MegaBlast (Taito, 1989)

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Mero
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MegaBlast (Taito, 1989)

Post by Mero »

Image
Not to be confused with Xenon 2.

Scores in this format please: Name - Score - Stage reached
1 credit only, all defaults etc.
Extend is at 100k only, not every 100k as Wikipedia says

Code: Select all

1) Third_strike - 802,500 - ALL
3) EmperorIng -   772,700 - ALL 
3) HAN -          767,400 - ALL 
4) maximo -       766,100 - ALL
5) Mero -         712,200 - 8 
6)
7)
Last edited by Mero on Mon Feb 05, 2024 6:33 am, edited 12 times in total.
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Mero
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Re: Megablast (Taito, 1989)

Post by Mero »

Mero - 441,600 - 6 - Off
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

Level 7 now

Mero - 514,500 - 7 - Off

Died on the Bubble Bobble mid boss. No extend at 500k :(
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

Final level

Mero - 650,200 - 8 - Off

I'd wanted to take a look at the final boss but stupidly died on the return of the Mr. Chack 'n' Pop boss
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

Mero - 712,200 - 8 - Off

Made it to the final boss


This'll drive me mad now until I can clear it
sega
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Re: MegaBlast (Taito, 1989)

Post by sega »

guys, where can i play this game? pls help. thanks.
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astroid
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Re: MegaBlast (Taito, 1989)

Post by astroid »

You can play it on MAME (Multiple Arcade Machine Emulator)
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BulletMagnet
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Re: MegaBlast (Taito, 1989)

Post by BulletMagnet »

It's also on one of the later Taito Memories compilations on the JPS2...forget if it's the third or fourth one.
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Drum
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Re: MegaBlast (Taito, 1989)

Post by Drum »

The final boss is total bullshit.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

BulletMagnet wrote:It's also on one of the later Taito Memories compilations on the JPS2...forget if it's the third or fourth one.
It's on Taito Memories 2 Gekan, which is what I was playing it on.
Drum wrote:The final boss is total bullshit.
Pretty much, yeah
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Perikles
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Re: MegaBlast (Taito, 1989)

Post by Perikles »

Image

Perikles - 769,400 - ALL - On

Video

Sloppy clear of a sloppy game. I'm going to venture a guess and say that the audio issues (no music during boss fights/the track of the stage is still playing) are attributable to MAME, but what about the massive flicker during the fifth boss fight? Is it supposed to be this severe?

I only figured out after the clear that those green orbs are actually shields of sorts, they seemed to be useless and would cause the weapons to glow once in a while, causing a bit of a delay in the autofire, so I tried to avoid them. :lol: Interesting concept for sure, and I'm sure it had the potential to be a great game, but it's desperately lacking polish. First stage looks like one of the final stages of the original Darius, it feels like you're just being tossed into the game, missing the first half or so. They reused some of the backgrounds for Darius Force later, and the green rings from the bosses would make another appearance in Darius Twin. Fascinating how such an obscure game would have some influence for later games (especially Aldynes)! And I genuinely like some of the music although the Ode to Joy during the ending comes out of nowhere. :lol:
Mero wrote:
Drum wrote:The final boss is total bullshit.
Pretty much, yeah
I'm pretty sure it's impossible to kill him, you have to time him out. If you start in the lower left corner his ludicrous pattern will completely miss (there's at least one more safespot on the upper end of the purple flames in the background, you have to be slightly above the main cannon for it to work, but I would recommend just sitting in the lower left since you can't mess that up). Once the onslaught has finished you move all the way to the upper border of the screen so that the missiles will go off-screen. Move a good amount to the right in order to avoid the absurdly huge hitbox of the rear thruster, then bring yourself in position to scurry under the foot. That thing also has a massive reach, but once you get into the rhythm, it's not so bad. Move to the lower left corner, rinse and repeat. The boss will time out after about two minutes.
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

