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 Post subject: Solid State Survivor
PostPosted: Wed Mar 10, 2010 11:13 am 


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Joined: 15 Nov 2008
Posts: 469
Download this shmup from here:
http://www.geocities.jp/sp1_ssr/s3.htm

Secret ship is not allowed at this point because I have no idea how it scores or works.
Please post in this format:

Code:
Score - Name - Ship ( A or B ) - Stage - Autobomb ON/OFF


Code:
#### EASY #####
1. -
2. -
3. -
4. -
5. -


Code:
#### NORMAL #####
1. - 251,457,841 - Sasupoika   - A -  Stage 6 -       Autobomb ON
2. - 203,875,383 - BareKnuckleRoo - A - ALL - Autobomb OFF
3. - 155,903,214 - BPzeBanshee - A -  ALL -           Autobomb ON
4. -
5. -


Code:
#### HARD #####
1. - 282,087,347 - Scionox - B - Stage 6 - Autobomb ON
2. -
3. -
4. -
5. -
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Last edited by Sasupoika on Sat Aug 10, 2019 4:43 pm, edited 6 times in total.

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 Post subject: Re: Solid State Survivor
PostPosted: Sat Mar 20, 2010 5:31 pm 


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NORMAL
217,649,286 - Sasupoika - A - ALL - Autobomb ON

Yay.
This thread is so empty...
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 Post subject: Re: Solid State Survivor
PostPosted: Sat Mar 20, 2010 5:55 pm 



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Posts: 1368
Play DOJ.


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 Post subject: Re: Solid State Survivor
PostPosted: Thu Jul 15, 2010 11:43 am 


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NORMAL
251,457,841 - Sasupoika - A - Stage 6 - Autobomb ON

Blah.
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 Post subject: Re: Solid State Survivor
PostPosted: Tue Mar 27, 2012 10:02 pm 


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Joined: 02 Aug 2010
Posts: 2388
Location: Seattle, WA
This looks interesting but whenever I try to play it all of the HUD and the screen are covered in blank white bars. Is there a fix for that?
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Mar 28, 2012 12:16 am 


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Posts: 3707
Location: Toronto
I got the same problem. Back to Skyrim! :D
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Mar 28, 2012 4:48 am 


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Joined: 03 Oct 2011
Posts: 3898
Location: Southern Ontario
RNGmaster wrote:
This looks interesting but whenever I try to play it all of the HUD and the screen are covered in blank white bars. Is there a fix for that?


You might need to fiddle with Windows 7's compatibility settings; a few people seem to have that issue, myself included when I tried it on my Windows 7 box (I have an XP machine I use normally for games, works fine in XP).

NORMAL
138,615,975 - BKR - Type B - ALL - Autobomb ON

I thought I'd never clear that game, I still have serious issues with all the speedy bullets and constantly mess stage 5 up. Next goal is to clear it without autobombing!
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Mar 28, 2012 12:04 pm 


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NORMAL
155,903,214 - BPzeBanshee - A - ALL - Autobomb ON

How the fuck did you manage to get 250 mil Sasupoika? I truly thought I'd hit the scoring cap of sorts till I saw yours. :P
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Mar 28, 2012 4:56 pm 


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Location: Southern Ontario
You get a clear bonus for each life remaining in stock, but it's only 8 million with all 7 extra lives stocked. ((#extra lives + 1) x 1,000,000)

I'm guessing he's much better at pointblanking stuff in the stages; that's really where the bulk of the points come thanks to the massive boost to the combo meter. On the plus side, even a newbie who isn't good at scoring is pretty much guaranteed to get all three extends by stage 5.

Now that I think about it, the stage 4 miniboss encounters would give out a ton of combo/approach for the bullet cancel sections afterwards if you used bombs to stay close to the miniboss as much as possible. Perhaps Stage 4 would net you a crazy score if you pointblanked the minibosses nearly constantly by using bombs for score (which normally hurt score by killing enemies too quickly or destroying bullets you'd want to get a cancel bonus from).

Edit: HOLY CRAP. The first Stage 5 midboss has a speedkill weakness to rapid shots, not the laser. Killing it in a few seconds causes a whole SHITTON of enemies to pop out that are super easy to laser to death at close range - I almost got a 3000 approach built up before the train tracks appeared in training mode!

Edit: 145,701,515 - BKR - Type B - Stage 5 (stupid giant boss lasers ;_;) - Autobomb *OFF*

For fuck's sake. I woulda cleared the game if I hadn't died FOUR FRIGGIN TIMES with 3 bombs left in stock in the middle of Stage 5. I managed to reach Stage 5 with 6 lives, 1 bomb (5 bombs in Stage 4 :| ) and messed up badly (started by ramming the first midboss, derp). Gotta remember I turned autobomb off...

Also, where the hell is Sasupoika's score coming from?! Best I've managed is 32 mil from Stage 1, 11 mil from Stage 2, 60 mil from stage 3, and finally entering stage 5 with 100 or so million points. 200k I can see reaching with some serious pointblanking, but there must be some scoring mechanic (like the medal x2 chaining?) that I'm missing here, because 250k seems crazy huge. How is he getting such a massive score? Help!
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 Post subject: Re: Solid State Survivor
PostPosted: Sun Apr 01, 2012 5:59 am 


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177,233,813 - BKR - Type B - Stage 6 (stupid TLB ;_;) - Autobomb OFF

Damn. Missed the stage 3 1up and died once against TLB with full bomb stock. No missed up to Stage 5 though, so other than missing that 1up and some silly deaths in Stage 5, pretty happy with this. So close to getting the 1cc with autobombs off. It seems a huge chunk of score comes from raising the multiplier as much as you can against the Stage 5 boss and bullet cancelling (its last form's missile->blue ball attack seems to give a massive chunk of score).

