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 Post subject: Trizeal: Arc/DC/PS2
PostPosted: Wed Jul 16, 2008 1:52 pm 


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The Trizeal Thread

Thanks to David Hollis for running the last one, where this is taken from (all uncompleted updates added).

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All defaults

Score formatting like this:

[MODE]
SCORE - PLAYER - STAGE - SHIP

Herr Schatten's strategy guide is here and Kiken's general strategy discussion is here

Here's details of the ship types (No need to include the 'Player X' bit with your score; just A-1 or A-3):
Player 1: Antares-1 (A-1)
Player 2: Antares-3 (A-3)

And finally, the score table is here!


ARCADE MODE

Code:

     SCORE         PLAYER                        STAGE SHIP

1.   5,098,460     ben.shinobi                   ALL    Yellow Ship
2.   4,127,410     Kiken                         ALL
3.   4,053,240     clp                           ALL    Xii Stag
4.   4,029,940     Herr Schatten                 ALL    A-3
5.   4,008,720     Kollision                     ALL
6.   3,967,790     The Allett                    ALL
7.   3,930,670     Psychogun                     ALL    A-1
8.   3,002,960     Skyline                       ST5
9.   2,662,550     Kingbuzzo                     ST5
10.  2,648,270     BulletMagnet                  ST5
11.  2,628,370     RGC                           ST5
12.  2,603,130     Ghegs                         ST5
13.  2,518,160     PlasmaBlooD                   ST5
14.  2,509,160     Twiddle                       ST5
15.  2,502,910     seattlexc                     ST5
16.  2,458,870     elmagicochrisg                ST5    Red
17.  2,398 260     MGN                           ST5
18.  2,376,150     RFP                           ST5    A-1
19.  2,351,580     DBH                           ST5
20.  2,334 610     D-ku HyRyu                    ST5
21.  2,307,100     MSZ                           ST5
22.  2,253,230     MovingTarget                  ST5
23.  2,239,820     Third_strike                  ST5
24.  2,238,560     jp                            ST5
25.  2,183,960     UJC                           ST5
26.  2,183,670     Thunder Force                 ST5
27.  2,166,260     Wanderer                      ST5
28.  2,019,690     SFKhoa                        ST5
29.  1,953,160     it290                         ST4
30.  1,892,440     mamahaha2049                  ST4
31.  1,867,000     Guardians Knight              ST5
32.  1,865,420     Ayanami                       ST5
33.  1,801,510     icepick                       ST4    A-1
34.  1,639,410     adam76                        ST4
35.  1,581,440     Trevor spencer                ST4
36.  1,550,070     MadSteelDarkness              ST4
37.  1,538,300     crithit5000                   ST4
38.  1,530,370     D-ku Yan                      ST4
39.  1,506,590     gameoverDude                  ST4
40.  1,506,560     Cdawg4949                     ST4
41.  1,504,150     Super Laydock                 ST4
42.  1,476,540     ArmoredCore                   ST4
43.  1,463,980     sffan                         ST4
44.  1,378,690     Druuna                        ST4
45.  1,369,340     CMoon                         ST4
46.  1,360,830     SuperGrafx                    ST4
47.  1,360,800     spadgy                        ST4    A-1
48.  1,360,110     DavidHolliss                  ST4
49.  1,337,170     Zweihander                    ST4
50.  1,300,860     Cecil McW00t                  ST4
51.  1,295,620     Dandy J                       ST4
52.  1,238,460     Zakk                          ST4
53.    894,960     Zach Keene                    ST3
54.
55.




SCORE ATTACK

Code:

STAGE 1
1.     611,820     mamahaha2049
2.     556,690     icepick
3.     556,030     Kingbuzzo
4.     533,580     Ghegs
5.     532,740     Adam76
6.     529,300     Skyline
7.     523,180     Dewclaw
8.     517,700     DBH
9.     489,610     David Holliss
10.    467,430     jp
11.    441,370     junkeR
12:    399,100     Cecil McW00t

STAGE 2
1.     557 510     D-ku HyRyu
2.     468,560     mamahaha2049
3.     462,470     icepick
4.     440,040     Ghegs
5.     436,440     jp
6.     433,880     David Holliss

STAGE 3
1.     554 280     D-ku HyRyu
2.     542,810     David Holliss
3.     523,550     jp
4.     503,020     icepick
5.

STAGE 4
1.     969,050     Skyline
2.     904,890     DBH
3.     892,850     David Holliss
4.     293,780     jp
5.

STAGE 5
1.     70,140      David Holliss
2.
3.
4.
5.

STAGE 6
1.     739,160     Skyline
2.
3.
4.
5.




