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 Post subject: Ray Storm (Layer Section II)
PostPosted: Sun May 12, 2013 12:37 am 


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Joined: 02 Dec 2010
Posts: 4092
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Previous thread: 1
__________
-Arcade and Japanese PlayStation version: 3 lives, all difficulty 2. Please note which version you used.
-US PlayStation version: 5 lives, all difficulty 4.
-Just ignore the European PlayStation version, it's probably a bad conversion anyway.
-Saturn version (Layer Section II): 3 lives, all difficulty 3.

Other difficulties or settings, 13 Players, Attack Mode, and Ray Storm HD by request, of course. I'm not interested in the iOS version at all and I recommend that someone makes their own thread for it.

PlayStation version: To unlock stage select, finish Arcade mode. To unlock 13 Players Order mode, finish Extra mode.
----------
Please post scores in this format:
Code:
VERSION - MODE - SHIP
NAME - SCORE - STAGE - PLAYER SIDE - DETAILS


DETAILS is for which console or emulator, which region release, etc.
__________
Arcade and Japanese PlayStation versions
Arcade mode
R-GRAY1
Code:
 1. Biesendorf  -  9.040.450 - ALL - ?? - Some PS
 2. EmperorIng  -  3,242,200 -  5  - 1P - Japanese PS


R-GRAY2
Code:
 1. Kollision   - 11,532,400 - ALL - 2P - Japanese PS


Extra mode
R-GRAY1
Code:
 1. copy-paster -  5,248,360 - ALL - 1P


R-GRAY2
Code:


US PlayStation version
Arcade mode
R-GRAY1
Code:


R-GRAY2
Code:
 1. Carmen     -  2.272.100 -  4  - ?? - PS?


Extra mode
R-GRAY1
Code:


R-GRAY2
Code:
 1. D-ku Yan   -  8.076.160 -  7  - ?? - PS?
 2. Carmen     -  5.099.130 -  5  - ?? - PS?


Layer Section II
Arcade mode
R-GRAY1
Code:


R-GRAY2
Code:


R-GRAY0
Code:
 1. MAR         -  3.170.400 -  4  - ?? - Real Saturn?
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Last edited by Despatche on Fri Mar 24, 2023 5:21 am, edited 18 times in total.

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 Post subject: Re: RayStorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Sun May 12, 2013 12:39 am 


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I think that's everything.

Can someone fill me in on LSII and HD? I think they're similar enough that I can group them together, but what settings do they use? And does LSII really have the original R-Gray 0 as an unlockable, outside of 13 Players?
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 Post subject: Re: RayStorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Tue Feb 04, 2014 9:42 pm 


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Joined: 11 May 2013
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Location: Linz/Austria
Japanese Version - Arcade Mode - R-Gray1
Biesendorf - 9.040.450 - ALL - PSX

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 Post subject: Re: Raystorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Wed Feb 05, 2014 6:17 pm 


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:D
Congratulations on the ALL, that's inspiring and I hope to be able to achieve it as well one day!
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 Post subject: Re: Raystorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Wed Feb 05, 2014 6:48 pm 


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Congrats! How long did it take you to get the all?


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 Post subject: Re: Raystorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Wed Feb 05, 2014 9:16 pm 


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Thank you guys :D

Took me a about two and a half months overall. I played no other game during that peroid (the exception being Solstice on the NES for the sake of diversion during the frustrating moments).
Needless to say I had a lot of free time handy...
Stage select option with the difficulty switched to maximum helped me a lot.
Great game overall (like most Taito shmups I played), it's a shame nobody seems to bother with it in the community.


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 Post subject: Re: Raystorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Wed Oct 29, 2014 10:56 am 


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Joined: 31 May 2010
Posts: 1640
Just whipped this out for a spontaneous credit... haven't played the game since early this year and somehow managed to beat my old record just like that by almost a million.

Code:
Japanese Version - Arcade Mode - RG-0
MAR - 3.170.400 - 4 - Saturn
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Last edited by ryu on Fri Oct 31, 2014 10:26 am, edited 1 time in total.

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 Post subject: Re: Raystorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Fri Oct 31, 2014 10:26 am 


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Correction, that was actually Stage 4 where I died >_>
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Tue Feb 02, 2016 10:31 pm 


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Finally figured out all these versions, aside from HD and iPhone. Thread updated.

The PC version should be identical to the original Japanese version, but I don't have it.
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Tue Feb 02, 2016 11:26 pm 


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Thanks for the update.
I hope to be entering the table soon.

believing is half the battle, or so I heard
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 Post subject: Re: RayStorm/Layer Section II [Arcade/PlayStation/Saturn]
PostPosted: Tue May 31, 2016 5:31 pm 


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I'm in finally! :)

a score for Arcade Mode, playing with R-Gray 2 (P2 side)

Kollision - 11,532,400 - ALL - PS1 Japanese

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This run has a video as well.
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Tue Dec 19, 2017 1:12 am 



Joined: 13 May 2017
Posts: 319
Despatche wrote:
Finally figured out all these versions, aside from HD and iPhone. Thread updated.

