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 Post subject: Vimana
PostPosted: Mon Feb 16, 2009 3:36 am 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
How long can you stand...


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Post scores in the following format, with commas, please:

score - user name - stage %

Code:
1. 14,085,200 - Square_Air- 902%
2. 12,138,290 - Perikles  - 808%
3. 10,162,700 - NTSC-J    - 696%
4.  6,401,380 - Ruldra    - 490%   
5.  4,388,740 - Domino    - 262%
6.  4,359,120 - Despatche - 399%
7.  2,558,850 - Akraten   - 197%
8.  2,458,930 - AVE       - 201%
9.  2,049,050 - drboom    - 187%
10. 1,977,500 - CIT       - 184%
11. 1,705,900 - Javel     - 165%
12. 1,500,670 - andsuchisdeath - 148%
13. 1,372,540 - KoopaTGR  - 134%
14.   828,570 - Imhotep   -  84%
15.   644,940 - Ed Oscuro -  71%
16.   582,868 - Dave_K.   -  66%
17.   326,170 - pieslice  -  ??%


Last edited by NTSC-J on Sat Mar 31, 2018 10:11 am, edited 30 times in total.

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 Post subject: Re: Vimana
PostPosted: Mon Feb 16, 2009 5:17 am 


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Joined: 08 Dec 2005
Posts: 18100
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
WOOO

This game doesn't have stages, newb

192,640 - Ed Oscuro - 30%

Oh yeaaah look at me not getting the default hiscore :lol:

Some other random thoughts:

The game apparently uses a random generated seed to determine how many orbs you usually get in the game. For example, if you put down a save at the beginning of the game and there's one orb or a bonus, there's always going to be one orb and a bonus. Thus, if there's two orbs at the beginning of the game there always will be.

I'm not sure how useful a cheat this would be as it seems that the final orb always appears before the gray UFOs come out of the bottom corners of the screen diagonally, and the game's still really easy at that point.

Additionally, sometimes four orbs get generated all at once, which is nice because you can start collecting only bonuses faster. I haven't seen it happen with bonuses, I think only one ever comes out at a time.

First boss gets bwned by putton bushing easier than many other Toaplan first bosses. It's the third boss (or maybe that's second - it's the one at the 30% mark, where I died) that scares me.


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 Post subject:
PostPosted: Mon Feb 16, 2009 6:06 am 


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Joined: 26 Jan 2005
Posts: 4541
Location: SF Bay Area
Dave_K. - 582,868 - 66%

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 Post subject:
PostPosted: Mon Feb 16, 2009 9:05 am 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
5,440,900 - NTSC-J - 399%


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 Post subject:
PostPosted: Mon Feb 16, 2009 6:09 pm 


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Joined: 08 Dec 2005
Posts: 18100
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
277,970 - Ed Oscuro - 38%

This game gets tough in a hurry!

Also, that's a bomb right at the UFOs, my bad. And yeah, the four orbs are also generated from a seed, so it's possible to drop a savestate right there.

Good game, forgot to say thanks for reminding me about it earlier. :)

Edit: the game's strategy guide? :P


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 Post subject:
PostPosted: Tue Feb 17, 2009 1:13 am 


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Joined: 30 Jun 2005
Posts: 4322
Location: Berlin, Germany
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1,977,500 - CIT - 184%


Fun game to relax with.


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 Post subject:
PostPosted: Tue Feb 17, 2009 1:49 am 



Joined: 18 Oct 2007
Posts: 2182
Hahah, the ship kinda looks like a Lord British. (Probably a Vic Viper on 2P.)
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SURELY REVIVE


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 Post subject:
PostPosted: Tue Feb 17, 2009 9:40 am 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
10,162,700 - NTSC-J - 696%

I think I'm done.


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 Post subject:
PostPosted: Tue Feb 17, 2009 3:57 pm 


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Joined: 12 Mar 2007
Posts: 1941
Location: Ukraine; Yalta
NTSC-J wrote:
10,162,700 - NTSC-J - 696%

I think I'm done.


