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 Post subject: Re: Kyukyoku Tiger/Twin Cobra
PostPosted: Sat Jul 27, 2019 4:37 pm 


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Joined: 18 Jun 2012
Posts: 4869
Location: Chicago, IL
Congrats! All I've made progress on is the easier PCE port. I'd love to get the arcade clear one day.
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 Post subject: Re: Kyukyoku Tiger/Twin Cobra
PostPosted: Fri Dec 20, 2019 1:13 am 


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Joined: 22 Sep 2016
Posts: 682
put 3 or 4 hours into this game, may as well make my inaugural entry

Kyukyoku Tiger
mycophobia - 889780 - 116 - Yes - MAME

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Wed Feb 19, 2020 1:14 am 


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Joined: 22 Sep 2016
Posts: 682
Big PB:

Kyukyoku Tiger
mycophobia - 1,515,680 - 188 - Yes - MAME

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Sun Jul 19, 2020 9:08 am 


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Joined: 03 Jun 2005
Posts: 1787
Location: A tiny nameless island in South China Sea
PC-Engine Kyukyoku Tiger
SAM - 1,780,250 - 1-10 - Yes - PCE
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Last edited by SAM on Tue Jan 12, 2021 12:42 pm, edited 1 time in total.

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Fri Dec 11, 2020 10:58 am 


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Joined: 08 Sep 2020
Posts: 70
Location: Yes
Just got this clear:

Kyukyoku Tiger
NMS - 2,452,210 - 285 - Yes - ShmupMAME v4.2

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Thu Jul 07, 2022 4:37 am 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Practicing Twin Cobra a little. It's definitely way easier than Kyuukyoku Tiger since removal of checkpoints lets you clumsily stumble your way through everything while spamming bombs. I'll probably turn the autofire on next time, but it's honestly not too bad without it. Also first PS4 score. Yay, I guess.

Twin Cobra arcade
Steven - 1,020,300 - 150 - No - 1P side - PS4

https://imgur.com/a/RiaMVMX


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Fri Jul 08, 2022 3:14 pm 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Autofire on = score increases by over 40% without any additional practice at all. Should probably have the clear in the near future.

Twin Cobra arcade
Steven - 1,442,790 - 187 - Yes - 1P side - PS4

https://imgur.com/a/cyGmRi4


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Mon Jul 18, 2022 4:42 pm 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
What was supposed to be a nice relaxing late-night Kyuukyoku Tiger before bed suddenly turned into OH SHIT I'VE NEVER GOTTEN THIS FAR BEFORE!, so here it is.

Kyuukyoku Tiger arcade
Steven - 1,621,730 - 156 - Yes - Switch

https://imgur.com/a/h6f0hKe


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Sun Jul 24, 2022 7:06 am 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Put a credit in, got a shameful game over, restarted, and broke my previous score by a decent amount while also getting further.

Kyuukyoku Tiger arcade
Steven - 1,749,870 - 176 - Yes - PS4

https://imgur.com/a/2Bt3qzt


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Aug 30, 2022 10:21 pm 


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Joined: 27 Oct 2007
Posts: 932
Location: Colorado Springs
Finally got a pcb of Kyukyoku Tiger after playing Twin Cobra for years and man, it's awesome. Feels like the right way to play the game. Got to relearn the loop again. I have a few hours into it and this is my best so far:

drboom - 1,390,940 - 177 - Yes - PCB
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Mon Oct 17, 2022 9:58 am 


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Joined: 20 Dec 2020
Posts: 407
Kyukyoku Tiger (Arcade)
SPM - 2,771,460 - 287 - Yes - MAME

Spoiler: show
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Got the clear! :D
I think I'll try to improve it once I get my hands on the M2 port!
(I'm addicted to checkpoint recoveries in this game, they're really well done)
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Wed Oct 26, 2022 7:23 pm 


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Joined: 02 Dec 2010
Posts: 4082
Congrats all! Wonder if I'd somehow play slightly better with the M2 port...
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Fri Nov 18, 2022 6:50 pm 


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Joined: 27 Oct 2007
Posts: 932
Location: Colorado Springs
*updated score*
Got my repaired pcb back and working on the loop, but this is a good enough improvement to post up:
drboom - 2,506,410 - 240 - Yes - PCB

Made it to the last boss of the loop and took a death to the turrets and hadn’t learned the checkpoint before the boss at all so I couldn’t get enough strength to beat it. I must have burned through 15 lives trying. It did occur to me with one life left that I should quickly suicide a few times to move further back in the stage so I could power up more but obviously was too late.

I agree wholeheartedly about the checkpoint recoveries - so much fun to learn. So hard to recover at points, but it’s like a mini game on its own. Much harder than Twin Cobra but so much more fun overall.
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Nov 22, 2022 10:41 pm 


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Joined: 27 Jan 2005
Posts: 1329
Location: Finland
When I bought the M2 release for switch, it was the first time I actually played this game. I noticed immediately how many of my favourite shooters back in the day had been stealing from this game.

