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 Post subject: Re: Truxton II/Tatsujinou [Arcade]
PostPosted: Sat Nov 17, 2012 10:51 am 



Joined: 01 Mar 2008
Posts: 51
Location: Finland
Played another run, proceeded a bit further. Third boss got me.

Truxton 2 - BAA - Stage 3 - 446,910, shmupmame 3.0


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 Post subject: Re: Truxton II/Tatsujinou [Arcade]
PostPosted: Mon Feb 11, 2013 7:43 am 


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Truxton II
Despatche - 427,260 - 02 - ShmupMAME v3.0b

meheheh he's not so tough
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 Post subject: Re: Truxton II/Tatsujinou [Arcade]
PostPosted: Sun Mar 03, 2013 5:27 am 


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Joined: 03 Sep 2005
Posts: 669
Location: Green Hell
Has anyone seen this and confirm to be legit?

http://www.youtube.com/watch?v=FExxpRWvJfg

5 million replay, almost 4 hours of gameplay... I loved the bit when the Truxton 1 ship appeared out of nowhere to help him


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 Post subject: Re: Truxton II/Tatsujinou [Arcade]
PostPosted: Sun Mar 03, 2013 5:30 am 


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Posts: 7359
Location: San Jose, California, USA
Considering it's GAME VAMOS, it was probably streamed. Pretty sure it's legit.
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 Post subject: Re: Truxton II/Tatsujinou [Arcade]
PostPosted: Mon Mar 25, 2013 9:35 am 


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Truxton II
Despatche - 512,910 - 03 - ShmupMAME v3.0b

Here, have a totally useless improvement that somehow puts me up three places.
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 Post subject: Re: Tatsujinou/Truxton II [Arcade]
PostPosted: Sat Oct 26, 2013 5:48 pm 


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Joined: 27 Jun 2007
Posts: 896
Location: Nashville , TN
Akraten - 259,640 - 02 - PCB
Tatsujin Oh

:cry:


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 Post subject: Re: Tatsujinou/Truxton II [Arcade/FM Towns]
PostPosted: Sat Jun 28, 2014 12:36 pm 



Joined: 11 Apr 2012
Posts: 320
Hi guys !

Sessionning on Tatsujin Oh this morning and here a my first score :

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ALFARABI - 308 350 stage 02 - PCB

I hope I will get to stage 03 soonly !
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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Mon Jun 08, 2015 10:49 pm 


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Joined: 31 Jul 2005
Posts: 3328
Location: Western-MA USA
Just got this game last week, had only dabbled with it in mame +10 years ago.

Yup, it’s as brutal as people say (plus I struggle with toaplan games).

Tatsujin-Ou
chempop - 811,460 - 5 - PCB

[edit] better score, ALMOST got to stage 5 this time...
[edit#2] slight improvement but god dammit, 5 deaths on the stage 4 boss checkpoint.
[edit#3] YEAAH STAGE 5, actually got to that nasty trio of dudes after the first opening hell
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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Fri Nov 27, 2015 7:32 am 


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Joined: 24 Sep 2012
Posts: 88
Location: Japan
I just picked the PCB up (for crazy money mind you) and I have to say what a great game but boy is it Donkey Kong hard.
I'm spun out by the debug button, I thought it was part of the game and couldn't work out how to use it or why I would?
Anyway I will remove throwable items from my reach when I play :lol:


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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Fri Nov 27, 2015 7:53 am 


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Well, it's a debug button. It's a bit like enabling one of those invincibility dipswitches.

It makes the game harder anyway! Probably not a good idea to mess with it.
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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Sat Mar 19, 2016 3:19 pm 


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Here's something slightly better.

Truxton II
Despatche - 517,240 - 03 - 1P - MAME Plus! v0.168 (Europe)

Almost had the boss, died maybe a second before it could.

Added PLAYER SIDE. Not sure why I didn't until now.
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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Tue Jun 21, 2016 8:24 pm 


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Joined: 24 Nov 2014
Posts: 1393
Location: Germany
Truxton II

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Perikles - 1,568,390 - 08 - 1P - shmupMAME v4.2 (USA)

Video

Hopefully I can follow up with Tatsujin Ou shortly. Everyone should watch that final boss fight, if that's not the biggest douchebag in shmup history then I don't want to find out who is. If he is in the second phase and has his body all the way down you need to stay in the corner since his head will shoot out much faster than you can move (even with a speed-up). That means that you have to somehow dodge his tense pattern AND the aimed bullets while not having any space whatsoever since his head is in the way.
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 Post subject: Re: Tatsujin Ou/Truxton II [Arcade/FM Towns]
PostPosted: Tue Jun 21, 2016 11:23 pm 


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Joined: 24 Nov 2014
Posts: 1393
Location: Germany
Tatsujin Ou in the house!

