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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Wed Mar 20, 2013 5:54 pm 


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Joined: 26 Jan 2005
Posts: 2713
Location: Germany
spadgy wrote:
Wow! :shock:

Indeed, wow. That was a joy to watch. Getting 100% on all stages is quite impressive. Awesome work on the medal chains, too.


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Thu Mar 21, 2013 9:26 am 



Joined: 01 Mar 2005
Posts: 121
Location: Between Radiant and Silvergun
Thanks guys !!!
I would love to break the 5M pts with this ship...


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Thu Mar 21, 2013 11:51 am 



Joined: 01 Mar 2005
Posts: 121
Location: Between Radiant and Silvergun
4.946.960 pts - ben.shinobi - ALL - PS2 - Player1 Red Ship


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Thu Mar 21, 2013 5:10 pm 


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Joined: 26 Jan 2005
Posts: 2713
Location: Germany
ben.shinobi wrote:
I would love to break the 5M pts with this ship...

Have you tried playing with the 2P ship? I found it much easier to maintain medal chains with it, due to its slightly higher maneuverability.


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Mon Apr 01, 2013 7:56 pm 



Joined: 01 Mar 2005
Posts: 121
Location: Between Radiant and Silvergun
5.071.580 pts - ben.shinobi - ALL - PS2 - Player2 Yellow Ship

Many thanks to ask me to play with 2nd ship.
Wide shot seems little stronger and laser seems weaker but the ship is a little faster witch is better on few area.
Stage 1 and 2 are not perfect, sure that 5.1M is possible if I can make all good patterns together.
I will put replay with 2nd ship very soon.


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Mon Apr 01, 2013 9:18 pm 



Joined: 22 Apr 2011
Posts: 389
Impressive man well done!Tackle the xi stag ship next!


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Tue Apr 02, 2013 7:11 pm 



Joined: 01 Mar 2005
Posts: 121
Location: Between Radiant and Silvergun
5.098.460 pts - ben.shinobi - ALL - PS2 - Player2 Yellow Ship

Quote:
Impressive man well done!Tackle the xi stag ship next!


XII stag ship is a complete different gameplay and much more dangerous but is true that very high score is possible with it.

PS: WR is 5.4M with normal ship and 5.8M with XII stag ship


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Tue Apr 09, 2013 7:56 am 



Joined: 01 Mar 2005
Posts: 121
Location: Between Radiant and Silvergun
http://www.dailymotion.com/video/xytr9a ... videogames

here is ma last replay with second ship.


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Fri May 03, 2013 7:54 pm 


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Joined: 06 Nov 2007
Posts: 6679
Location: Casino Arcade (RIP), UK.
So you broke 5 million! Amazing!

Updated! And sorry for the delay.

ben.shinobi - I'm currently on the internet on the train with a connection to crappy to see that video. Is that a new score submission, or a video of the previously submitted score that, as of this post, tops the leaderboard?
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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Sun Mar 22, 2015 1:36 am 


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Joined: 31 Jan 2005
Posts: 7279
Location: England
Fourth proper sit-down with the game.

Trizeal Remix (X360)
4,107,680 - Icarus - ALL - P1

Some improvements can be made, especially since I died twice on the stage5 wall out of sheer stupidity in this run. Currently I only play it casually, which is kind of fun, because scoring in this game involves pulling teeth out.
Twitch stream highlight: http://www.twitch.tv/icarusfw/c/6370730
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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Fri Mar 27, 2015 5:59 am 


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Joined: 26 Jan 2005
Posts: 543
Played the Arcade PCB.

3,524,020 - zlk - ALL - ARC - A-1
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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Sat May 02, 2015 7:14 pm 



Joined: 06 Jan 2011
Posts: 1302
TriZeal Remix (360)

4,312,960- Enigma- All - A-3

Second 1cc

Accidentally triggered rank early on, but managed to still no miss up to stage 4 boss. Then had a bad stage 5, died before the wall(intentional, though not worth it unless you can chain it which I didn't) then died by during the wall by moving into a bullet leaving me with no spare lives for the stage 5 boss or stage 6. I try doing the wall the way in the replay, but I seem to accidentally move a bit too far or too early and die as well as drop medals. Still don't know how to properly fight Stage 5 so bombed leaving myself with no bombs in stock for stage 6.

Triggered the bomb secret in stage 6 by pause spamming once the midboss appears until I got the bomb. It's done before the fight not during like I thought during my first 1cc(was trying it on the attack that happens after the opener there, but it's actually before it shoots any bullets). Then got a no miss 1 bomb of the final boss.


Also messed with rapid transform in this run and couldn't tell if it was helping or hurting me in terms of gameplay. Got 100% in most of the stages this time, though I still can't do it on stage 5 yet. I think with 100% all levels, no rank, and not screwing things up(so not dying stupidly, not getting screwed by the stage 4 boss, not dying before stage 5 wall so that you only use laser for it to try to chain), I think I could maybe get 4.5 million.


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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Thu Jun 30, 2016 6:59 pm 


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Joined: 16 Aug 2008
Posts: 2528
Location: BRA
Trizeal on Playstation 2

4,231,450- Kollision - ALL - A-3

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I played this using the "normal" rapid shot setting, not the 30/sec rapid shot.
In my opinion 30/sec rapid shot makes the game a lot easier, which should probably warrant a table split if such details are to be considered.
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 Post subject: Re: Trizeal: Arc/DC/PS2
PostPosted: Mon Aug 27, 2018 12:28 pm 


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Joined: 12 Dec 2013
Posts: 851
Location: France
PC
4,097,380 - M.Knight - ALL - 2P Side Ship
Spoiler: show
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Remote Weapon GunFencer - My shmup project


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