am 


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TomuS - 7,953,310 - 2-5-4 - MAME - YES

Damnit, 8mil was sooo close! I have to say the fourth boss on second loop is ridiculous, I need at least 3 bombs and good luck or otherwise it's game over. By the stage I reached here the points could actually be ~9mil, but it's always the mess-everywhere-games when I manage to get far. Got to keep trying.

Edit: TomuS - 8,885,380 - 2-6-1 - MAME - YES

YES!! :mrgreen: Now we're talking. Biggest mistake was in 2-5 end/boss where I lost too many lives trying to survive without powerups from the last checkpoint. Only on my last life I got the strategy down and arrived at 2-6 pretty much unarmed. Haha.
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 Post subject: Re: Mad Shark
PostPosted: Tue Oct 18, 2011 7:02 pm 


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It's a fun game and also noticed that when I die it's hard to recover.
after a few tries I got this score

Redsun - 2.880.390 - 1-6-3 - MAME

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 Post subject: Re: Mad Shark
PostPosted: Wed Oct 19, 2011 3:23 pm 


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Good to have you here :::Redsun:::. It's always good to have another scorer for an obscure game like this. Oh - and did you use autofire or not?

And TomuS - amazing work! I can smell the 2-ALL!
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 Post subject: Re: Mad Shark
PostPosted: Wed Oct 19, 2011 4:34 pm 


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ops sorry,

AUTO FIRE ON
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 Post subject: Re: Mad Shark
PostPosted: Wed Oct 19, 2011 5:00 pm 


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No worries! And thanks for the speedy reply.

Updated again!
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 Post subject: Re: Mad Shark
PostPosted: Wed Oct 19, 2011 5:10 pm 


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Just got to 2-6-4, and a sniper took my last life little before the boss. Too bad the score wasn't good. Don't know about that 2-ALL, haha, as far as I know nobody has cleared the second loop. I think the WR is 2-7-3 and ~10,8mil. I've save-stated the second loop and there isn't actually anything impossible, but many really, really hard parts requiring good luck too. For example it's irritating that the bomb has 2 random ways of exploding. One's the normal and the other is when the explosion animation jumps a little and it lasts longer. Now, the fourth boss on second loop doesn't know mercy in timing and if I happen to drop the "wrong" bomb it can be game over easily. Argh. That 9mil will be broken no matter what, it's just too close.
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 Post subject: Re: Mad Shark
PostPosted: Wed Oct 19, 2011 5:11 pm 


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Interesting stuff. I need to get back into this beaut of a game!
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 Post subject: Re: Mad Shark
PostPosted: Fri Jan 20, 2012 7:27 am 


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Am likin' me some Allumer.

Frenetic - 682,920- 1-3-2 - ShmupMAME - YES
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 Post subject: Re: Mad Shark
PostPosted: Tue Jan 24, 2012 9:15 pm 


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So you are - I see you're over on Zing Zing Zip too!

Updated. Keep at it Frenetic!

As soon as I'm done with Mushi Maniac, I'm hoping to come back to Mad Shark.
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 Post subject: Re: Mad Shark
PostPosted: Fri Mar 21, 2014 9:55 am 



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edusword - 7,642,580 - Stage 2-4-5 - No Autofire - WolfMAME

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INP WolfMAME 0.141:
http://replay.marpirc.net/inp/3/7/a/esw ... olf141.zip

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http://www.youtube.com/watch?v=RDkClEn-CKo


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 Post subject: Re: Mad Shark
PostPosted: Mon Mar 31, 2014 7:58 pm 


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Somebody's playing!

Updated! And great work edusword. Great score, and without autofire!
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 Post subject: Re: Mad Shark
PostPosted: Wed May 14, 2014 6:23 pm 


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Location: Detroit
dink - 4,984,150 - 2-1-3 - FB Alpha - Autofire

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 Post subject: Re: Mad Shark
PostPosted: Sun Jun 01, 2014 6:38 pm 


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Somebody else is playing! Updates, and nice score dink.

By the way; FB Alpha's a version of MAME, right?
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 Post subject: Re: Mad Shark
PostPosted: Mon Jun 02, 2014 11:08 am 


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it's based on mame a bit but it's not a mame build

it's meant to be faster than mame without being crazy inaccurate as that would imply

also netplay out of the box, that means something
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 Post subject: Re: Mad Shark
PostPosted: Mon Jun 02, 2014 12:07 pm 


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Cheers Despatche. I'll add a note in the scoreboard. Seems a bit too much to add a whole new board for a MAME variant considering the relatively low number of scores here; I can always split it later if suddenly there a rush on the Shark!
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