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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Apr 28, 2014 5:37 pm 



Joined: 17 Mar 2013
Posts: 187
Finally made it to the last stage and hooooooly crap, did not expect all that. Minor score bump since I didn't get any astromen.

iast - 2,255,110 - 16 - ShmupMAME 4.2

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Tue Dec 30, 2014 1:38 pm 


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Joined: 08 Sep 2009
Posts: 253
Location: Australia
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1943 - 2,053,510 - Stage 12 - MAME

I got 1 astronaut on this run - are they entirely random or is there a way to trigger them?? Need to practice the latter stages in this game and aim for clear. :)
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Aug 24, 2015 5:47 am 


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Joined: 28 Dec 2014
Posts: 29
Location: spain
1942
Baron rojo - 11,594,870 - All - No Autofire - Mame

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1943 kai:
Baron rojo - 3,361,290 - All - No Autofire - Mame

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1943 The battle of Midway is quite difficult for me, the last stage I can not overcome it, I hope someday get 1cc in this great game.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Nov 11, 2016 8:13 pm 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
1943 Kai

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Perikles - 4,125,980 - ALL - Autofire - MAME
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Thu Nov 24, 2016 12:45 am 


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Joined: 29 Nov 2013
Posts: 125
Just noticed that no 'weapon select' scores are allowed for 43 - is it really that contentious? Scores on MARP certainly use it, and the inputs are even printed on the instruction sheet in the cab at HEY.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Mar 19, 2017 2:33 pm 


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Joined: 22 Nov 2016
Posts: 61
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1943
wizkid - 1993710 - 13 - ShmupMAME 4.2(Euro, Autofire)
Killed by a wave of planes that appeared after I destroyed the carrier and automatically did a loop which landed me right into them, bye-bye bonus.
Also, one player mentioned on MARP scoreboard that bullets are faster in Euro version, which seems to be true, you can really notice it in stage 7, I think certain planes also move faster.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Mar 22, 2017 1:51 pm 


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Joined: 22 Nov 2016
Posts: 61
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1943
wizkid - 2192920 - 13 - ShmupMAME 4.2(Euro, Autofire)
That was a really good run(sadly no cosmonauts though), until i missed the fuel tank from red planes and then shot POW out of the screen in naval stage.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Sep 27, 2017 8:55 pm 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
1942

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Perikles - 11,763,390 - ALL - Autofire - MAME

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1943

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Perikles - 2,801,270 - ALL - Autofire - MAME

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Had someone told me a while ago I'd actually sit down with those two games and clear them, I wouldn't have believed it. Imagine my enjoyment to find out I actually got rather decent scores on top of that, apparently. Ha! :mrgreen:
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Oct 11, 2017 5:46 am 


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Joined: 28 Aug 2011
Posts: 199
Location: Panda Island™
1943 Kai

Kidpanda - 1,903,010 - 10 - Autofire on - PCB

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Tue Dec 12, 2017 12:16 pm 


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Joined: 28 Nov 2016
Posts: 8
Location: Gyeong-gi,KOR
1943 kai
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Fleako-4,219,610-ALL-Autofire-Mame

After 5years to playing all clear.
but my record is lower than before 5years first all clear


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Nov 02, 2018 9:46 am 


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Joined: 25 Nov 2015
Posts: 291
Location: The Edge Of The Ape Oven
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Square_Air - 1,567,190 - 31 - Autofire - ShmupMAME v4.2 (Rev B)

Possibly the most brutally accurate depiction of war in a shmup. Within mere moments of turning on the game I lose the will to carry on and begin to long for a time when I wasn't playing 1942. Fascinating.
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