shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun Dec 08, 2019 9:58 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Fri Mar 04, 2011 12:48 pm 


User avatar

Joined: 08 Feb 2009
Posts: 4832
Submitting my new score for Stage 1:

Stage 1 - BPzeBanshee - 13,635,829 - 34 - Twinbee (EXPERT MODE)
Is 15 million even possible now for Stage 1? I swear I chained perfectly throughout the entire stage.

Then again...I did use all my bomb stock and I only got like 1 Destroyed At A Time bonus.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Fri Mar 04, 2011 4:20 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2558
Location: DC Area
BPzeBanshee wrote:
Submitting my new score for Stage 1:

Stage 1 - BPzeBanshee - 13,635,829 - 34 - Twinbee (EXPERT MODE)
Is 15 million even possible now for Stage 1? I swear I chained perfectly throughout the entire stage.

Then again...I did use all my bomb stock and I only got like 1 Destroyed At A Time bonus.


I don't use Twinbee but yes, fullchaining the last half of the stage and then quick-killing all of the boss's first form parts (read: well-placed bomb) at x10 should net you over 15M.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Sat Mar 05, 2011 6:18 am 


User avatar

Joined: 08 Feb 2009
Posts: 4832
nZero wrote:
BPzeBanshee wrote:
Submitting my new score for Stage 1:

Stage 1 - BPzeBanshee - 13,635,829 - 34 - Twinbee (EXPERT MODE)
Is 15 million even possible now for Stage 1? I swear I chained perfectly throughout the entire stage.

Then again...I did use all my bomb stock and I only got like 1 Destroyed At A Time bonus.


I don't use Twinbee but yes, fullchaining the last half of the stage and then quick-killing all of the boss's first form parts (read: well-placed bomb) at x10 should net you over 15M.

Hmm, the boss parts eh? I thought I did that okay too but I guess I'm still missing something. Then again I don't normally use Twinbee, I just happened to be using him at the time and it worked. Alluro really did a good job rebalancing him. :o

By contrast the A6M Zero is impossible, or at least very difficult to use for scoring. Ive figured out how to get the first fairy using it but after that things are impossible for me to keep together through the stage without getting shot by some fast bullet or losing a chain somehow. I dont suppose you've ever used it before for lulz eh nZero? :lol:
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Sun Mar 27, 2011 9:42 pm 



Joined: 26 Jan 2005
Posts: 778
Location: San Diego, CA, USA
A new Conquest Mode score using a different ship for a change:

Stage 4-A - Alluro - 24,669,229 - 43 - Pollux (EXPERT MODE)

Video: http://www.youtube.com/watch?v=vbb3cMpbh4Y

This run took me about 2 hours to perfect, since I had to choose the right weapon for every situation and know where to be 100% of the time, as well as timing the destruction of enemies to keep my chain going for as long as possible to get the highest scores.
_________________
Thanks for the memories, shmups community!
2002-2014


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Wed Jul 06, 2011 8:43 am 


User avatar

Joined: 08 Feb 2009
Posts: 4832
WINNING!
Image

Stage EX-3 - BPzeBanshee - 30,324,909 - 18 - Falchion Beta (EXPERT MODE)

I didn't think I'd ever top Alluro's Raiden MK-II score but I did and with only one serious try with this ship too of all choices! :lol:
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Thu Nov 24, 2011 5:06 am 


User avatar

Joined: 29 Mar 2008
Posts: 819
Location: North America
Updated the scoreboard to reflect the changes from v0.11. I've been a little out of touch with this game, so if anyone doesn't mind correcting some of the structural mistakes on the scoreboard, feel free to point them out.
_________________
Image
[ Wonder Force IV -sorry Frenetic :c- ]


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Fri Nov 25, 2011 7:24 am 


User avatar

Joined: 08 Feb 2009
Posts: 4832
As far as I can tell there actually is no change in the stage progression. I'm pretty certain there's at least two reports of not progressing to an EX stage after obtaining all of the Micluses in prior EX stage. Would like to be proved wrong though.

There is also a bug in which your Arcade mode score is not reset after you Game Over, and when playing on Arcade rank difficulty the game errors when you reach the high score board. This means that one could just continue playing and getting a higher score afterwards to gain additional score and since the medal value is not reset either it's quite the cheat, so I'd be invalidating all scores submitted for Arcade mode in this release (though I may be a bit too judgemental, makes sense though).

Furthermore, I think starting from the next release you should wipe the scoreboard since there have been various changes made to the game and all of the ships (not to mention now that the roster's cut it'd be silly to have a Jade Knight/Lord British/anyremovedship score up there for v0.12 even if it's by me).
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Sun Jun 02, 2019 3:13 am 


User avatar

Joined: 17 Sep 2016
Posts: 5
Hi guys, it's been long time not active on the forum, here's my play in Conquest Mode. All of the stages are played in Normal difficulty:
EX-1 - XIV - 39367879 - 32 - Miyamoto

EX-2 - XIV - 51563060 - 57 - Miyamoto


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Sun Jun 02, 2019 6:04 pm 


User avatar

Joined: 17 Sep 2016
Posts: 5
Score update:
Conquest Mode:

Normal - EX1 - XIV - 47469409 - 52 - Miyamoto

Normal - EX3 - XIV - 31218269 - 18 - Miyamoto

Normal - 2 - XIV - 26336299 - 40 - Miyamoto

Normal - 6B - XIV - 11669389 - 16 - Miyamoto

I think retrying the stages should not count as continue, because retrying means start over from beginning of the stage.


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters EX & R (new thread)
PostPosted: Mon Jun 03, 2019 4:46 pm 


User avatar

Joined: 17 Sep 2016
Posts: 5
Score update:
Conquest Mode:

Normal - EX1 - XIV - 72549169 - 50 - Miyamoto

Discovered some crazy strategies for EX1


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group