Holy s*
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 Post subject:
PostPosted: Thu Apr 09, 2009 11:44 am 



Joined: 01 Mar 2008
Posts: 51
Location: Finland
Did a run, lost all of lives in lake section where the sniper boats appeared from behind.

pieslice - 294 230 - 42%


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 Post subject:
PostPosted: Fri Apr 10, 2009 2:19 am 


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Joined: 05 Mar 2008
Posts: 4180
Location: Brazil
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6,401,380 - Ruldra - 490%

I'm sorry for the missing 1P and HI-SCORE at the top. At some point I had to leave in a hurry, so I used a savestate and continued from there when I got back. It messed up the screen when I did that.

Let me know if that disqualify me, but I'd rather not play this game again. It's torture :?
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xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Fri Apr 10, 2009 12:55 pm 


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Joined: 02 Dec 2005
Posts: 728
Location: Vancouver, CA
AVE - 2,458,930 - Area 201%

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I have this game as a PCB, but I preferred playing on MAME to be able to use autofire. If that's not accepted for the scoreboard it's ok, I won't play this game again either way. :?
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 Post subject: Re: Vimana
PostPosted: Thu Jan 14, 2010 11:55 am 



Joined: 01 Mar 2008
Posts: 51
Location: Finland
Played some Vimana; it's been ages since I played, gave it a try and broke my hiscore on first run.

pieslice - 326 170 - ??% (I did hit esc before checking my %, died at the end of the water section)


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 Post subject: Re: Vimana
PostPosted: Mon Mar 15, 2010 12:18 am 


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Joined: 27 Oct 2007
Posts: 879
Location: Colorado Springs
One of the few games I have looped where I wanted to walk away after the loop. :D Not a bad game, but the second loop barely seemed more challenging.
2,049,050 - drboom - 187%
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 Post subject: Re: Vimana
PostPosted: Tue Mar 23, 2010 5:12 pm 


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Joined: 02 Dec 2005
Posts: 728
Location: Vancouver, CA
Just for the records: You guys are all playing with autofire, right? I just played it again in a sudden start of Toaplan fever and it seems fucking impossible w/out autofire!
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 Post subject: Re: Vimana
PostPosted: Tue Mar 23, 2010 5:55 pm 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
Yea autofire is pretty much a given, especially with the older games.


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 Post subject: Re: Vimana
PostPosted: Tue Mar 23, 2010 11:14 pm 


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Joined: 02 Dec 2005
Posts: 728
Location: Vancouver, CA
I wonder if anyone has cleared it just by tapping the button back in the day. If yes this guy must be one hell of a Takahashi Meijin double.
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 Post subject: Re: Vimana
PostPosted: Wed Mar 24, 2010 1:20 am 


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Joined: 05 Mar 2008
Posts: 4180
Location: Brazil
He certainly has carpal tunnel as well.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject: Re: Vimana
PostPosted: Wed Mar 24, 2010 12:43 pm 


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Joined: 25 Jan 2005
Posts: 4109
Location: Oort Cloud
ave wrote;
Quote:
I wonder if anyone has cleared it just by tapping the button back in the day. If yes this guy must be one hell of a Takahashi Meijin double.

Yes we multilooped it for 4 or 5 hours one day in the arcade, on a 2 Player game. We ran the fire buttons like on Track n'Field and never suffered any carpel tunnel fortunately.
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 Post subject: Re: Vimana
PostPosted: Thu Mar 25, 2010 10:14 am 


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Joined: 30 Jun 2005
Posts: 4322
Location: Berlin, Germany
DEL wrote:
We ran the fire buttons like on Track n'Field


With the pencil method? :mrgreen:


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 Post subject: Re: Vimana
PostPosted: Mon Sep 13, 2010 7:57 pm 


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Joined: 16 Feb 2008
Posts: 1253
Location: Jacksonville, Florida
Woopee:

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3,388,740 - Domino - 262%/3-4

Using ThunderMAME so the Toaplan games has sound/music.

The game doesn't get decent until round three.


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 Post subject: Re: Vimana
PostPosted: Fri Aug 17, 2012 2:34 pm 


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Joined: 02 Dec 2010
Posts: 3205
Location: the black gate
1,046,180 - Despatche - 93%

pff
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 Post subject: Re: Vimana
PostPosted: Mon Sep 17, 2012 7:06 pm 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
1,438,800 - Javel - 141% (Autofire Off)


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 Post subject: Re: Vimana
PostPosted: Tue Sep 18, 2012 3:32 am 


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Joined: 08 Dec 2005
Posts: 18100
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
644,940 - Ed Oscuro - 71% (Autofire ON/6)

Holeee shit, man. I wish I'd put recording on, because most of that was stuff I'd never seen before. I nearly wiped out around the 400K mark, but got two lives in rapid succession there. I ended up dying for good at the blue...circles, still don't know what they do, but now I know there's more rushing (homing!) enemies to watch out for there.

