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 Post subject: Re: Vimana
PostPosted: Sat Jan 11, 2014 5:38 pm 


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Joined: 02 Dec 2010
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Location: the black gate
4,359,120 - Despatche - 399%
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 Post subject: Re: Vimana
PostPosted: Tue Apr 22, 2014 4:51 am 


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Posts: 159
Location: Massachusetts
1,500,670 - andsuchisdeath - 148%
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 Post subject: Re: Vimana
PostPosted: Fri Jul 04, 2014 9:37 pm 


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Joined: 28 Jan 2005
Posts: 334
Location: Switzerland
828,570 - Imhotep - 84%

I'm using charge shot as my main weapon and normal shot for concentrated fire, just the other way round than usual.
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 Post subject: Re: Vimana
PostPosted: Fri Oct 17, 2014 8:37 pm 



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I just casually played some credits and surprisingly I made some progress.. Managed to kill the magnet boss thing but I lost focus briefly after that.

418,510 - pieslice - 52%


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 Post subject: Re: Vimana
PostPosted: Fri Oct 09, 2015 10:43 pm 


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1,372,540 - KoopaTGR - 134%
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 Post subject: Re: Vimana
PostPosted: Fri Nov 04, 2016 2:24 am 


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Joined: 24 Nov 2014
Posts: 1394
Location: Germany
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12,138,290 - Perikles - 808%

Loop 8

Would've preferred to get an advanced loop without a death, but that'll do. Killed myself after that loop, had roughly 40 lives in stock at that point. :lol: And I didn't even intend to get a marathon run, I merely wanted to try the game out with music this time, then that happened. Oh well.

Does anyone know why the bonus value resets sometimes in the third stage for no apparent reason at all? It didn't happen in the last few loops for me, but it did occur early on. Not that it especially matters since you can just play the game longer with ease... I played the Japanese ROM set in case it matters, don't know about differences, not going to find out myself, either!
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 Post subject: Re: Vimana
PostPosted: Sun Nov 06, 2016 3:24 am 


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Location: the black gate
I'm also wondering that. I always thought I just missed an item, but maybe it's a bug of some sort.
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 Post subject: Re: Vimana
PostPosted: Fri Mar 30, 2018 1:38 pm 


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Joined: 25 Nov 2015
Posts: 279
Location: The Edge Of The Ape Oven
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6,386,830 - Square_Air - 476%

Accidentally autofired my name in. That 10 million is a little tempting to go for since this game is so easy.
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 Post subject: Re: Vimana
PostPosted: Sat Mar 31, 2018 2:14 am 


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Joined: 25 Nov 2015
Posts: 279
Location: The Edge Of The Ape Oven
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14,085,200 - Square_Air - 902%

After 9 loops cleared I decided to call it quits. I guess I could always try for a counterstop, but I'd rather spend my time elsewhere. This was also the Japanese version if that matters at all.
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 Post subject: Re: Vimana
PostPosted: Wed Jul 11, 2018 1:36 am 


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Joined: 02 Dec 2005
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Location: Vancouver, CA
Does anyone know how you can make the extra life appear (item), or is it completely random? I had a run through the first loop without any extra life appearing, and in another run it just came out of an item box at the very beginning of the game... seems pretty odd.

Also, are there any typical Toaplan secrets or is this game too early for such goodies?
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 Post subject: Re: Vimana
PostPosted: Wed Jul 11, 2018 6:07 pm 


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Joined: 25 Nov 2015
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Location: The Edge Of The Ape Oven
ave wrote:
Does anyone know how you can make the extra life appear (item), or is it completely random? I had a run through the first loop without any extra life appearing, and in another run it just came out of an item box at the very beginning of the game... seems pretty odd.

Also, are there any typical Toaplan secrets or is this game too early for such goodies?

I played this game during a 24 hour period, so my memory is already hazy. This game gives out lives like a mall vendor gives out samples of Dead Sea lotion, but I can't seem to recall any early extends that don't come from scoring. Toaplan snuck in secrets as early as Slap Fight, so I wouldn't be surprised if there was something slid into this as well.

Also, I think it would be worth noting autofire in the table since this game pretty significantly benefits from it.
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 Post subject: Re: Vimana
PostPosted: Sat Jul 14, 2018 5:07 am 


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Joined: 02 Dec 2005
Posts: 734
Location: Vancouver, CA
Unfortunately I autofire-d my name in... but this is my score:

7,001,190 - AVE - 548%

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I lost my bonus chain in almost every loop.... and also, I finally figured out why it usually happens in the water stage: The enemies that shoot the long straight shots are always releasing a bonus item and they are also extremely easy to be killed. One of the first of them appears when there are almost no enemies on the screen, allowing the shot to kill it almost instantly - and the bonus item doesn't appear in this situation, so I assume it is likely released off-screen and immediately "lost", hence the combo break.

This run took me almost 2.5 hours and towards the end I was really happy that it was over... No wonder I have never seen this in Japanese arcades. If you put in no autofire, nobody will play it - if you do, some otaku will play 12 hours at a time.
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 Post subject: Re: Vimana
PostPosted: Mon Jul 16, 2018 5:45 am 



Joined: 16 Jul 2018
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5,541,840 - BLO - 399%

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 Post subject: Re: Vimana
PostPosted: Sat Sep 15, 2018 6:33 am 


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Joined: 28 Nov 2014
Posts: 271
Location: SoCal
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3,439,940 - maximo - 260%

Tried playing this before w/o autofire; switch to autofire + bomb-spam makes it a cake-walk. Probably could've done more loops if I had not lost a bunch of lives on the water stage in subsequent loops. Otherwise, this game is pretty unremarkable compared to other Toaplan titles ;-;
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