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Perikles - 1,325,730 - 07 - 1P - MAMEUIFX

Video will follow, it's pretty similar to the Truxton II run overall, though. I intentionally picked MAMEUIFX because I thought the bug would not occur here where those enemies don't spawn in the first half of stage 3, but they didn't, anyway. I think it has to do with the second boss, he has a very odd behaviour sometimes and afterwards the highway doesn't scroll fast at first for some reason. I'll point it out once the video is up. For now I can just relax, finally free of this!
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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Wed Jun 22, 2016 9:29 pm 


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Joined: 24 Nov 2014
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Location: Germany
Here's the video for Tatsujin Ou. As for the bug:

I might be telling superstitious tripe here, I got no reliable proofs or anything, it's merely from what I've experienced myself. The second boss has a very unusual behaviour which partly seems to be random and partly dependent on what you do, more specifically: how fast you kill the struts (possibly also just by standing close to them). Look how the second strut retaliates with an invisible energy wave; I only noticed it because I had it happen before and because my own straight shot came closer and closer, meaning that it was hitting something. When I first played the game I actually thought the shrapnel kills you since I was point-blanking the struts and immediately died afterwards. Anyway, when that happens the main boss will never do anything ever again from what I've gathered so far, it just sits there until it dies (as opposed to using its spread shots over and over again).

Whenever I got this eccentricity to work (I tried it on several MAME builds because I was initially convinced it must've been an emulation error of sorts) the highway section in the third stage does scroll at a glacial pace, only releasing a single enemy once in a while which you cannot even kill. Once you hit the mid-boss everything proceeds as usual.

Maybe there's no relation to the boss at all, as far as my anecdotical knowledge is concerned those events are linked, though. It's also interesting to add that this never happened to me with Truxton II, maybe because the bosses behave differently in that version?


Also got saved by the original Tatsujin ship in the end, what a great way to finish the run. 8)
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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Wed Jun 22, 2016 11:56 pm 


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Joined: 10 May 2007
Posts: 11064
Location: COLONY
Oh damn - I saw you'd taken down Truxton II the other day but knew you'd be going after Tatsujin Ou so withheld comment, should've known you'd bring the beast down before long. :smile: Great work and writeups as always! Those comprehensive notes make me want to stop being so lazy and do some ST writing of my own. Almost. I am very lazy. :mrgreen:
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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Thu Jun 23, 2016 12:29 am 


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2-all when


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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Thu Jun 23, 2016 11:04 am 


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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Fri Jun 24, 2016 12:44 pm 


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Truxton II
KoopaTGR - 539,100 - 04 - 1P - ShmupMAME 4.2 (Europe)

First credit in a while. Did not expect to get this far AT ALL.
No missed to the third stage (using a bunch of bombs) and burnt everything on the third boss as I don't know the timeout strat (or any of the secret 1UPs).

Don't take this too seriously.
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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Sun Sep 18, 2016 10:16 pm 


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Joined: 28 Dec 2014
Posts: 29
Location: spain
Truxton II

Baron Rojo - 1,356,230 - 07 - 1P - Wolfmame 0.157 (Europe)

Image

1cc finally :D , has highlighted the battle against the last boss, luckily I could beat him with the last life, thanks to the first truxton ship that came to help me.

Also I have to thank Perikles for their support and tips.

video: https://youtu.be/L1si0cbpkU0
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 Post subject: Re: Tatsujin Ou/Truxton II
PostPosted: Sat Apr 22, 2017 8:14 am 


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Joined: 13 Dec 2014
Posts: 3174
Location: Ringing the bells of fortune
達人王
Shepardus - 340,400 - 2 - 1P - MAMEPlus 0.160

Might as well post this since it's better than a good deal of the scores here. I seem to have more luck with this game than Tatsujin...
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 Post subject: Re: Tatsujin Ou / Truxton II
PostPosted: Sun Apr 23, 2017 11:47 pm 


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達人王
Shepardus - 427,620 - 3 - 1P - MAMEPlus 0.160

Hey I wonder if I can get past this boss without any practi- *boom*
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 Post subject: Re: Tatsujin Ou / Truxton II
PostPosted: Sun Apr 29, 2018 12:32 am 


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Location: Ringing the bells of fortune
達人王
Shepardus - 441,180 - 3 - 1P - MAME 0.194

Good soundtrack, terrible bosses
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 Post subject: Re: Tatsujin Ou / Truxton II
PostPosted: Sun Apr 29, 2018 1:10 am 


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Joined: 13 Dec 2014
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Location: Ringing the bells of fortune
Truxton II
Shepardus - 671,630 - 4 - 1P - MAME 0.194

Image

Still can't get the hang of the stage 3 boss timeout so after dying twice there I just bombed through.

Also my score above should also be MAME 0.194, not MAMEPlus 0.160. I'm just bad at copy-pasting.

Edit:

達人王
Shepardus - 557,590 - 4 - 1P - MAME 0.194
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 Post subject: Re: Tatsujin Ou / Truxton II
PostPosted: Tue May 29, 2018 8:23 am 


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Location: Ringing the bells of fortune
達人王
Shepardus - 622,250 - 4 - 1P - MAME 0.194

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 Post subject: Re: Tatsujin Ou / Truxton II
PostPosted: Mon Jun 11, 2018 9:16 am 


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Location: Ringing the bells of fortune
達人王
Shepardus - 661,030 - 4 - 1P - MAME 0.194

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Didn't move up any places in the board, but wanted to post this anyway because I no-missed through the first three stages (including timing out the stage 3 boss) for the first time. No-bomb too, except for the bomb required for the secret extend. Stage 4 was more intense than I expected since I had only played it on low rank after dying a bunch of times, but I managed to make it to the boss once (where I promptly died while trying to grab a powerup).
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