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 Post subject: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Fri Mar 10, 2017 5:55 pm 


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Joined: 02 Dec 2010
Posts: 3830
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3 lives, Normal difficulty. Version differences unknown.
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Please post scores in this format:
Code:
NAME - SCORE - AREA - TIME - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. There's supposed to be an M81 version somewhere.
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Code:
 1. Third_strike - 999,999 - ALL - 09'36"00 - Yes - ShmupMAME 4.2 (Japan)
 2. Kino         - 802,580 - 2-E - 09'07"00 - Yes - ShmupMAME 4.2 (World)
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd

"Despatche hasn't updated in a while! What do I do?" Consider: 1 2


Last edited by Despatche on Fri Nov 26, 2021 4:46 am, edited 6 times in total.

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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Sat Mar 11, 2017 11:19 pm 


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Joined: 24 Nov 2014
Posts: 1500
Location: Germany
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Perikles - 553,960 - 2-C - Yes - ShmupMAME 4.2 (Gallop)

Video


Very clean first loop without deaths (only fly in the ointment is the second boss who refrained to die in its first cycle which cost me a few points), second loop was a massacre as expected. I'm not even sure how you're supposed to defeat the 2-4/2-D boss, that would-be Riot (2-3 boss) is also extremely dangerous. I don't get the impression this game was designed around the second loop, I'd love to see a 2-ALL video, though.

While it took me a while to warm up to Gallop, I now think it ain't that bad. I'm still piqued that safespots have a nasty tendency to not work for some inexplicable reason (which is a detriment in a game this strict), but it has a lot of positive qualities, too.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Mon Mar 13, 2017 11:27 pm 


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Joined: 02 Dec 2010
Posts: 3830
Forgot about the TIME field, added.
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd

"Despatche hasn't updated in a while! What do I do?" Consider: 1 2


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Fri May 19, 2017 12:52 pm 


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Joined: 24 Nov 2014
Posts: 1500
Location: Germany
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Perikles - 769,560 - ALL - 07'11''00 - Yes - ShmupMAME v4.2 (Japan)

Video


And thus, the final subsequent loop in an Irem game is cleared... Was quite a bit easier than expected once I studied every single section of the game. Of course I had to lose two lives to the usual second loop antics, but everything critical went perfect, I'm quite happy with how this turned out. It was also great to figure these things out, as is customary with Irem, especially since there is no real loop 2 footage on either YT or Nico as far as I know.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Wed Oct 20, 2021 5:23 am 


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Joined: 06 Mar 2014
Posts: 248
Location: PNW
.


Last edited by Kino on Thu Oct 21, 2021 6:23 am, edited 1 time in total.

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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Thu Oct 21, 2021 6:23 am 


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Joined: 06 Mar 2014
Posts: 248
Location: PNW
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Kino - 606,830 - 2-C - 06'40"00 - Yes - ShmupMAME 4.2 (World)

Not bad for it being only my second time seeing loop 2. Stage 3 boss (reprise) is quite the wall, I get eaten alive there at the end. I'm liking this one enough to try and stick it out for the full clear, but there's other Irem stuff I wanted to get around to... we'll see.

Oh yeah, have this.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Sat Oct 23, 2021 2:16 am 


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Joined: 17 Sep 2007
Posts: 1071
Location: Brazil RJ
Third_strike - 999,999 - 2-E - 07'23"00 - Yes - ShmupMAME 4.2 (Japan)

Coincidentally I have been playing this game for the past few weeks. After an intense study I could understand well how this game works. This sunday is my wedding day then I will can't play it in next weeks but I will return finish it. About this run, a small error in the last stage screwed everything up.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Sun Oct 31, 2021 5:04 pm 


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Joined: 06 Mar 2014
Posts: 248
Location: PNW
Kino - 802,580 - 2-E - 09'07"00 - Yes - ShmupMAME 4.2 (World)
Spoiler: show
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third_strike wrote:
Coincidentally I have been playing this game for the past few weeks. After an intense study I could understand well how this game works. This sunday is my wedding day then I will can't play it in next weeks but I will return finish it. About this run, a small error in the last stage screwed everything up.


Would love to see you do a video of this (after the honeymoon, obvs :lol: ), seeing as how no counterstop footage exists. We don't even have a 2-ALL anymore since the walking thesaurus deleted his channel...


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Fri Nov 05, 2021 11:16 pm 


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Joined: 17 Sep 2007
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Location: Brazil RJ
Kino wrote:
Would love to see you do a video of this (after the honeymoon, obvs :lol: ), seeing as how no counterstop footage exists. We don't even have a 2-ALL anymore since the walking thesaurus deleted his channel...


Take it: https://youtu.be/L39ZBUR9FS0
Third_strike - 999,999 - ALL - 09'36''00 - Yes - ShmupMAME 4.2 (Japan)

Small mistakes in some places but overall good run. Using this strategies I believe which anyone can all this game, even counterstop. First loop is Mathu and M.I. in steroids. In second I was wild and peacefull. I whatched Perikles's run (thanks to EmperorIng), but it was worthy nothing, because the guy keeps doing crazy dodges the whole run and play in a hard way :-/
Only for note, I have a INP where I do over 600,000 in first loop, but I die in 2nd loop. And another where I counterstop after 4th boss in 2nd loop but die in last stage.

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I don't have the patience to write my name before a run :D


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Sat Nov 06, 2021 5:49 pm 


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Joined: 30 Apr 2015
Posts: 1400
Location: Indonesia
Never thought this game can be counterstopped, insane achievement man!
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CLEAR LIST | YouTube (WIP)


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Sun Nov 07, 2021 1:57 pm 


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Joined: 17 Sep 2007
Posts: 1071
Location: Brazil RJ
Very thanks man!!!
I knew which it could be counterstopped, because of The STG Hall of Records, my biggest question was how, since the game seems just impossible. I looked for various forms of abuse or any secret technique in the game which allowed this, but I couldn't find anything. So I started thinking that I would have a chance if I could make the game easier and believe in the extreme.. For lucky, even if R-11B Peace Maker be a giant ass ship, yours movements precision is clockwork's like.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Mon Nov 08, 2021 6:52 pm 


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Joined: 06 Mar 2014
Posts: 248
Location: PNW
third_strike wrote:


Great stuff, 'grats on the counterstop, man! Definitely pinching some of those loop 2 strats. :mrgreen:

I CS'd it via savestates myself a couple weeks ago, but your methods look way cleaner; I didn't hit the mark until the final boss was killed. Had no idea about the safe spot on the stage 4 boss, or taking advantage of the enemy limit at the start of stage 2-3... should come in handy when/if I come back to this.


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 Post subject: Re: Armed Police Unit Gallop / Cosmic Cop
PostPosted: Wed Nov 10, 2021 4:29 pm 


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Joined: 17 Sep 2007
Posts: 1071
Location: Brazil RJ
Kino wrote:
Had no idea about the safe spot on the stage 4 boss

It only works at full rank (full powered ship). The last thing which I found in the game.

Kino wrote:
taking advantage of the enemy limit at the start of stage 2-3

This is one of best parts of replay to me, I am really scared of entire 2-3 stage mainly the first two segments.

Thanks :wink:


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