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 Post subject: Re: 1941 - Counter Attack
PostPosted: Mon Nov 01, 2010 9:46 pm 


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Joined: 24 Jan 2010
Posts: 189
Weak! Death at final boss :(.

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Seahawk - Stage 6 - 7,105,200 - MAME

I'm guessing that the end of game bonus is 4 million?


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Tue Nov 02, 2010 7:59 am 


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Seahawk wrote:
I'm guessing that the end of game bonus is 4 million?

3 million
You'll do it :)
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Wed Jan 12, 2011 9:46 pm 


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Yay! Pulled it off finally. Guess I gotta try harder to push the score up some more.

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Seahawk - 10,415,700 - ALL - 1P - MAME, no autofire


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Thu Jan 13, 2011 1:12 am 


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Joined: 24 May 2010
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Location: Philippines
Yeah :D , I know you could do it! Are you planning on uploading a replay too?
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Thu Jan 13, 2011 5:07 am 


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tinotormed wrote:
Yeah :D , I know you could do it! Are you planning on uploading a replay too?


I wasn't recording it this time unfortunately, but I will when I go for it again. I will probably give it a try on the harder difficulties before I settle for uploading a run on normal.


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sat Jan 29, 2011 9:15 pm 


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Improvement!
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So close >_<;!! Gotta squeeze the game a bit more.

Seahawk - 11,752,800 - ALL - 1P - MAME, no autofire

By the way, do you know how to make the strawberry appear on stage 2 with certainty on normal mode? On very hard difficulty it will appear 100% of the time, while on normal it shows up only very rarely.


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 1:17 am 


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Location: Philippines
Seahawk wrote:
I will probably give it a try on the harder difficulties before I settle for uploading a run on normal.


I suggest you go for the PC Engine SuperGrafx version since it allows you to adjust difficulty for the game. The screenshot below shows it:

Image

And here's how it goes:
Set button II to turbo mode, then turn on the game. When the warning screen appears, hold button II until an options screen appears.

You can choose a difficulty level of your choice from 1(easy) to 7(hardest), while maintaining defaults.

Try to find a suitable emulator like Magic Engine for example, if you plan on making one.
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 1:32 am 


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Ignore the above post:

1. The SuperGrafx version is simply easier.
2. You can change the difficulty of the arcade version (and older versions of MAME probably have the default difficulty wrong). You're better off finding a port of the actual arcade game, not a conversion.
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 2:16 am 


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I beat it on very hard difficulty and very fast bullets on the DIPs. I'm processing the video of it right now. Please be patient :) .

And then I will get to beating SM's 12 million.


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 8:10 am 


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Despatche wrote:
2. You can change the difficulty of the arcade version (and older versions of MAME probably have the default difficulty wrong). You're better off finding a port of the actual arcade game, not a conversion.


Oh, I do have a Capcom Classics Collection Remixed for the PSP and it has this game, but literally useless when the MAME version is around.
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 7:49 pm 


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Seahawk wrote:
And then I will get to beating SM's 12 million.

You'll do it if you don't lose interest in the game, like I did :P
Have you found my video? that may help some.
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Jan 30, 2011 8:18 pm 


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Right now it's all about not getting hit anymore to pick up the POWs and yashichis, and figuring out how to get that strawberry on stage 2. The strawberry alone is worth 240k I believe, so I'm not that far off :) .


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Mon Feb 18, 2013 7:54 pm 


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Joined: 28 Jan 2005
Posts: 336
Location: Switzerland
Code:
Imhotep - 10 408 500 - ALL - 2P - PCB


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took longer than planned, but I'm happy with it. Playing every day for a few days payed off.
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 Post subject: Re: 1941 - Counter Attack
PostPosted: Tue Feb 26, 2013 12:24 am 


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Posts: 913
Location: Nashville , TN
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Akraten - 8,995,200 - ALL - 1P - PCB

my play through is here
http://youtu.be/qS6CKQiyS7Y


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Tue Apr 22, 2014 8:32 pm 



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Posts: 187
iast - 2,623,900 - 6 - 1P - ShmupMAME 4.2

Got to the final stage on my first credit. Gonna have fun 1ccing this.

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 Post subject: Re: 1941 - Counter Attack
PostPosted: Mon May 09, 2016 4:29 am 


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Location: MD
I noticed that the newer world and USA builds (which AFAIK, were only recently dumped) have a different level order. Stage 2 is the first stage in the newer build. If I remember correctly, the first stage in earlier versions was moved to stage 3.


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 Post subject: Re: 1941 - Counter Attack
PostPosted: Sun Feb 03, 2019 11:22 pm 


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Joined: 02 Dec 2010
Posts: 3367
Location: the black gate
Bump. No score yet, sorry!

Supposedly 2P is slightly stronger than 1P, but I've never seen the difference.

The new version is some kind of Black Label. It's much easier in addition to the stages being moved around. At least it's clearly marked... those boards are the ones with actual program dates.
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