The PC version should be identical to the original Japanese version, but I don't have it.

iPhone Version? It should be iOS version. Update that aside from Xbox 360 HD Mode,PSX,PC, and Arcade Versions. Taito recently updated Raystorm as well as Rayforce and Raycrisis.
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At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.

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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Wed Dec 20, 2017 4:25 pm 


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When I wrote that, it was not known to be iPad-compatible.

If a score is submitted, I will open a board for it. Again, I don't have the iOS version, so I have no idea what's in it and what version it's based on; this is a potentially bigger problem for Storm than Force. I don't have access to HD either.
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Fri Jan 12, 2018 1:58 pm 



Joined: 13 May 2017
Posts: 319
Despatche wrote:
When I wrote that, it was not known to be iPad-compatible.

If a score is submitted, I will open a board for it. Again, I don't have the iOS version, so I have no idea what's in it and what version it's based on; this is a potentially bigger problem for Storm than Force. I don't have access to HD either.

Is that so? Here is my score:
iOS - Arcade Mode - RG02(R-Gray 02)
Goompaolo9500 - 3801750 - 5 - 1P

I am doing this because Taito updated the iOS port of RayStorm.
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At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.

Farewell.


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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Fri Jan 12, 2018 3:01 pm 


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I assume that the Taito Legends 2 conversion is analogous to the Japanese arcade release? From what I've read it's supposed to be a perfect port.
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Sun Jan 14, 2018 8:06 am 


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To the best of my knowledge, yes.

Yeah, okay, took a look at these iOS ports. I'm just gonna be a straight asshole here, I don't like 'em. Just graft on touch controls to game design that absolutely wasn't made for it, terrible idea. A bunch of extra tables for versions that don't look that great, and that only one person wants... I'll pass. Mushi Novice makes much more sense than this (especially for Ultra), I really hated having to make a separate topic for that. If someone wants to make their own topic for these iOS versions, I'd be fine with that and would link to it here.
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 Post subject: Re: Ray Storm/Layer Section II
PostPosted: Mon Jan 27, 2020 7:14 am 


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In the shmup goals 2020 thread, ggmaximo calls on players to try their hand at RayStorm. While I'd rather put the time into RayCrisis right now, I answered the call with a new PB, reaching stage 5. I almost didn't make it given how scary that battleship boss is (I think its name is Hannibal?). You really have to just remember where the lasers are going to fire in that stage when it comes to all those smaller battleships.

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RayStorm - Arcade - R-Gray1
EmperorIng - 3,242,200 - 5 - 1P - Japanese PS

Well technically a modded PS2 playing a Japanese copy. Finally ditched my Working Designs copy to play the real deal. 8)
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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Thu Dec 22, 2022 3:09 pm 


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Empty board. Alright I could add some:

Raystorm US PSX - Extra mode - R-Gray 1
copy-paster - 5,248,360 - ALL - P1 - Auto lock-on mode

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JP default next, gonna save arcade mode clear when M2 port comes out.
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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Sat May 13, 2023 3:06 am 


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Never made it this far before. Will I ever make it this far again??? Dozens and dozens of attempts, one trip to the final boss.

RayStorm - Arcade - R-Gray2
EmperorIng - 7,203,950 - 8 - 2P - Switch

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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Sat May 13, 2023 5:48 pm 



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RayStorm - Arcade - R-Gray1
OmKol - 6,401,550 - ALL - 1P - Switch

https://media.discordapp.net/attachment ... height=405


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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Sun May 14, 2023 3:12 pm 


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Location: Chicago, IL
Great job man, and after only 8 or so days! Too bad I was busy while you were streaming it. Hopefully a replay is uploaded :wink: The other day when you were getting to the final boss with a spare life, I knew it was only a matter of time.

Hopefully I can get there too. Yesterday's practice was:
-make it to stage 6
-make it to stage 5
-make it to stage 4
:|
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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Mon May 22, 2023 3:59 am 


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Hey, I did it! This is probably one of the hardest 1cc's I've ever gotten, and there was so much luck in this run it might as well be a fluke. Then again, there was a lot of bad luck too, so maybe it all evens out? :wink:

RayStorm - Arcade - R-Gray2
EmperorIng - 8,239,750 - ALL - 2P - Switch

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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Mon May 22, 2023 2:06 pm 


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Congrats Omkol and EmperorIng! That didn't take long at all.

I've decided to dedicate myself to this game as well. However life is so hectic it'll probably be just stage practice until I actually get time to grind full runs. Hopefully sometime before August 4th, 2219.

In the meantime I'm going to head over to the strategy section and post some random facts about the game I've discovered.

Do either of you guys have plans to go for higher scores? Or was the clear itself too traumatic lol?


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 Post subject: Re: Ray Storm (Layer Section II)
PostPosted: Mon May 22, 2023 2:30 pm 


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Location: Chicago, IL
Rastan78 wrote:
Congrats Omkol and EmperorIng! That didn't take long at all.

Ha, thank you. Though by my calculations, I started practicing RayStorm just over two months ago, so make of that what you will!
OmKol by comparison cleared in about 9 days.


While I would like to beat Kollision's score and have da commoonity record for RGray02, this was a pretty hard feat and I'm not sure what I'd need to change to get an extra 3-4 million in routing. Survival is quite a bear already.
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