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 Post subject: Axelay
PostPosted: Mon May 18, 2009 10:01 pm 


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Joined: 30 Apr 2009
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Location: Germany (Dresden)
Axelay

This is the new highscore thread for Axelay.
(Old thread by EIHoppe)

Rules
  • No continues.
  • Trigger Speed: Default (3)
  • There are highscore lists for normal and hard mode. When you finish the game, the following loop will be on the next difficulty. So there are maximum 3 loops possible if you begin on normal difficulty and 2 loops on hard.

Please use this format
Name - Score - Loop-Stage - Difficulty

Normal
Code:
1.  Fogelmir        2,233,630   ALL
2.  THE ALLETT      2,233,510   ALL (No Miss)
3.  Battletoad      2,182,040   ALL
4.  richter3456     2,156,440   ALL
5.  Perikles        2,134,030   ALL
6.  Dragoforce      1,776,560   3-4
7.  Carmen          1,761,790   3-4
8.  Kollision       1,683,070   3-4
9.  Pasta           1,365,570   2-6
10. CIT             1,334,790   2-6
11. SFKhoa          1,275,470   2-5
12. Herr Schatten   1,244,830   2-6
13. moozooh         1,069,010   2-5
14. rockemsockem      821,210   2-2
15. MR_Soren          646,730   2-1
16. Salamibrodel      517,310   1-6
17. Marble            333,340   1-5
18. EIHoppe           125,810   1-3


Hard
Code:
1. pegboy       1,610,700   ALL
2. Fogelmir     1,284,820   2-6
3. Battletoad     562,440   1-6
4. MR_Soren        75,280   1-2
4. EIHoppe         72,520   1-2


Last edited by Battletoad on Fri Jan 12, 2018 10:01 am, edited 26 times in total.

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 Post subject:
PostPosted: Mon May 18, 2009 10:13 pm 


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First of all I included the never before updated scores by MR_Soren, Pasta and Kollision. I have no scores saved, haven´t played the game in about a year I think. So I´ll play it again sometime in the near future :wink:
I finished the 3rd loop once (beginning on normal) although I don´t know anymore if it was a 1CC.


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 Post subject:
PostPosted: Tue Jun 02, 2009 8:13 pm 


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Just made my first try... I played awful on normal and much better on hard. So I could even advance to the 3rd loop, but when I defeated the stage 1 boss, the background becomes white and the game freezes...

Damn glitch, I still had 3 lives left :x
My final score was:

Battletoad - 1,453,490 - 3-1


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 Post subject:
PostPosted: Wed Jun 03, 2009 7:13 pm 


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Thanks! I had given up on getting my Axelay score posted.
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 Post subject:
PostPosted: Sun Jun 14, 2009 3:52 pm 


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You´re welcome!

I played again today, everything turned out extremely good, but I totally screwed up the 6th stage on hard and hardest difficulty. I had a good chance to at least see the final boss on the last loop, but the rockets and scissors destroyed me...
But at least no glitch this time :)

normal
Battletoad - 1,945,890 - 3-6

The bad and weird thing is that my digicam won´t work right now, although it did work an hour ago... :roll:
For now I just took a photo with the terrible camera of my mobile phone, I´ll put it online some time.

EDIT: My camera came back to the land of the living. I hadn´t turned off the console so here´s the photo:

Image


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 Post subject:
PostPosted: Mon Jun 15, 2009 3:55 pm 


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Location: Germany (Dresden)
Just for having a score on hard mode:

Battletoad - 562,440 - 1-6

I won´t continue to play an hard for now because it´s impossible for me there to beat the last loop. That might be possible if I start on normal. :wink:


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 Post subject:
PostPosted: Mon Jun 15, 2009 7:25 pm 


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Location: Shanghai
Ahh nice score!

I miss Axelay, haven't played it in forever :cry: Really need to find another copy sometime. (Sold my earlier one... seemed like a good idea at the time :roll: )
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 Post subject:
PostPosted: Mon Jun 15, 2009 9:34 pm 


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Thanks!
Your score is also a really great effort. When I had passed stage 3-4 I still hadn´t reached your score, so it seems you have killed more enemies :wink:

I hope you can get another copy soon :)

I need to get an SNES console with 60 Hz function in the next time. Right now, I´m just playing my PAL version of Axelay on 50 Hz which is for sure an advantage over most or all other players here. When I can afford such a console, I would see how far I can get there and replace the score (even if it is lower)... for the fairness :wink:
Additionally, it´s not so great to play the games slower as they are meant to be...


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 Post subject: Re: Axelay (new thread)
PostPosted: Fri Aug 28, 2009 10:46 pm 


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Marble - 168,260 - 1-3 (Normal)

Just got the game a couple of days ago and have only had a few credits. I too am playing the PAL version.

EDIT: Marble - 333,340 - 1-5 (Normal)

Haha, this game is pretty easy. I got to the stage 5 boss, I should have cleared the first loop pretty soon.


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 Post subject: Re: Axelay (new thread)
PostPosted: Sun Sep 06, 2009 7:17 pm 


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Fogelmir - 1,523,820 - 3-1
Normal


Stupid game crashed on the first boss loop 3, I had 4 lives.
took a picture of score at boss.
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Last edited by fogelmir on Thu Sep 17, 2009 10:04 pm, edited 1 time in total.

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 Post subject: Re: Axelay (new thread)
PostPosted: Tue Sep 08, 2009 11:06 am 


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fogelmir wrote:
Fogelmir - 1,523,820 - 3-1
Normal


Stupid game crashed on the first boss loop 3, I had 4 lives.
took a picture of score at boss.