BONUS GAMES

Code:

LIFTING

1.     503,220     icepick          Lifts 52
2.     335,030     Super Laydock    Lifts 34
3.      60,470     DavidHolliss     Lifts 8
4.
5.

OMAKE
1.     404,280     DavidHolliss
2.
3.
4.
5.

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Last edited by spadgy on Sun May 02, 2010 1:44 pm, edited 28 times in total.

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 Post subject:
PostPosted: Fri Jul 25, 2008 8:48 am 


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Thanks for taking over this high score thread. Now only if I can get in the top ten.
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 Post subject:
PostPosted: Fri Jul 25, 2008 10:26 am 


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Yeah - I'm really going to push this game soon. For now I have to take a rest, as the recent London shmup meet and Progear sessioning in the build up has left my wrist in a state where lifting a cup of coffee hurts. Glad I have to type all day at work!

I thought it was better, but Space Invaders Extreme proved me wrong last night! Soon as it heels, Trizeal's my bitch...
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 Post subject:
PostPosted: Thu Jul 31, 2008 6:02 pm 


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First go of the evening! Finally I've seen the stage 4 boss:

1,360,800 - spadgy - Stage 4

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 Post subject:
PostPosted: Sun Sep 14, 2008 11:01 pm 


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1,874,180 - Third_strike - stage 5

Cool!


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 Post subject:
PostPosted: Mon Sep 15, 2008 8:03 am 


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Updated!
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 Post subject:
PostPosted: Thu Sep 18, 2008 2:42 am 


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Any progress!

2,239,820 - Third_strike - stage 5

Cool!


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PostPosted: Thu Sep 18, 2008 8:03 am 


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Excellent Third_Strike!

Updated, and misplacing of MovingTarget and RGC's score sorted...
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 Post subject:
PostPosted: Sun Oct 12, 2008 7:22 pm 



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I obtained the following score on Stage 1 this morning:

Stage 1 (Score Attack) - 441,370


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 Post subject:
PostPosted: Mon Oct 13, 2008 8:54 am 


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Good show - updated...
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 Post subject:
PostPosted: Mon Oct 13, 2008 9:26 am 


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started playing this again along with zero gunner.

1,476,540 - ArmoredCore - Arcade - Stage 4


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 Post subject:
PostPosted: Wed Oct 15, 2008 4:42 pm 


2,243,160 - clp - stage 5

keep forgetting to post this .


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 Post subject:
PostPosted: Wed Oct 15, 2008 4:46 pm 


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Getting a touch busy again on this thread - good job.

Nice one clp - updated!
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 Post subject:
PostPosted: Sun Oct 26, 2008 11:30 pm 


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just got over 2m no miss until lvl 4 boss

then lost all my lives and died at the beginning of st5

ill post an official score once i hit 2.5m


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PostPosted: Thu Oct 30, 2008 7:41 pm 


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I finally got to stage 5 without dying. I just switched over to the PS2 version, that might have something to do with it.

2,502,910 - seattlexc - Stage 5
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PostPosted: Fri Oct 31, 2008 11:05 am 


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Updated...

Awesome - shame to be so short of a top 10 spot!

So - you found the PS2 version more likable? Why was that? I'm thinking of picking a copy up...
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PostPosted: Fri Oct 31, 2008 4:15 pm 


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spadgy wrote:
So - you found the PS2 version more likable? Why was that? I'm thinking of picking a copy up...


In a past thread, I wrote:
The bad stuff:

There's a lot more slowdown than in the DC version and, as Ghegs already mentioned, it's not the smooth kind, too. In fact, it's quite jerky. The funny thing is that the slowdown occurs in totally unexpected places. Sometimes you get a split second of slowdown out of nowhere. This is particularly bad in stage 3 where the game hiccups every few seconds. Quite irritating. The other stages aren't affected to the same extent, though. I, too, noticed that the break out scene in stage 4 seems to start earlier. The part with the turrets before the stage 3 boss is much easier due to the massive slowdown. Interestingly, the asteroid field in stage 4 does have less slowdown, which makes this part (which was already difficult in the DC version) a real nightmare. I have played only briefly and didn't go that far, but if there's a lot of slowdown at the stage 5 boss, this would make the game considerably easier. I'll check it out later today. As already mentioned, loading times are quite long.

The good stuff:

Graphics look sharper, the colours are more vibrant and the textures look cleaner. The config options are very good. There's an additional new kind of autofire, which I haven't tested yet. The option to map the da-da-da shot to a single button is ace. The challenges are extremely cool and much better than the omake stage from the DC version. If the challenges are any indicator, there seems to be a lot of creativity floating around at Triangle Service. I can't wait until they put it in another game.

