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 Post subject: NebulasRay [Arcade]
PostPosted: Tue Sep 04, 2012 2:37 pm 


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Joined: 02 Dec 2010
Posts: 4082
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Too many topics in one day, but I thought I'd get these out before I forget for another year.

MAME hasn't figured this game out yet (missing graphical effects, poor sound (you may as well play one of the older versions with no sound)); I honestly recommend that you hunt down the PCB.

3 lives, extend at 150000, Medium difficulty. Not sure if these are even correct.
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Post scores in this format:

Code:
NAME - SCORE - AREA - PLAYER SIDE - AUTOFIRE - DETAILS


The "DETAILS" section should be used to indicate which console/emulator version or which release/romset you may have used. Specifically, note whether you played World or Japan.
__________
Code:
 1. Perikles - 2,116,540 - ALL  - 1P - Yes - ShmupMAME v4.2 (Japan)
 2. maximo   -   412,510 -  3   - ?? - ??? - MAME v0.172 (World)
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Last edited by Despatche on Thu Oct 12, 2017 7:51 am, edited 4 times in total.

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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Wed Aug 10, 2016 6:17 pm 


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Joined: 28 Nov 2014
Posts: 438
Location: SoCal
maximo-412,510- 3- MAME 0.172 ( World, NR2)

I wish I could enjoy this game more, but it feels like the graphics are the only part that stand out ( for its time). There's way too much screen wobble and picking up too many speed ups makes it a hassle to control your speed. It also takes quite a while to recover from a death.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Aug 12, 2016 6:16 pm 


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Joined: 02 Dec 2010
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Basically, Tatsujin. Which is what it's kinda going for anyway, really.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Aug 12, 2016 8:49 pm 


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Joined: 28 Nov 2014
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Location: SoCal
I also noticed that there's quite a bit of setpieces that are heavily inspired by Rayforce( which came out earlier that year). But the gameplay does feel dated in comparison to similar games that came out around the time period.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 6:35 am 


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Joined: 24 Nov 2014
Posts: 1500
Location: Germany
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Perikles - 2,116,540 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)

Video

I was so free to add your usual fields for player side and autofire. I don't know if playing as P2 makes a difference, but it sure makes a world of difference to play with autofire. Also note that this is an ALL as opposed to an ALL! or something like that; the game recognizes your clear as you can see by the picture, but I didn't manage to beat the silly extra stage and can't be bothered to do so. This score is rather solid since I didn't lose a life during the main game (which is worth a lot) whereas beating the Special Stage does absolutely nothing for your score, really. It's also remarkably stupid.

Anyway, from all the complaints I've read about this game on the forum, I was expecting something horrendous, turns out this game is good. Not great, some of the later bosses prove to be a massive fly in the ointment (check out that amazing barrage from the fourth boss that leaves you no option but to bomb), but nonetheless far above average, I've played much, much, much worse. No idea why it has such a bad reputation, there is no good reason for that as far as I can tell.


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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 7:44 am 


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Whoa. Yeah, this was one of my earlier topics and I didn't really think about player side at the time.

Yeah, autofire is ridiculous in this game. Should I split for that? Might as well, this early on...

I've heard "meh for a 1994 game" but never outright terrible. Where did you hear all this?
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 8:41 am 


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Joined: 24 Nov 2014
Posts: 1500
Location: Germany
I'm not going to point fingers, but if you use the search function you'll find apodictic critiques ranging from "unplayable mess" to scrolling that "made me wanna barf" to Nebulas Ray being a "crappy VP1 clone" (!) all the way to an unadorned "no good". Seems rather harsh if you ask me.


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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 8:58 am 


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This is all news to me, just like when I discovered that the forum didn't hate R-Type as they said they did for years.

Thank you for doing the research for me.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Oct 13, 2017 6:58 am 


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Damn, congrats on the clear!

I guess there was no screen wobble after all; I probably just never got used to the max speed of the ship even after doing a few runs to stg 5 a month or two ago.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Nov 24, 2022 12:43 pm 


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Joined: 17 Sep 2007
Posts: 1135
Location: Brazil RJ
Third_strike - 1,833,210- ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
I remember the first time I had contact with this game. It was in November last year after seeing a image of the second boss in a youtube thumbnail. I tested the game at time and found it very unplayable. Now,a year later and a little more experienced, I tested it again and here I am playing it and having a lot of fun. What a growth in mind guys. The challenge here is to control the ship at high speed and with a very strange controls. Your tool? More knowledge of the game equals fewer unnecessary movements and less relying on reaction. In other words, run the game ahead in your mind
Notes:
Died in stage 5 and time outed last boss in purpose because I don't know how deal with yours last phase. It will take some time to learn this and extra stage. I did not get extra stage too.
This game have power down.
Last boss last phase is the hell random.
This game is superb in music, graphics and designer of stage and enemies.

Update:
Third_strike - 2,269,780 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
Notes:
Once again I failed to kill the last boss, but this time I tried.
Mistakes in all places.
The power down is time based, rather than ammo based.
You are invincible for a short time after picking up a speed or power item.
Random factor is high in which power or special item will come first, this is where will need take movement risks out of your plan.

Update:
Third_strike - 2,358,720 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
Finally I could play again. Run was not this good, but I was able to kill last boss, I didn't last so long in bonus stage. I Need learn this stage now.

Upfate:
Third_strike - 2,523,950 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)

Lost a life in stage 2, killed last boss and had a lot of luck in bonus stage.


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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Nov 24, 2022 3:20 pm 


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Joined: 03 Jul 2019
Posts: 130
Location: Iceland
The speed at which you're getting these PB's is always impressive. Glad to see someone on this forum really pushing this game!
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Tue Nov 29, 2022 8:31 pm 


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Joined: 17 Sep 2007
Posts: 1135
Location: Brazil RJ
Thanks! indeed I like it slow and steady :)
Btw, I got this earlier:
Third_strike - 2,600,170 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
This would be a good run If I did not get death in last boss at very last of the fight. I was very very luck in extra stage and even beated the boss there for the first time.

Update:
Image
Third_strike - 2,710,430- ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
Enough for me!
Mistake was don't kill 3rd boss because got time outed. Bombeb the last boss last phase seven times :lol:. I hate this thing!

Note:
You get invencible for a short time after picking up a F, G, H or D item too.
RNG can complicate things a lot in this game


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