Same problem as I had it several times. Very frustrating glitch... :evil:
You played the US version? I had assumed that the problem may just be in the PAL version.

Score updated.
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 Post subject: Re: Axelay (new thread)
PostPosted: Mon Sep 14, 2009 11:12 pm 


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No Glitch This Time!

Fogelmir - 2,054,390 - 3-6
Normal

I think the picture speaks for itself. I died on the last boss loop 3, when it spits out all of those yellow spinning things.

Image
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 Post subject: Re: Axelay (new thread)
PostPosted: Thu Sep 17, 2009 3:19 am 


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I can provide a picture if it is needed.

Thought I would do a hard mode run, almost made it.

Fogelmir - 1,284,820 - 2-6 - Hard
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 Post subject: Re: Axelay (new thread)
PostPosted: Thu Sep 17, 2009 10:06 pm 


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I've been playing this game everyday for the past week. My work has finally paid off.

Fogelmir - 2,233,630 - All - Normal

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 Post subject: Re: Axelay (new thread)
PostPosted: Fri Sep 18, 2009 10:15 am 


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Congratulations! And still 4 extra lives left :shock:
Looks like I have have to get a modded SNES soon. I want to All the game, too... but not on PAL speed.

Picture for the hard mode would be nice, but not necessary. And maybe you´ll finish it there, too ;)

All scores updated.
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 Post subject: Re: Axelay (new thread)
PostPosted: Fri Sep 18, 2009 11:34 am 



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IIRC, Hard mode is identical to starting at the second loop of Normal (likewise with Easy: the second loop is identical to Normal).
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 Post subject: Re: Axelay (new thread)
PostPosted: Fri Sep 18, 2009 12:07 pm 


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moozooh wrote:
IIRC, Hard mode is identical to starting at the second loop of Normal (likewise with Easy: the second loop is identical to Normal).


That´s right, just look at the first post ;)
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 Post subject: Re: Axelay (new thread)
PostPosted: Mon Dec 07, 2009 1:42 am 


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Not as good as I remembered it... Easy as hell though, this was my fifth credit :|

Normal
Dragoforce - 1,776,560 - 3-4
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 Post subject: Re: Axelay (new thread)
PostPosted: Wed Jan 20, 2010 4:53 pm 


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Joined: 24 Jul 2009
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Anyone know if the PAL version of this glitches at 60HZ? Thinking of getting this for my modded SNES and the PAL version will probably be easier to get.


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 Post subject: Re: Axelay (new thread)
PostPosted: Wed Jan 20, 2010 8:35 pm 


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Don´t know. I have the PAL cartridge, but still no modded SNES.
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 Post subject: Re: Axelay (new thread)
PostPosted: Sat Aug 21, 2010 2:12 am 


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New score:

Kollision - 1,683,070 - 3-4 - Normal

This came a bit unexpected... At least now I've seen the 3rd loop, I might come back to it one day!
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 Post subject: Re: Axelay (new thread)
PostPosted: Wed Jul 13, 2011 6:51 am 


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Another new score

Richter3456- 2156440
I started on normal difficulty and played all the way through to the third loops and got the best ending.
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 Post subject: Re: Axelay (new thread)
PostPosted: Wed Jul 13, 2011 12:59 pm 


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A little mod edit. I deleted richter3456's duplicate post. Welcome though richter3456, and good work on that score!
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 Post subject: Re: Axelay (new thread)
PostPosted: Wed Jul 13, 2011 4:24 pm 


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Oh my god, it's a scorepost! And a really nice submission there, congrats! Scoreboard will be updated in a minute.
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 Post subject: Re: Axelay
PostPosted: Thu Feb 02, 2012 5:20 pm 


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Hi there,

this is my first Post on shmups.com (yeah).

Salamibrodel 1-6 517310 normal

I'll keep tryin'.


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 Post subject: Re: Axelay
PostPosted: Fri Mar 30, 2012 12:07 am 



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moozooh - 988,050 - 2-4 (pic).

Playing this at 60 fps and trigger speed 3 is harder than how I used to do it as a child! On the other hand, I haven't really played this game in like 15 years, so it's only a matter of time before I get to the third loop, heh.
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 Post subject: Re: Axelay
PostPosted: Sat Mar 31, 2012 11:47 am 


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Cool, some new submissions. I also still need to play this on 60 Hz and then delete my old score, but time is not my friend lately. :oops:

And sorry for totally overlooking your scorepost, Salamibrodel. Don't know how exactly I've missed it.
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 Post subject: Re: Axelay
PostPosted: Sat Mar 31, 2012 11:57 am 



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Why is changing trigger speed not allowed, btw? That's basically configuring the autofire rate already built into the game.
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 Post subject: Re: Axelay
PostPosted: Sat Mar 31, 2012 12:07 pm 


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Because I thought the damage boost would be too much of an advantage...
If you want me to allow it, I might reconsider. I basically haven't played other games with customizable autofire rate to be honest, so don't know if this is considered to change the default options or just a thing of preference.

If you want to use other trigger speed, please post it with your score.
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 Post subject: Re: Axelay
PostPosted: Sat May 19, 2012 8:18 pm 



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moozooh - 1,069,010 - 2-5

Axelay becomes Konami-hard on the second loop. And by that I mean woefully annoying as shit just doesn't die in time. :D The damage boost really is a huge advantage in this game, much like in Darius Gaiden.
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