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 Post subject: Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Dec 20, 2010 1:52 pm 


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Joined: 02 Dec 2010
Posts: 3256
Location: the black gate
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Previous threads: 1 2
--------------------
3 lives, Normal difficulty. Extends at 70K and then every 200K for Tiger, 50K and then every 150K for Cobra. There are other differences, so the two versions are being split.
--------------------
Post scores in this format:
Code:
VERSION
NAME - SCORE - AREA/STAGE - AUTOFIRE (- PLAYER SIDE) - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. Who knows what regional differences might be buried in the boards known as "Twin Cobra", or within the FC and MD conversions?

PLAYER SIDE is for Twin Cobra specifically. The Japanese version and the various ports do not allow you to start the game on the 2P side.
____________________
Arcade versions
Kyukyoku Tiger
Code:
1.  Perikles          - 4,265,250 - 419  - Yes - ShmupMAME v4.2
2.  Erppo             - 3,381,740 - 348  - Yes - ShmupMAME v4.2
3.  BIL               - 1,804,120 - 187  - Yes - MAME32 Plus! v0.99
4.  Square_Air        - 1,744,260 - 190  - Yes - ShmupMAME v4.2
5.  Ruldra            - 1,743,150 - 189  - Yes - ShmupMAME v4.2
6.  CHI               - 1,652,000 - 176  - No  - ShmupMAME
7.  Limbrooke         - 1,385,780 - 164  - Yes - MAME
8.  KoopaTGR          - 1,382,260 - 164  - Yes - ShmupMAME v4.2
9.  Frenetic          - 1,209,610 - 140  - Yes - PCB
10. chtimi-CLA        - 1,014,750 - 118  - ??  - PCB
11. llaoyllakcuf      -   976,510 - 120  - ??  - PCB
12. trap15            -   860 010 - 109  - Yes - MAME v146u4 w/ no-buffer patch
13. Despatche         -   835,850 - 104  - Yes - ShmupMAME v3.0b
14. iast              -   752,650 -  92  - ??  - ShumpMAME v4.2
15. Ed Oscuro         -   719,200 -  95  - ??  - MAME
16. RiverRaider       -   719,080 -  95  - ??  - PS 
17. SAM               -   629,920 -  90  - ??  - PS 
18. AWJ               -   581,050 -  81  - ??  - ???
19. Milkgoat          -   516,560 -  85  - ??  - PS 


Twin Cobra
Code:
=Normal difficulty=
1.  Dragoforce        - 5,436,980 - 599  - Yes - ?? - MAME
2.  mulletgeezer      - 4,141,340 - 503  - ??  - ?? - PCB
3.  Perikles          - 4,047,190 - 516  - Yes - 1P - ShmupMAME v4.2
4.  DEL               - 3,645,000 - ???  - ??  - ?? - PCB
5.  TIF               - 3,289,450 - 388  - No  - ?? - MAME
6.  chum              - 2,850,420 - 360  - Yes - ?? - ShmupMAME v4.2
7.  CHI               - 2,799,800 - 324  - No  - ?? - ShmupMAME
8.  emphatic          - 2,386,150 - 300  - No  - ?? - PCB
9.  Kollision         - 2,254,270 - 279  - Yes - ?? - PS 
10. Ruldra            - 2,127,920 - 269  - Yes - ?? - MAME
11. Vludi             - 2,099,940 - 311  - No  - 1P - MAME
12. drboom            - 2,041,670 - 283  - Yes - ?? - PCB
13. Limbrooke         - 1,795,310 - 204  - Yes - ?? - MAME
14. KoopaTGR          - 1,722,220 - 215  - Yes - 1P - ShmupMAME v4.2
15. chtimi-CLA        - 1,638,710 - 215  - ??  - ?? - PCB
16. iast              - 1,614,150 - 196  - Yes - ?? - ShmupMAME v4.2
17. PlasmaBlooD       - 1,527,060 - 201  - ??  - ?? - MAME
18. DIDYEAH           - 1,509,910 - 191  - ??  - ?? - MAME
19. RiverRaider       - 1,331,410 - 187  - ??  - ?? - PS 
20. Aquas             - 1,324,160 - 195  - No  - ?? - MAME
21. Edge              - 1'281'360 - 176  - ??  - ?? - MAME
22. jepjepjep         - 1,261,160 - 189  - No  - ?? - PCB
23. BrianON           - 1,213,140 - 174  - ??  - ?? - MAME
24. Christoph         - 1,181,910 - 176  - No  - ?? - PCB
25. Sixx              - 1,078,480 - 159  - ??  - ?? - MAME
26. trap15            -   983 940 - 143  - Yes - ?? - MAME v146u4 w/ no-buffer patch
27. raiden            -   958.980 - 147  - ??  - ?? - ???
28. miles2912         -   940,810 - 137  - ??  - ?? - MAME
29. Emo Fox Jet Pilot -   936,510 - 138  - No  - ?? - MAME
30. SAM               -   794,080 - 125  - ??  - ?? - PS 
31. Iori Branford     -   733,170 - 105  - Yes - ?? - ShmupMAME v3.0b
32. Ed Oscuro         -   709,700 -  99  - ??  - ?? - MAME
33. EmperorIng        -   707,510 - 120  - Yes - ?? - MAME
34. RGC               -   704,620 - 112  - ??  - ?? - MAME
35. d0s               -   680,050 - 117  - Yes - ?? - PCB
36. Frenetic          -   659,380 - 106  - No  - ?? - PCB
37. sandlegs          -   648,240 - 106  - ??  - ?? - MAME
38. Infintium         -   595,430 - 105  - ??  - ?? - ???
39. prof.ganson       -   320,020 -  60  - ??  - ?? - PS 
40. CMoon             -   302.490 -  58  - ??  - ?? - ???

