Progear no Arashi HS Thread! (US/JPN) UPD Aug2021

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BareKnuckleRoo
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 28DEC2013

Post by BareKnuckleRoo »

Is your YT channel theSTG? I was wondering cause I happened to see a 72 mil run uploaded like a day or so ago that ended at 2-5.
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 28DEC2013

Post by STG »

That is me! That's pretty crazy you found it so quickly, I literally uploaded that run two days ago and didn't really add anything to the description or tag it, etc.

How's the picture quality of the vid to you?
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 28DEC2013

Post by BareKnuckleRoo »

It was actually pure coincidence I happened to look to see what Progear vids had been uploaded recently, then I saw your post. The video quality looks fine, maybe the screen's a bit darker overall than normal but otherwise perfectly fine to watch.

How are you recording your runs? I can't seem to get mine to keep from desynching (I've had one desynch at stage 2 now ._.) when I record .INPs always from a fresh NVRAM state. The only thing that might work is not messing with the settings at all (leaving C button auto off and setting up autofire via Shmupmame's settings), I got a longer than normal run with no desynch out of that for some reason. I can't just use MAME's record to AVI because that's uncompressed AVI, and it makes things choppy as hell.

edit: running shmupmame via a batch file with start /high mamegui and nothing else when recording seems to work, it forced it into a high priority on startup, credit fed into 2-3, no desynch on replay
Last edited by BareKnuckleRoo on Sun Jan 12, 2014 7:29 pm, edited 1 time in total.
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 28DEC2013

Post by STG »

Small world, and thanks for the feedback, I'm kind of new to this.

I'm recording from the PCB using an XCAPTURE-1.
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Battlesmurf
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Battlesmurf »

Updated. Thanks fellas!
My trade/wanted list
http://shmups.system11.org/viewtopic.ph ... 1#p1135521

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Some-Mist
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 28DEC2013

Post by Some-Mist »

STG wrote:I'm soooo gonna clear 100 mil.

JPN board (all defaults)
STG - 94,259,440 - 2-4 - Ring/Nail

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Can't believe I misspelt my initals. I'm gonna upload this run to youtube next week.
congrats man - you're so close. that was a pretty big increase from your previous score.
Last edited by Some-Mist on Tue Jan 21, 2014 4:04 am, edited 2 times in total.
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

Thanks man, yeah, everything worked out perfectly on that run. Hit my line extremely solid on the first loop, and rebounded nicely from a heart-breaking death on stage 6's boss.

It sounds like you'll have a 1CC under the belt quite soon, nice. ;)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by BareKnuckleRoo »

Can't wait to see you hit 100 mil scores. That stage 3 boss final phase technique is crazy, you got so close it actually shot those extra "fuck you get away" shots at you and you managed not to die. I'm way too timid to take it on that aggressively.
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kenth333
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

It's sick the scores you guys are getting :shock:
This is my first cave board and can now understand why people like them so much. Hard as hell but so addicting.
I'm playing japanese defaults. Determined to break 10 million today.
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edit:
didn't get 10 mil :evil:
tomorrow :shock:
Last edited by kenth333 on Sun Jan 19, 2014 9:24 pm, edited 3 times in total.
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

BareknuckleRoo wrote:Can't wait to see you hit 100 mil scores. That stage 3 boss final phase technique is crazy, you got so close it actually shot those extra "fuck you get away" shots at you and you managed not to die. I'm way too timid to take it on that aggressively.
Yeah, unfortunately I played that section sloppy and got too close, so when I see those shots that tells me to pull back and handle the pattern a different way.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by spadgy »

kenth333 wrote:This is my first cave board
Progear was my first Cave board too (my first PCB, in fact). With your choice of starting points, you clearly have impeccable taste! :)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

spadgy wrote:
kenth333 wrote:This is my first cave board
Progear was my first Cave board too (my first PCB, in fact). With your choice of starting points, you clearly have impeccable taste! :)
Mine is a conversion and I thought the perfect board to start with, to not pay too much before I knew if I liked them. Turns out I like them a lot.
Also started playing Dodonpachi Resurrection on the 360 yesterday and enjoyed that one too, so looks like I'll be buying more Cave arcade boards and 360 games.

