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 Post subject: Out Zone
PostPosted: Fri Dec 10, 2010 8:12 pm 


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Joined: 02 Dec 2010
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Location: the black gate
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WE HOPE YOU DESTROY THEM ALL.

Previous threads: 1 2
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3 lives, extend at every 300k, Medium difficulty; external autofire is allowed.
--------------------
Post scores in this format:
Code:
(GAME VERSION?)
NAME - SCORE - STAGE - AUTOFIRE - DETAILS


DETAILS is for which console or emulator, which region release, etc. Like other Toaplan games, Out Zone has a region toggle; unlike other Toaplan games, it doesn't seem to change anything.
--------------------
There is a "prototype" version and there isn't much reason to play it. Signs include incorrect music order, missing bonuses, and no intro.

Note which romset you used! The new set 1 established in MAME 0.104u5 is weird (bullets and slowdown everywhere right from the start), while the new set 2 should be the old set 1 and makes much more sense. I seem to remember that new set 1 being a then-new dump; either way, it was determined to be a "newer version of the game" and made parent regardless of everything (in other words, it's most likely a bootleg), because that's just how MAME does this.

The PCB itself should generally be the old set 1/new set 2, of course. It was even mentioned in the MAME notes that most PCBs tested were this version.

Update: v0.149u1 has changed everything yet again. The new set 1 became a clone (now labeled "harder"), and an old clone became the parent. What is now Out Zone set 1 was previously Out Zone set 4 back until before v0.104u5, where it was Out Zone set 3; apparently there was a set 4 before even that, which is either a typo or a version I know nothing about. PLEASE PLEASE PLEASE mention exactly what emulator and romset you used.
____________________
One player
Code:
 1. Perikles      -  9,522,620 - 7-4 - Yes - ShmupMAME v4.2 (Standard)
 2. Erppo         -  7,321,010 - 6-1 - Yes - ShmupMAME v4.2 (Standard)
 3. Gwürz!        -  6,562,300 - 5-1 - No  - PCB
 4. CHI           -  6,198,400 - 4-6 - No  - PCB
 5. NTSC-J        -  5,519,110 - 5-1 - Yes - MAME (Harder)
 6. JOR           -  4,364,020 - 3-6 - Yes - PCB
 7. AVE           -  3,923,740 - 3-5 - Yes - PCB
 8. Gwyrgyn Blood -  2,973,020 - 3-1 - No  - PCB
 9. Jeneki        -  2,721,140 - 2-6 - Yes - ShmupMAME v3.0b (Standard)
10. PlasmaBlooD   -  2,621,700 - 2-6 - Yes - MAME Plus! v0.159 (Standard)
11. CIT           -  2,545,000 - 2-7 - Yes - PCB
12. Ruldra        -  2,270,060 - 2-4 - Yes - MAME Plus! v0.159 (Standard)
13. maximo        -  2,226,270 - 2-4 - No  - MAME v0.172 (Standard)
14. Domino        -  1,947,080 - 2-4 - Yes - MAME (Harder)
15. Shepardus     -  1,649,630 - 2-2 - Yes - MAME Plus! v0.160 (Old)
16. jepjepjep     -  1,648,500 - 2-3 - Yes - PCB
17. Akraten       -  1,585,970 - 2-2 - Yes - PCB
18. Imhotep       -  1,465,980 - 2-2 - No  - PCB  (Harder)
19. Kino          -  1,439,470 - 2-1 - Yes - ShmupMAME v4.2 (Standard)
20. spadgy        -  1,278,010 - 1-7 - No  - PCB

Errpo's 7,321,010 in ShmupMAME v4.2

Two player (under construction?)
Code:
 1. CHI   /spadgy - 5,171,210 (4,882,480/  288,730) - 4-4/1-4 - NO/NO - PCB
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Last edited by Despatche on Wed Aug 30, 2017 12:23 pm, edited 59 times in total.