=Very Hard difficulty=
1.  mulletgeezer      - 2,846,340 - 366  - ??  - ?? - PCB
2.  yojo!             - 2,385,570 - 282  - ??  - ?? - PCB

--------------------
Family Computer version
Code:
1.  Perikles          - 1,293,240 - ALL - Yes - JP cart+HVC-101
2.  PlasmaBlooD       -   595,270 -  8  - Yes - JP cart+Real FC

--------------------
Mega Drive version
Code:
1.  Perikles          – 4,780,140 – 3- 4 – Yes – US cart
2.  THE ALLETT        - 4,360,500 - 2- 9 - ??  - JP MD/JP cart?
3.  Kollision         - 3,884,940 - 2- 8 - Yes - US Gen/US cart
4.  RGC               - 1,339,100 - 1- 7
5.  River Raider      -   887,240 - 1- 5

--------------------
PC Engine version
Code:
1.  Perikles          - 4,155,250 - 2-10 - ??  - PC Engine Duo-R
2.  PlasmaBlooD       - 3'069'900 - 2- 7           
3.  THE ALLETT        - 3,064,900 - 2- 7 - No  - PCE
4.  AVE               - 2,649,650 - 2- 5 - Yes - PCE
5.  EmperorIng        - 2,645,850 - 2- 4 - Yes - PC Engine Duo-R
6.  OmKol             - 2,579,950 - 2- 6 - No  - Ootake v2.61
7.  River Raider      - 1,622,650 - 1-10           
8.  Renard            - 1,090,900 - 1- 7 - No  - PCE
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Last edited by Despatche on Sat Mar 31, 2018 2:52 am, edited 90 times in total.

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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Wed Dec 22, 2010 11:33 am 


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Just a note from lgb's current signature:

lgb wrote:
Regarding score threads: For the time being, I'm not going to be online much; I would suggest that you simply do as you normally do, because I will come back and I will want those threads when I do.


If you do want to update these from now, you may find lgb wants them back. If he's not found time for a very long time to update any of his threads, I can shoot him a PM (perhaps you did that anyway before taking this on?).
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Thu Dec 23, 2010 11:23 am 


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I notice lgb has now changed his signature, and there's a lot of his boards on hold. I've PM'd him - I'm on it!
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Tue Jan 04, 2011 11:14 pm 


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Counterstop coming later this year.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Wed Jan 05, 2011 2:48 am 


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I'll hold you to that.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Jan 17, 2011 4:11 pm 


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Aquas - 1,324,160 - 195 - No - ShmupMAME

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Recovering is pretty fun, gets more intense in loop. I would like to increase this sometime... all I need to do is familiarize with the bosses a little more.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Jan 17, 2011 8:19 pm 


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I see that I didn't note that I did NOT use autofire.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Thu Feb 24, 2011 5:18 pm 


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Just played this a bit on my PC-Engine:
AVE - 2,649,650 - Stage 2-5 - Yes

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I hoped to crush Plasmablood's score but it didn't really work out with the many recovers in the third loop. Probably died around 20 times in this run, incredible how many extra lives there are.