My god this is a *good* game. Feels impenetrable at start, but you keep getting better and better the more you play. I can't believe that I actually made it to Stage five!!!!! The playability on this is phenomenal. Makes many of the modern game feel like they were designed by chimps.

And yes, I love checkpoints in this game. Twin Cobra is almost too easy for me.

MJR - 744,970 - 102 - Yes - Switch (M2)

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Dec 06, 2022 12:39 am 


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Joined: 27 Oct 2007
Posts: 932
Location: Colorado Springs
Finally! Got the loop on Kyukyoku Tiger (and quite a few stages after!). First time clearing the loop and first time successfully using the safe spot for the last boss. Super happy with this score, not sure if I am gonna try and push it up any further. Took no deaths up to stage 8 and then lost quite a few working on the recovery and I thought the run was lost. Kept at it though and was rewarded with my first clear of the Japanese version of this Toaplan classic.

drboom - 3,142,940 - 318 - Yes - PCB
https://drive.google.com/file/d/1eoK-HE ... sp=sharing
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Dec 06, 2022 5:43 am 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Good shit. I keep getting demolished on stage 5. It usually isn't even by the boss but rather the Otakebi things and/or the tanks in the field before it. Stages 6 and 7 are easier than 5, too, so if I can finally no miss through stage 5 I hope to finally get the clear, hopefully by the end of this month/year. Played today for the first time in a while and it seems I forgot what to do on stages 6 and 7, though, so I'll need to remember what to do on those and put in some decent practice on 5, 8, 9, and 10 to do it. I hate that stage 7 boss, though; I just let that thing time out because destroying the little connector thingy just makes it even harder.


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Dec 06, 2022 12:36 pm 


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Joined: 20 Dec 2020
Posts: 407
GGs!! And yeah I agree Steven. Worst boss in the game! I prefer to kill that bastard though:
Pointblank + 1 bomb to get rid of the left part and then time out and kill the right part is really consistent.
I find that easier than timing out the whole boss, and more satisfying.

BTW every time I see this thread I need to put a credit into this game. It's awesome! :mrgreen:
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"If you're going to try, go all the way" - Gus' outstanding run of Mushi at GDQ, climactic speech included


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Tue Dec 06, 2022 3:31 pm 


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Joined: 27 Oct 2007
Posts: 932
Location: Colorado Springs
Thanks for the GG! And yeah - I use the same strategy on that boss - break the left half with shot and one bomb and then dodge the firing from the second half, maybe using a bomb or two if you get trapped. I think stage 5 is a big hurdle and progress comes more evenly after that. 6-9 all require some dedication to learn the checkpoints and I spent more time learning those than I did fighting the final boss in practice runs.
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Wed Dec 07, 2022 8:42 am 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Hell yeah, be attitude for gains really does work! I've made more progress in the past day than I have since I started playing this game off and on in, what, January or something? No missed through the stage 5 boss for the first time... only to get hit on the way out by a shot it fired moments before its death. Shameful.

Kyuukyoku Tiger arcade
Steven - 1,867,190 - 176 - Yes - PS4

Spoiler: show
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I didn't actually make physical "progress" since I game overed in exactly the same spot as last time, but my score somehow went up by a significant amount, and, more importantly, I can now finally, after almost a year, reliably clear stage 5, as I have finally figured out both the Otakebi field and the boss. I have been practicing the super old-fashioned way: no save states, no Youtube, almost no Arcade Challenge, and no replays, just a single coin and with the continue DIP switch disabled just in case. Basically the single worst way to practice (yes, I read The Full Extent of the Jam, and I know I'm doing it wrong), but I think I might do some serious training for the last few stages so I can get to the stage 10 boss powered up enough to abuse the safe spot.

Thanks for the stage 7 boss trick, though; that really helps. I also found a spot to actually pick up the Yellow Cross intentionally on stage 5, as well, and it's useful, relatively safe, and very consistent.

While I am here, yes, this game is fucking awesome and I love it even though I am super terrible at it.


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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Fri Dec 09, 2022 2:59 pm 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Stage 9 now. This is going to happen.

Kyuukyoku Tiger arcade
Steven - 1,988,230 - 201 - Yes - PS4

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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Fri Dec 09, 2022 7:12 pm 


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Joined: 27 Oct 2007
Posts: 932
Location: Colorado Springs
Yeah man! You got it for sure. GL!!
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 Post subject: Re: Kyukyoku Tiger (Twin Cobra)
PostPosted: Sat Dec 10, 2022 7:03 am 



Joined: 11 May 2021
Posts: 1112
Location: Tokyo
Thanks, I certainly hope so. Recovering at any point on stage 8 is already difficult, but the beginning of stage 9 with no powerups is ridiculously hard, so I will have to either no miss that entire section or route it perfectly for recovery.


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