this is one of Taito's better efforts from the late 80's.
:o
Perikles wrote: I'm pretty sure it's impossible to kill him, you have to time him out. If you start in the lower left corner his ludicrous pattern will completely miss (there's at least one more safespot on the upper end of the purple flames in the background, you have to be slightly above the main cannon for it to work, but I would recommend just sitting in the lower left since you can't mess that up). Once the onslaught has finished you move all the way to the upper border of the screen so that the missiles will go off-screen. Move a good amount to the right in order to avoid the absurdly huge hitbox of the rear thruster, then bring yourself in position to scurry under the foot. That thing also has a massive reach, but once you get into the rhythm, it's not so bad. Move to the lower left corner, rinse and repeat. The boss will time out after about two minutes.
Yeah, I never quite worked out the technique before I'd had enough. Congrats on the clear.
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third_strike
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Re: MegaBlast (Taito, 1989)

Post by third_strike »

Third_strike - 774,800 - ALL - On - ShmupMame 4.2

No bad game at all, it will take some time of study to score more. Laser plus autofire will kill last boss in 0.5 seconds. :lol: :lol: :lol:

Edit:
Third_strike - 787,700 - ALL - On - ShmupMame 4.2
I need more lucky.
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Mero
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Re: MegaBlast (Taito, 1989)

Post by Mero »

Updated.

Isn't the only way to get more points to milk the Bubble Bobble midboss?
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third_strike
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Re: MegaBlast (Taito, 1989)

Post by third_strike »

Mero wrote: Isn't the only way to get more points to milk the Bubble Bobble midboss?
Yes it do, but I am always doing something wrong.

Third_strike - 792,600 - ALL - On - P2 - ShmupMame

Edit:

Finally 800K. This run was no miss too.

Third_strike - 802,500 - ALL - On - P2 - ShmupMame

Image

:mrgreen: :mrgreen: :mrgreen:
Last edited by third_strike on Fri Aug 26, 2022 6:00 pm, edited 1 time in total.
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EmperorIng
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Re: MegaBlast (Taito, 1989)

Post by EmperorIng »

The domination streak continues!!! Congratulations man, this was a game I used to play when I was new to the genre, and I mainly played it because of the funny garbled English intro and silly looking bosses. Maybe it's worth another look. 8)
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third_strike
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Re: MegaBlast (Taito, 1989)

Post by third_strike »

Thanks! I found this game later year at system16. You shoulda give at it a try. The clear should come very fast. But be carefull with autofire it can bug the game.
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EmperorIng
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Re: MegaBlast (Taito, 1989)

Post by EmperorIng »

Autofire does cause bugs as I found. But I did get the clear! It was fun and quick. The game is mercifully easy.

EmperorIng - 772,700 - ALL - On - P1 - Mame

Image

I recorded the run as well. I tried to learn from third_strike how to milk Bub but I wasn't good enough and killed him too early both times. At least this beats the old niconico score as the highest-scoring video (for now).
https://www.youtube.com/watch?v=benjR326mOo

I lost two lives at the the final boss by not positioning properly. At that point I don't think it matters, unless you want to milk his missile for 100pts each each cycle...
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third_strike
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Re: MegaBlast (Taito, 1989)

Post by third_strike »

Well done sir!
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maximo310
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Re: MegaBlast (Taito, 1989)

Post by maximo310 »

maximo - 766,100 - ALL - On -P1- ARCADE 0.239 (MAME)

INP

Quick kusoclear
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third_strike
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Re: MegaBlast (Taito, 1989)

Post by third_strike »

third_strike wrote: Tue Aug 09, 2022 5:26 pm Third_strike - 802,500 - ALL - On - P2
Better post this here maybe it will be useful: https://youtu.be/dHuYG29Erb8?feature=shared
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GGA_HAN
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Re: MegaBlast (Taito, 1989)

Post by GGA_HAN »

Image

HAN - 767,400 - ALL - On - P1 - wolfmame .261 (no miss)

replay: https://www.youtube.com/watch?v=WDj2va2EwLQ
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