In Progear, I thought I was doing ok by scoring closer to 1 million on the first level, but now looking at videos on youtube seems like it's possible to do a whole lot better.
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Some-Mist
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

almost had my first 1-ALL last night, had two bombs no lives going into the final spread on the final form of the boss. I swear... if I had 5 more seconds of attack time I would've had it -_-
I was only around 12,300,000.
kenth333 wrote:
spadgy wrote:
kenth333 wrote:This is my first cave board
Progear was my first Cave board too (my first PCB, in fact). With your choice of starting points, you clearly have impeccable taste! :)
Mine is a conversion and I thought the perfect board to start with, to not pay too much before I knew if I liked them. Turns out I like them a lot.
Also started playing Dodonpachi Resurrection on the 360 yesterday and enjoyed that one too, so looks like I'll be buying more Cave arcade boards and 360 games.

In Progear, I thought I was doing ok by scoring closer to 1 million on the first level, but now looking at videos on youtube seems like it's possible to do a whole lot better.
Progear is the reason I got into PCB collecting (with a little nudge from Great Mahou Daisakusen/Dimahoo). I had/have a conversion as well that started poopin on me... so I bought a real board.

1 mil at our skill level (I hope it's okay that I lump you with me) isn't bad at all.. especially going into stage 2, it's more than possible to get the 11 mil extend by the end boss. If you don't use a bomb or lose a life after killing the 2nd stage boss and you go into the second stage with 1 mil, you should be able to have your first extend going into stage 3.

my scoring is like this
700,000 by the stage 1 boss - 1 mil after stage 1 boss
2.2 mil going into the stage 2 boss - 3.3 mil after the stage 2 boss
4.5 mil going into stage 3 boss - 5.5 to 6 mil after stage 3 boss
7.5 to 8 mil going into stage 4 boss - 9.5 mil after the stage 4 boss
11 mil by the stage 5 boss - I still need to clear the boss ._.

I watch videos of pros much like STG, and scoring that much in stage 1 at our skill level is too much of a risk (at least for me) in terms of survival.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

1 mil at our skill level (I hope it's okay that I lump you with me) isn't bad at all..
Feel free but I'm not quite there yet. I can get to stage 3 without dying or bombing, most of the time, and usually get the extend at about there, but then I usually end up dying once or twice before the end of it. Stage 4 is still pretty painful for me. A problem I have is that I really don't bomb at all until I'm on my last life. I keep thinking I've got this and then I die. DON'T NEED NO STINKING BOMBS! and suddenly I'm on my last life :P

I might need to forget scoring for a while and just learn the stages. Eager to get to stage 5 again. I think I've been there twice.
Also found this just now http://youtu.be/J81W5il2yr0. Didn't know there were 1up:s.
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Some-Mist
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

holy shit... I didn't realize there was an item-based extend either. I always just assumed there wasn't and never looked into it.

I think this is gonna be a huge game changer.

also - I have the same problem as you do, but it's mostly with parts I already know I've gotten down. I know I don't need to use a bomb and then I get caught by a stray. I find it easiest to warm up with a ship/config that I don't normally use, which forces me to bomb on parts I know I can get through, which gets me used to the idea of using bombs more frequently.

I usually try not to bomb until the stage 4 boss, but that last pattern from the stage 3 boss can be pretty unforgiving at times. you'll get it after throwing more credits in.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

Some-Mist wrote: I find it easiest to warm up with a ship/config that I don't normally use..
I do this too if I'm having an off day. Makes me more awake and focused.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