I have split feelings about this one now. I tried a few plays with autofire off (I have it set to a rate of 6, but that's still plenty fast to speedkill many things) and there's no comparison in the difficulty. Many things which were difficult before are just laughable with it on. It is a shame that the powerup attack is useless (but there's always Hellfire). There's no inbetween with this one - either you're abusing the fire rate and not getting the "FULL SHMUP" experience, or you're getting carpal tunnel syndrome and still getting your ass handed back.

On the plus side, there's some really cool things in here, like the tearing-away tiles and the gravity (wind?) boss - I didn't die once there, but that was pretty impressive, even given how easy it was to figure out what to do. On the other hand, I get caught up by some things which I shouldn't be - some big bosses go down without a fight, while random homing popcorn kills me. It is also pretty laughable how many enemies just waltz onscreen with no backup to be picked off in orderly fashion - even without autofire, every "pair" wave of enemies (all three of them), where popcorn comes onto the screen from both sides, was killed by simply parking in the dead middle of the screen with the max powerup level. On a related note, nice Centipede reference in there! The area percentage also suggests there's not much more until the loop, which is also a shame. Fastest Toaplan loop ever, if that's true; I swear the average Tatsujin-Ou level is half as long as my entire play time here. It's a nice change of pace from Tatsujin at least. Overall, I'm surprised by how little memorization was needed once I got past the typical Tatsujin stuff near the opening.
DEL wrote:
ave wrote;
Quote:
I wonder if anyone has cleared it just by tapping the button back in the day. If yes this guy must be one hell of a Takahashi Meijin double.

Yes we multilooped it for 4 or 5 hours one day in the arcade, on a 2 Player game. We ran the fire buttons like on Track n'Field and never suffered any carpel tunnel fortunately.

Does the game get harder for 2P?


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 Post subject: Re: Vimana
PostPosted: Tue Sep 18, 2012 8:01 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
Yeah, the game is ridiculously easy (and boring) with autofire, but a fun, good challenge without it.

Javel - 1,705,900 - Area: 165%


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 Post subject: Re: Vimana
PostPosted: Sun Oct 28, 2012 2:46 pm 



Joined: 14 Aug 2006
Posts: 24
Location: Sweden
5,056,750 - Tvspelsfreak - 375% (Autofire OFF)
http://img51.imageshack.us/img51/796/vimana3.jpg

This game is just ridiculous without autofire after a few loops. The enemies take way too many hits to kill. I can't get rid of them before they flood the screen in several spots, even when I'm fully powered up. :?
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 Post subject: Re: Vimana
PostPosted: Fri Nov 15, 2013 11:59 pm 


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Joined: 27 Jun 2007
Posts: 896
Location: Nashville , TN
2,558,850 - Akraten - 197%
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Last edited by AKRATEN on Sun Nov 17, 2013 12:44 pm, edited 1 time in total.

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 Post subject: Re: Vimana
PostPosted: Sat Nov 16, 2013 6:59 pm 


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Joined: 27 Jun 2007
Posts: 896
Location: Nashville , TN
NTSC-J wrote:

Post scores in the following format, with commas, please:

score - user name - stage %

Code:
1. 10,162,700 - NTSC-J    - 696%
2.  6,401,380 - Ruldra    - 490%
3.  3,388,740 - Domino    - 262%
4.  2,458,930 - AVE       - 201%
5.  2,049,050 - drboom    - 187%
6.  1,977,500 - CIT       - 184%
7.  2,558,850 - Akraten   - 197%
8.  1,705,900 - Javel     - 165%
9.    644,940 - Ed Oscuro -  71%
10.   582,868 - Dave_K.   -  66%
11.   326,170 - pieslice  -  ??%


is this right?


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 Post subject: Re: Vimana
PostPosted: Sun Nov 17, 2013 12:46 am 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
I suppose not, but you put 7th place in your post so I didn't even check the scores.


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 Post subject: Re: Vimana
PostPosted: Sun Nov 17, 2013 12:45 pm 


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Joined: 27 Jun 2007
Posts: 896
Location: Nashville , TN
thanks :oops:


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