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 Post subject: Re: Out Zone [ARC]
PostPosted: Fri Dec 10, 2010 11:45 pm 



Joined: 11 Nov 2010
Posts: 242
Yay, I helped make this happen :D

Will post a score soon.

and...

Quote:
-What is being called "version 1.1" is the set 1 of versions 0.97u5 through 0.104u4, which became set 2 in 0.104u5. Apparently this is the


finish that sentence!


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 Post subject: Re: Out Zone [ARC]
PostPosted: Sun Dec 12, 2010 12:30 am 


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Fixed. I was thinking about what to put there and I guess that I never figured something out.
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Mar 06, 2011 11:02 pm 


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Code:
5.  CIT           - 2,545,000 - 2-7 - ON  - PCB


Finally beat this game. :)


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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Jun 04, 2011 12:58 am 


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Location: CASINO!
Skykid wrote:
CHI came to Brighton for a visit. Had a blast!

We played:
-DDP DOJ BL
-Futari BL
-Gunsmoke
-OutZone
-Robocop
-Street Fighter II'
-Aliens


just for score keeping :mrgreen:

CHI - 997,270 - 1-? - ON - PCB

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regs,
CHI
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Jun 04, 2011 5:12 am 


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I'm going to assume that was 1-6... the scores tell me this is a good guess.
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Jun 11, 2011 7:46 am 


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So are there any other run 'n guns out there eligible for a shmup score board, or is this the only exception? >_>
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Jun 11, 2011 8:44 am 


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Most of these "vertical run 'n guns" are considered shmups, always have been from what I know.
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Jul 21, 2011 9:43 pm 


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CHI - 1,149,750 - ON - PCB

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just got pass a mil but it doesn't get me any higher :cry:
and sorry for the picture :oops:
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Nov 19, 2011 10:10 pm 


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Location: Casino Arcade (RIP), UK.
spadgy - 782,210 - 1-5 - NO - PCB

It's a weak start, but it's a start. Soon my OutZone PCB will be installed in Casino Arcade in London, so we should get a few new scores on this thread from us UK lot.
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Nov 21, 2011 2:34 pm 


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Thanks for the update! I just spotted, I went with 'NO' for autofire (following the formatting guide) and I've just noticed everyone has it down as 'ON' or 'OFF'. Mine needs changing to 'OFF' I'm afraid. Thanks!
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Nov 23, 2011 3:27 pm 


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Location: Casino Arcade (RIP), UK.
You guys that are getting Autofire off of the PCB - how are you doing that? My stick's autofire circuit doesn't work with my PCB.

EDIT: Without me asking, DaveK answered my question here.
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Nov 28, 2011 9:35 pm 


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I'm coming for you CHI! (If I'd have known I was that close I wouldn't have played so risky in stage six!).

spadgy - 1,130,460 - 1-6 - NO - PCB

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My first time meeting the stage five boss too, and I nailed him!
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Dec 03, 2011 5:36 pm 


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Despatche; would you consider adding a two-player table to this thread? I know it doesn't do combined scoring on the board, but it works very well as a two player game (mainly because you can't pass through each other's characters so you have to work together) and my OutZone PCB is getting installed in Casino arcade in London this week. The regulars there (me, CHI, hzt, JDE, Dan76, Illyrian, MX7 etc) were planning on focusing on a bit of two player action, and it would be great to have a table to enter those scores in.

I thought something like this:

1P Name/2P Name - Combined Score - 1P Score - 2P Score - 1P Stage/2P Stage - Autofire? - Format

And any individual team 'make-up' could enter (So if CHI entered a score with hzt as a team, for example, CHI could also be on the table with JDE as a different team). If we wanted to have fun we could even submit with a team name!

Let me know your thoughts.

EDIT: A new high-score (one player of course!) from me. I'm afraid my phone's camera is playing up, so no pic right now.

spadgy - 1,278,010 - 1-7 - NO - PCB
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Jan 11, 2012 6:04 pm 


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The board is finally in at Casino!