So, yeah, that's it. I prefer the DC version of Trizeal, even though the PS2 version has its advantages. I have played the DC version so much that the occasional stutter in the PS2 version totally interrupts my playing rhythm. Mind you, the game itself remains unchanged and still very enjoyable, but the obvious technical problems make it hard to actually recommend the PS2 version.

I want to add that the new, faster autofire actually makes the game a bit easier and the slowdown only really puts you off when you've spent a lot of time with the DC version.


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PostPosted: Fri Oct 31, 2008 5:45 pm 


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spadgy wrote:
Updated...

Awesome - shame to be so short of a top 10 spot!

So - you found the PS2 version more likable? Why was that? I'm thinking of picking a copy up...


Thanks for the quick updates. As Herr Schatten said, the graphics in the PS2 version are quite a bit better than the DC version and the challenge mode is a lot of fun.

As for slowdown, I could tell there was a difference between the PS2 and DC version, but it didn't seem to be that big of a difference. I actually made it through the asteroid field in the 4th level without dying or bombing, which was probably another first for me.

So you probably don't have to have the PS2 version unless you absolutely love the game.
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PostPosted: Sat Mar 07, 2009 9:21 pm 


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Will scores for the 360 version be of acceptance on these boards? I just got Shooting Love 200X and have been playing a little bit of Trizeal Remix.
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PostPosted: Thu Mar 26, 2009 6:58 pm 


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Sonic R wrote:
Will scores for the 360 version be of acceptance on these boards? I just got Shooting Love 200X and have been playing a little bit of Trizeal Remix.


I wouldn't see why not. The major differences in the 360 version are the total lack of slowdown and some odd enemy order reshuffling in the beginning of stage 5 (like in the PS2 version, the altered auto-rensha rate coupled with an auto Change button make boss battles a bit easier). I think from now on though, people should include which version of the game they're playing (NAOMI, DC, PS2, 360) just for the sake of clarity.

Also, I think listing the ship type would be beneficial (simply because there are minor differences in the 1P and 2P ships)... and for all I know, someone on here might be insane enough to try using the XII Stag ships.
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 Post subject:
PostPosted: Thu Mar 26, 2009 7:51 pm 


Any plans to make a super play video for trizeal kiken? :wink:


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PostPosted: Thu Mar 26, 2009 8:12 pm 


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clp wrote:
Any plans to make a super play video for trizeal kiken? :wink:


I nailed a 4 million+ point run on Live last night. I asked Zakk if he'd be nice enough to download the replay from the ladder boards and capture it.
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PostPosted: Thu Mar 26, 2009 10:00 pm 


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That would be too awesome! :D
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PostPosted: Fri Mar 27, 2009 9:49 am 


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Sonic R wrote:
Will scores for the 360 version be of acceptance on these boards? I just got Shooting Love 200X and have been playing a little bit of Trizeal Remix.


Sorry Sonic R - I missed your post somehow - I think X360 scores should be allowed absolutely - any objections anybody?

And yes - lets go for ship type too - I'll amend the first thread in this post in my lunch break - back to work for now!
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PostPosted: Tue Mar 31, 2009 6:17 am 


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BTW, here are the names of the craft in Trizeal:
Player 1: Antares-1 (A-1)
Player 2: Antares-3 (A-3)
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PostPosted: Tue Mar 31, 2009 8:28 am 


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Thanks mate - it's in!
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PostPosted: Sat Apr 04, 2009 12:10 am 


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spadgy wrote:
Sonic R wrote:
Will scores for the 360 version be of acceptance on these boards? I just got Shooting Love 200X and have been playing a little bit of Trizeal Remix.


Sorry Sonic R - I missed your post somehow - I think X360 scores should be allowed absolutely - any objections anybody?

And yes - lets go for ship type too - I'll amend the first thread in this post in my lunch break - back to work for now!


I've seem to have missed your reply too :oops:

I'll work on this some more and try to post a score that is with in reason :oops:

I do get hooked on those bloody mini games though when I play some Shooting Love!
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 Post subject: Re: Trizeal (New Thread)
PostPosted: Fri Oct 16, 2009 11:57 pm 


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4,008,720 - Kollision - ALL

Arcade mode - Ship A1

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 Post subject: Re: Trizeal (New Thread)
PostPosted: Sun Oct 18, 2009 2:13 pm 


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Nice work! Updated - and at some point soon I will format this chart so it looks a bit nicer...
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 Post subject: Re: Trizeal (New Thread)
PostPosted: Sun Oct 18, 2009 3:49 pm 


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Thanks.
I don't think Herr Shadow would appreciate the fact you ranked me above him though. ;)
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