yeah i just read it and pm you a reply.freddiebamboo wrote:You have a private message Mills
Strikers 1945
be sure to save one bomb for the mid-boss that gives you a bomb because that part is ridiculously hard to do with P-51 fighter without a bomb even with the charge weapon used at least once.Ed Oscuro wrote:398,500 - Ed Oscuro (or EAH) - 1-5 - P51 - MAME
There's my "less than 10 hours of play" score
Played this one a bit a while back...suddenly doing more decently than before in it.
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professor ganson
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Thats nothing, checkout the latest Strikers 1945 Plus replay on youtube (uploaded approx 19hrs ago). SICK! shite intro, ending, and non original stage music.stanski wrote:second loop gets so intense so quick that I cannot adjust whatsoever. Fun game nonetheless, glad I picked it up again after only briefly trying it out in MAME before.
stanski - 1,053,700 - 2-2 - Bf-109 - MAME
Something didn't look right with this video. I remember the bullets moving much faster at higher rank in S1945plus. Then again, I've never actually played through the 2nd loop. But even in the 1st loop I thought they started moving really quick at high rank.Mills wrote:Thats nothing, checkout the latest Strikers 1945 Plus replay on youtube (uploaded approx 19hrs ago). SICK! shite intro, ending, and non original stage music.stanski wrote:second loop gets so intense so quick that I cannot adjust whatsoever. Fun game nonetheless, glad I picked it up again after only briefly trying it out in MAME before.
stanski - 1,053,700 - 2-2 - Bf-109 - MAME
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
Nah! the speed of the bullets are moving at the right video frame rate speed. strikers plus enemy red bullets have always been slow but the gaps are small which is what made the game difficult.landshark wrote:Something didn't look right with this video. I remember the bullets moving much faster at higher rank in S1945plus. Then again, I've never actually played through the 2nd loop. But even in the 1st loop I thought they started moving really quick at high rank.Mills wrote:Thats nothing, checkout the latest Strikers 1945 Plus replay on youtube (uploaded approx 19hrs ago). SICK! shite intro, ending, and non original stage music.stanski wrote:second loop gets so intense so quick that I cannot adjust whatsoever. Fun game nonetheless, glad I picked it up again after only briefly trying it out in MAME before.
stanski - 1,053,700 - 2-2 - Bf-109 - MAME
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stuminator
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professor ganson
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LGB - 349.500 - Stage 1-4 (Boss) - Bf-109
Nothing special. Just something I happened to bother to record. I bothered to play a couple credits, and found myself addicted for a split-second. Yahhoo.
I'll probably work on this and Sengoku Ace again at some point. I actually got pretty far in SA, considering I generally suck at Psikyo games. Yes, SA is easy, but it's a good stepping-stone for me.
Nothing special. Just something I happened to bother to record. I bothered to play a couple credits, and found myself addicted for a split-second. Yahhoo.
I'll probably work on this and Sengoku Ace again at some point. I actually got pretty far in SA, considering I generally suck at Psikyo games. Yes, SA is easy, but it's a good stepping-stone for me.
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professor ganson
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I'd really appreciate scores in the format standard for this thread. Thanks!LGB wrote:LGB - 349.500 - Stage 1-4 (Boss) - Bf-109
Nothing special. Just something I happened to bother to record. I bothered to play a couple credits, and found myself addicted for a split-second. Yahhoo.
I'll probably work on this and Sengoku Ace again at some point. I actually got pretty far in SA, considering I generally suck at Psikyo games. Yes, SA is easy, but it's a good stepping-stone for me.
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stuminator
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You mean stage 1-7 I assume?Plasmo wrote:Please help me with stage 1-6's midboss and boss activation!
I always hang out at the bottom of the screen about 1/3 from the left side when approching the midboss bay and usually get the lower-left midboss. He is far and away the easiest of the midbosses. Same thing for the boss, staying near the bottom left usually results in the crescent-shaped ship or the scorpion. The right side tends to give the square ship which imo is a bastard.
Welcome to the 2nd loop Plasmo. The 1-7 positioning is the left quartile as stuminator says. You really don't want to trigger the right one .
Your scoring is good!
I was watching Mills play last night and the 2nd loop has routes but there's a lot of extra dodging necessary, plus an awareness of not shooting the waves of popcorn blue planes when you're near them.
Your scoring is good!
I was watching Mills play last night and the 2nd loop has routes but there's a lot of extra dodging necessary, plus an awareness of not shooting the waves of popcorn blue planes when you're near them.
regarding the midbosses, is this right: Stay on the left to get the alien+man, stay in the middle to get the statue thing, stay on the right to get the witch?
What about the boss positioning? Is it the same? (right, middle, left)? If yes, which is which.
Please help, it's quite annoying to get another boss each time.
What about the boss positioning? Is it the same? (right, middle, left)? If yes, which is which.
Please help, it's quite annoying to get another boss each time.
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professor ganson
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yeah thats the right order. basically line up with the highscore digits, line up between 1 0 for witch mid boss/large delta wing final boss, between 1 000 for alien mid boss/large final boss, and between 1 000000 for stature mid boss/scorpion final bossPlasmo wrote:regarding the midbosses, is this right: Stay on the left to get the alien+man, stay in the middle to get the statue thing, stay on the right to get the witch?
What about the boss positioning? Is it the same? (right, middle, left)? If yes, which is which.
Please help, it's quite annoying to get another boss each time.