Some-Mist wrote:I watch videos of pros much like STG, and scoring that much in stage 1 at our skill level is too much of a risk (at least for me) in terms of survival.
I kind of touch upon this in the weekly episode during that one downward scrolling section on stage 5, but the other best thing to do is to try out new strategies when you're not having your best run. Like if I lose my bomb bonus early, I'll keep playing to work on other sections I don't play as well, or to figure out how to get more points. If it's too dangerous or spotty for me to execute consistently I'll take it out of my line when I'm playing well, but eventually you'll get better and start incorporating them into your run! :D
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

that's not bad advice at all. I actually threw in a 2nd credit the other night when I was showing my friend my run and I got to the final boss 1st phase. died during first phase and wanted to show him the rest of the fight which was good practice :) I'm typically affected by restart syndrome.

honestly, the extra (physical) 1-UP is mind blowing. I think I'll have that clear much sooner now.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

Restart syndrome is a tough one, I'm certainly guilty of doing it as well. Just look at some of the pics in this thread of my scores, there's some pretty low default initials in the mix. ;) Usually once I get the first bomb in stage 2, it's game on.

Definitely go for that 1-up, but don't worry about trying to collect it immediately if getting it throws off your line. Concentrate on your line first, and pick the 1-up when you fight that large helicopter.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

damn... I thought it would actually say ALL on the scoreboard. I didn't meet the requirements for the second loop, but I finally got my 1-ALL. unfortunately, score isn't better than some of my non-clears.

I'd still rather have this score up there.


Some Mist 12,366,670 1-ALL Bolt Rivet

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didn't even trigger the extra life, and still got it with 2 lives :)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by BareKnuckleRoo »

Congrats! See? Progear gives you a lot of lives, you don't necessarily need that item 1up per se.

I think it only says "ALL" in the stage record if you beat the game's second loop, it's a bit weird that way.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

Some-Mist wrote:damn... I thought it would actually say ALL on the scoreboard. I didn't meet the requirements for the second loop, but I finally got my 1-ALL. unfortunately, score isn't better than some of my non-clears.

I'd still rather have this score up there.


Some Mist 12,366,670 1-ALL Bolt Rivet
I'm rooting for your second loop. Also have this great need to beat that score :)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

thanks :lol:
my goal is to loop it at least once, but I'm taking a break for a day or two and getting some more esprade time in
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

Some-Mist wrote:didn't even trigger the extra life, and still got it with 2 lives :)
Hey, nice job there! If you aren't attempting to do so already, try to beat the 1st loop without using a bomb, you'll hit the second loop no problem! :D
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Some-Mist »

that's definitely something I have to work on.

majority of the time I have to use one for the boss 3 final spread
sometimes I have to use one for the second attack from the 4th boss
sometimes I have to use one during the intro of stage 5
majority of the time I have to use one for the stage 5 midboss 2nd spread

then I blast away at the last boss with bombs on multiple attacks lol. I swear tho... I was probably 1 or two bombs off from hitting the loop.

I'm only in the intro (15 minutes in) into the STGWeekly replay, but I know I'm going to learn a thing or two when I complete it.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by STG »

Cool man, every time you beat it try to take a single bomb out of your line, before you know it you'll hit the requirement easily! You're not that far away, especially since you 1CC'd the first loop!

Hope my replay gives you some useful tips to try out! ;)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by kenth333 »

My progress has stalled some and the game is now getting a bit annoying at times. Still very much hooked though and will give it a good go again this weekend.
This game's got me by the balls and won't let go.
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by wiNteR »

Japan Version
winteR - 17,656,040 - 2-1 - Ring/Rivet

- one life lost at beginning of stage-4
- one life lost towards the later half of stage-5 (elevators)
- one bomb used on last (third) form of 1-5 boss
- lost all remaining lives on stage part of 2-1 (not deliberately)
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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by mlk »

News score

mld - 136,642,280 - Stage 2-ALL - Ring/Chain

http://cjoint.com/14ma/DCsvknuf2yh.htm

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Re: Progear no Arashi HS Thread! (US/JPN) UPD 12Jan2014

Post by Blinge »

Image

Blinge - 18,284,370 - 1-ALL - Bolt/Nail

May aswell, got ol' captain and operation quickening to thank for this
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1cc List - Youtube - You emptylock my heart
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