Me and MX7 got a 2-player score he has a picture of. I've also got a new 1-player score to submit once I get home...
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Feb 11, 2012 12:50 pm 


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spadgy wrote:
I'm coming for you CHI!

Here's a target for you spadgy :wink:

CHI - 2,773,430 - 2-6 - NO - PCB

Image

Still working on... third loop or 3mil score :twisted:

spadgy wrote:
1P Name/2P Name - Combined Score - 1P Score - 2P Score - 1P Stage/2P Stage - Autofire? - Format


:idea: spadgy/CHI - 1,394,030 (461,110/932,920) - 1-?/1-? - NO - PCB :idea:

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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Feb 11, 2012 2:13 pm 


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That's some amazing use of the scoreboard there CHI, well done too!
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Feb 11, 2012 3:06 pm 


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Smraedis wrote:
That's some amazing use of the scoreboard there CHI, well done too!


lol... cheers
as you know, you get 3 credits for a pound... did not get the loop on the first credit, then i beat my own score on the second credit :mrgreen:
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Feb 12, 2012 2:40 pm 


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CHI wrote:
Here's a target for you spadgy :wink:


Oh shit!

(And well done :D )

And thanks for putting up the team score CHIsus Christ! I'll dig out the one I did with MX7.

When are the others going to submit their scores?
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Feb 16, 2012 12:54 pm 


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CHI wrote:
Still working on... third loop or 3mil score :twisted:


I'm almost done with this game... one down, one to go :twisted:

CHI - 3,054,790 - 2-7 - NO - PCB

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Edit: might improve my double play score :mrgreen:
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Feb 16, 2012 1:33 pm 


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3rd loop it CHI!

And we will get a 2P 1-ALL. Tonight maybe?
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Feb 19, 2012 2:17 am 


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spadgy wrote:
3rd loop it CHI!
And we will get a 2P 1-ALL. Tonight maybe?

hzt wrote:
...I was watching CHI play Outzone for what seemed like hours and hours and hours...

CHI/spadgy - 5,171,210 (4,882,480/288,730) - 4-4/1-4 - NO - PCB

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FINALLY... I am done with this game :!:

CHI - 6,198,400 - 4-6 - NO - PCB

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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Feb 19, 2012 2:42 am 


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CHI wrote:
FINALLY... I am done with this game :!:


No, you're so close to beating the top score! 7 mil ftw! :wink:
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Tue Jul 31, 2012 2:19 pm 


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JOR - 2,174,660 - 2-4 - YES - PCB

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Had an appointment so had to suicide my last life and literary run away from my cabinet. :(
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Fri Aug 03, 2012 10:53 am 


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Bump with better score!

JOR - 2,699,020 - 2-5 - YES - PCB

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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Aug 13, 2012 9:40 pm 


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Fuck yeah, fourth place!

JOR - 4,364,020 - 3-6? - YES - PCB

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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Out Zone [Arcade]
PostPosted: Tue Aug 14, 2012 4:51 pm 


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tempted to swap out stage number for the more accurate area %, but i'm not sure about area % counterstopping. either way, i'd like everyone to try including the area % (in case the screenshots vanish) and stage number in future submissions. thanks!
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Tue Aug 14, 2012 5:17 pm 


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Despatche wrote:
tempted to swap out stage number for the more accurate area %, but i'm not sure about area % counterstopping. either way, i'd like everyone to try including the area % (in case the screenshots vanish) and stage number in future submissions. thanks!


Great idea, I always thought keeping track of stages was confusing for this thread. So 289% for me then.
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RegalSin wrote:
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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Aug 19, 2012 6:18 pm 



Joined: 18 Nov 2008
Posts: 937
Are there any regional differences with this game?


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 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Aug 19, 2012 6:43 pm 


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jepjepjep wrote:
Are there any regional differences with this game?


Nor really, but the different romsets differ by quite a bit. My PCB ia SET2 in MAME, the SET1 one is way harder, at least in loop 1.

You can set each rom set to display every region with soldered jumpers on the PCB or in MAME's dip settings IIRC.
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Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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