I'm thinking about hunting down the Arcade-Version on that PSX compilation. What's harder, Twin Cobra or Kyuukyoku Tiger (maybe a stupid question, but well)? And how "hard" is the PC-Engine version compared to the arcade original? I consider the first loop on the PC-Engine quite easy, the 2nd is rather challenging though.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Fri Feb 25, 2011 4:46 am 


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Twin Cobra the arcade game is an easier version of Kyukyoku Tiger the arcade game; checkpoints were removed and the default extend settings are lower. Twin Hawk and Daisenpu are like this.
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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Fri Apr 01, 2011 5:01 am 


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Twin Cobra

Kollision - 2,254,270 - 279 - ON - PS1

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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Sat Jul 02, 2011 8:25 pm 



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Posts: 634
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TodayIsForgotten - 3,289,450 - 388 - Off - Mame

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 Post subject: Re: Twin Cobra/Kyukyoku Tiger [Arcade/Conversions]
PostPosted: Sun Jul 03, 2011 2:53 pm 


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Nice! My lame old score is on PS1, if you want to add that.
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Sun Jan 01, 2012 11:53 pm 



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Megadrive (JP 60Hz)

RGC - 1,339,100 - 1-7


Last edited by RGC on Sun Jan 15, 2012 3:54 pm, edited 1 time in total.

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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Tue Jan 03, 2012 3:59 pm 


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Stage 10 (4th loop) replay.
http://www.youtube.com/watch?v=LFueZhedXEA
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Tue Jan 10, 2012 11:30 pm 


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Twin Cobra - Normal Difficulty - Default Settings

Christoph - 1,181,910 - 176 - OFF - PCB

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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Sun Jan 15, 2012 1:54 pm 


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Do you accept Famicom Scores?
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Jan 16, 2012 2:37 pm 


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Absolutely.
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Jan 16, 2012 3:43 pm 


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Famicom Version

PlasmaBlooD - 571,610 - 1-8 - Yes - Famicom

I become my Copy 2-3 days ago.Played with my Famicom (RGB-Mod) and XE-1 FC pro Arcadestick.No enemys from behind but Stage 8 Endboss shot very fast !!!

edit:

PlasmaBlooD - 595,270 - 1-8 - Yes - Famicom
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Jan 16, 2012 10:21 pm 


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THE ALLETT - 3,064,900- 2-7 - NO - PCE

so damn addictive
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Mon Mar 05, 2012 9:00 pm 


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Just got my repaired pcb back - set a new high with my first credit 8) :


drboom - 1,187,790 - area 177 - OFF - PCB
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Tue Jun 12, 2012 11:11 am 


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M.D Version running on jap hardware

The Allett 4,360,500 - 2-9
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Thu Jun 28, 2012 4:08 pm 


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Such a great experience after reading blackoak's interview translations...I can feel the spirit of Toaplan. Glad I can appreciate these older STGs.

Twin Coba
Frenetic - 448,560 - Area 84 (wish I could have gotten to Area 88, nyuk nyuk nyuk) - Autofire No - PCB

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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Sat Jun 30, 2012 11:41 pm 


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drboom - 1,601,430 - area 211 - autofire on - PCB

Was only gonna update with a 1-loop clear score, but this took me the better part of 20 credits to achieve and it seems like each credit is seeing me get farther, but the later stages are taking some time to get use to. Still one of my favorite Toaplan titles.
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 Post subject: Re: Twin Cobra/Kyuukyoku Tiger [Arcade/Conversions]
PostPosted: Sun Jul 01, 2012 5:01 pm 


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Aaaaaaand the loop clear I was working for yesterday came with my first credit today! Didn't expect that, especially as I died on this run during the first boss and had some bad deaths from laziness in the first three stages. Pulled it together and cleared it with only one death on the final stage boss.

drboom - 2,041,670 - Area 283 - autofire on - PCB
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Aug 17, 2012 1:03 pm 


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Kyuukyoku Tiger
trap15 - 643270 - Area 95 - 15Hz - MAME 146u4 w/ no-buffer patch

Fuckin' love this game. Gotta get that loop.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Aug 17, 2012 1:32 pm 


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trap15 wrote:
Fuckin' love this game. Gotta get that loop.


Arrange mode, please.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Aug 17, 2012 1:35 pm 


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I don't know what could even be improved upon or changed without ruining the game :lol:

Make suggestions in the "dream hackz" thread in offtopic I guess :P
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sat Aug 18, 2012 9:25 am 


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Kyuukyoku Tiger
trap15 - 860010 - Area 109 - 15Hz - MAME 146u4 w/ no-buffer patch

Grrrr... no-miss until 1-4 boss, then proceeded to lose 2 there. I lost the other 6 or so around Area 108 and 109 >_>
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue Aug 21, 2012 11:41 am 


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Twin Cobra [Normal]
trap15 - 983940 - Area 143 - 15Hz - MAME 146u4 w/ no-buffer patch

I don't like this as much. Removing checkpoints kinda ruins part of the game for me.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sat Sep 08, 2012 2:49 am 


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Location: Hamilton, Ontario
KYUKYOKU TIGER
Renard - 1,090,900 - 1-7 - NO - PCE

weak, but this is the first serious go i've ever had at it. love it like i love slap fight (which is a lot)!


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