I can see maybe getting to 200k someday, but I'm finding it hard to see how much higher than 200k I could get it. Where is most of your score coming from Sasupoika? I can get 100 mil by the end of stage 3 now, but I'm having trouble pushing my score up there. Are you bombing the stage 5 boss purposely in order to stay in close range for as much of a multiplier boost as possible?

Also, I tried fiddling with the compatibility settings in Windows 7, could not get it to work with it at all no matter what. Rather disappointing, especially for people with newer operating systems.
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 Post subject: Re: Solid State Survivor
PostPosted: Sun Apr 01, 2012 11:31 am 


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Dayum you beat my score. :P

Yeah, Sasupoika must know something we don't. Too bad he's busy as hell these days.
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 Post subject: Re: Solid State Survivor
PostPosted: Fri May 04, 2012 11:44 pm 


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Posts: 469
Woah, scores!
Updated ( I thought no-one played this game! ).

The trick is to chain everything and point-blank like madman. Almost every stage can be fully chained ( except 2 ). As long as your aproach is high your chain won't break.
Point-blanking increases aproach and increases chain more rapidly. The bullets cancelled into gold give huge-ass bonus in score ( the score from gold is based on chain ).

BareknuckleRoo:
Most of my score comes from stage 5. Stage 5 has huge score-potential, especially the last boss if you have huge chain.
IIRC, stage 5 is like 100-150 millions of my score.
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 Post subject: Re: Solid State Survivor
PostPosted: Sat Aug 03, 2013 4:53 am 


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Joined: 19 Jul 2011
Posts: 159
Epic bump! Point blanking + Suicide bullets = !!Fun!! :lol:

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HARD
206,613,044 - Scionox - B - Stage 6 - ON

Screwed up alot on stage 5, might have been 1ALL otherwise. Oh well, guess next time!
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 Post subject: Re: Solid State Survivor
PostPosted: Sat Aug 17, 2013 10:24 am 


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Update!

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HARD
220,249,421 - Scionox - B - Stage 6 - ON

Screwed up even more in stage 5 but still managed to get higher score. :o

Edit: Up-Date

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HARD
225,216,190 - Scionox - B - Stage 6 - ON

Getting waaaay to risky with point blanking
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 Post subject: Re: Solid State Survivor
PostPosted: Thu Aug 22, 2013 6:11 am 


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HARD
246,699,158 - Scionox - B - ALL - ON

Finally 1-ALL on hard, and with it new highscore! :)
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Aug 28, 2013 11:31 am 


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HARD
263,714,742 - Scionox - B - Stage 6 - ON

Not an 1ALL this time, but higher score, got way too risky with ye olde suicide bullets and then went on and perfected TLB first form only to die on the first attack of second one. :lol:

Edit: Minor update

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HARD
267,228,304 - Scionox - B - Stage 6 - ON
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 Post subject: Re: Solid State Survivor
PostPosted: Mon Sep 09, 2013 10:36 am 


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HARD
282,087,347 - Scionox - B - Stage 6 - ON

Some progress, getting closer to 300mil. Is this board even getting updated? :?:
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 Post subject: Re: Solid State Survivor
PostPosted: Mon Sep 09, 2013 11:03 pm 


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Yes.
Just pretend I am a ghost.
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 Post subject: Re: Solid State Survivor
PostPosted: Wed Oct 02, 2013 3:16 am 


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Joined: 03 Oct 2011
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Location: Southern Ontario
The secret ship's reflect instead of bomb mechanic can be easily abused. It's not like Giga Wing where there's a cooldown time between shielding - by tapping the bomb button, you can get a longer shield effect by draining the meter less, and the extra damage boost from absorbing shots makes things even easier. It seems the basic shots/laser actually do a bit extra damage compared to the A/B types, though I could be wrong here.

I'd treat it like SDOJ's 360 Port's extra shot type and make its scoreboards separated from the others. The C shot's ability to absorb nearly everything (including the final boss/TLB giant lasers) make it an absolute beast - it should have its own scoreboards. It might actually be tougher to score with since you kill everything so quickly... and you get no autobombs (but autobomb off is the default setting anyways, it only comes turned on with the config file when you first install the game, going into the options and resetting to default disables the autobomb).

Also, nice to see another B type player. Some damn fine scores, Hard mode's pseudorandom revenge bullets are absolutely brutal to deal with.
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 Post subject: Re: Solid State Survivor
PostPosted: Sat Aug 03, 2019 4:08 am 


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Joined: 03 Oct 2011
Posts: 3898
Location: Southern Ontario
THE WEBSITE LINK IS DOWN, OH NO. I popped the zip for the last version I have on here, I assume this is a legit filesharing service: https://gofile.io/?c=QU1BOl

We need to get the game hosted elsewhere so people can play this gem. Note that if you want to play it at a higher resolution than 640 x 480 you can edit config.ini under the config folder:

[Resolution]
dispx=1280
dispy=960

Note that the zip file the game originally came with (and that I've uploaded here) has autobomb set to ON but if you go in the Options menu and reset to default, the game sets autobomb to OFF. I don't think there is a scoring motivation to play with it OFF though, unlike Blue Wish Resurrection where the clear bonus is increased by a huge amount.

Edit: Score improvement! Run's up on YouTube:

203,875,383 - BareKnuckleRoo - Type A - ALL Clear - Autobomb OFF

No-miss to the S5 boss, died once with a bomb stocked, then died a few times on TLB with bombs remaining. Otherwise happy with the run, with a couple lives still in stock after a TLB fight that more or less went how I wanted it to. Recorded in high res (1280 x 960), upload to come to Youtube.

How do you deal with the stage 5 boss's 3rd attack with Type A? I have huge problems dodging it whereas Type B can just wide dodge around the beams.
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