Batsugun (normal and special edition)!

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LUNardei
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Post by LUNardei »

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AST-LUN - 24,810,240 - Stage 11 - Beltiana

At least the stage counter is a bit less embarassing :lol:
Inp available ;)
Last edited by LUNardei on Fri Feb 02, 2007 3:58 pm, edited 1 time in total.
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GaijinPunch
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Post by GaijinPunch »

Original:
Gaijin Punch - 3,309,590 - ALL - Beltiana

Special version score is embarrasing, but oh well.

Special:
Gaijin Punch - 4,982,280 - 7 - Beltiana
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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segasonicfan
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Post by segasonicfan »

Segasonicfan - 1416640 - Stage 4 - Beltiana (Type B)
I design retro gaming add-ons and repair old consoles :)
My Website: Segasonicfan Designs http://www.segasonicfan.wixsite.com/retro
Randorama
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Post by Randorama »

segasonicfan wrote:Segasonicfan - 1416640 - Stage 4 - Beltiana (Type B)
...Mode?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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segasonicfan
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Post by segasonicfan »

sorry, original PCB.

-Segasonicfan
I design retro gaming add-ons and repair old consoles :)
My Website: Segasonicfan Designs http://www.segasonicfan.wixsite.com/retro
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Ayanami
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Post by Ayanami »

Original

Ayanami - 1,964,150 - Stage 5 - Beltiana (Type B)

Love this game.
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jpj
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Post by jpj »

forgot to post my lame-ass score before i sold this...

special:

jpj - 5,882,600 - Stage 8 - Jeeno (Type A)

let's not talk about original mode..... :oops:
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durias
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Post by durias »

Bump. 'Cuz I'm gonna play Batsugun tonight. Anybody else?
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durias
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Post by durias »

"Batsugun" is Japanese for "allow me to hand your ass to you."
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NTSC-J
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Post by NTSC-J »

It's actually Japanese for "excellent" or "outstanding".

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durias
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Post by durias »

NTSC-J wrote:It's actually Japanese for "excellent" or "outstanding".
"Excellent" or "outstanding" referring to "the handing of" or "my ass?" LOL.
Randorama
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Post by Randorama »

People, please, let's post scores and not random discussions, thanks!
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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stuminator
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Post by stuminator »

Normal version:

stuminator - 3,429,820 - ALL - Beltiana (Type B) - Saturn

This seems to be the only shmup in which I actually use the most popular ship. :o
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CIT
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Post by CIT »

Normal Ver.

CIT - 3,707,750 - Stage 5 - Alteeno (Type B)
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stuminator
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Post by stuminator »

Special version score:

stuminator - 23,096,240 - 12 - Beltiana (Type B)
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Icarus
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Post by Icarus »

Second afternoon's worth of play.

SPECIAL VERSION (Saturn Ver.)
Icarus - 30,746,730 - Stage 9 - Beltiana (Type B)
<PROOF>

Just need to get the stage4 and 5 tricks down, and practice stage5 properly, and maybe I can make a decent impression on the loops. Finished first loop with around 16-17mil. Need to come up with a decent bomb distribution, as well. -_-;;

(Fucking Saturn battery has packed in again, need to move the scores once I'm done with this session...)

EDIT:

Nice improvement.

SPECIAL VERSION (Saturn Ver.)
Icarus - 39,392,870 - Stage 11 - Beltiana (Type B)


Image

Now to work on safe strategies for the second loop.
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Icarus
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Post by Icarus »

So...

SPECIAL VERSION (Saturn Ver.)
Icarus - 49,193,620 - Stage 12 - Beltiana (Type B)


Image

... I'm finishing the first loop with nearly 22mil, and the second loop with about 20mil. Aside from the second set of pigs in stage5 (which I have no idea how to activate correctly), and using eight bombs on the stage4 boss scoring technique, I'm not missing any other scoring tricks, to my knowledge.

Was your score distribution estimate a bit off, Rando? Or am I doing something very wrong? As I only get at best 10.5 to 11mil from the stage4 boss using eight bombs...

I've uploaded a clip of my first loop run (XVID - 51MB), from the approach to the final section of the stage4 boss all the way up to the end of stage5, with the two carriers that give 10k Medals. I'm baffled, and wouldn't mind a bit of help. -_-;;

(And yeah, I got killed in the third loop with a fuckton of bombs onscreen, as you can see. -_-;; )
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Post by Randorama »

You should double-check with DEL, as he was able to counter-stop (albeit with all the problems of the settings etc. etc.). If I remember well, the video (with the various tricks shown) starts at 82M and ends up at 102-3 M (the player counterstops a bit before the final boss), so if you remove 6-7M per the first, second and thirds stages, you would get a grand total of 75M on three loops. I can't check the single stages though - you really need to fix the rough estimates I am making :?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

Randorama wrote:You should double-check with DEL, as he was able to counter-stop (albeit with all the problems of the settings etc. etc.). If I remember well, the video (with the various tricks shown) starts at 82M and ends up at 102-3 M (the player counterstops a bit before the final boss), so if you remove 6-7M per the first, second and thirds stages, you would get a grand total of 75M on three loops. I can't check the single stages though - you really need to fix the rough estimates I am making :?
Thanks for getting back to me so quickly. :O

Yeah, just took a look at the clip of the Jeeno player c-stopping the game, and noticed he has three lives coming up to the stage4 boss on loop4. So I'm probably guessing that what the player does is (7+1+3) for a total of 11 bombs on the stage4 boss, each time around (that's 7 for max capacity, one for gaining a level, and three for the new life after suicide), which equals about 15mil by calculations ((59630*22 tanks)*11 bombs = 14,430,460).

However I'm also finding that quite incredible (and somewhat impossible), as the most bombs I've had out of the boss is about 9 before it goes into it's angry giant bullet spewing mode. And with the first loop, I can only do about eight bombs as I need to conserve the bombs I get after for the round tanks section.

It is pretty baffling where a few extra mil is missing, unless I'm mistiming my bombing on the round tanks section in stage5... -_-;;
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Post by Randorama »

Icarus wrote:
Thanks for getting back to me so quickly. :O
You should really go to sleep, tsk ~_~

Calculations+

It is pretty baffling where a few extra mil is missing, unless I'm mistiming my bombing on the round tanks section in stage5... -_-;;
I think you should double-check the tanks. Too lazy to check the ST but aren't the tanks supposed to be 26 in total? Which gives you ~240k per bomb and thus ~2,6M per loop more.
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

Randorama wrote:You should really go to sleep, tsk ~_~
You're one to talk. ^_-
Isn't it like early morning over there?

I was bored. It was either watch Card Captor or play Batsugun.
Guess what won. ^_-
Randorama wrote:I think you should double-check the tanks. Too lazy to check the ST but aren't the tanks supposed to be 26 in total? Which gives you ~240k per bomb and thus ~2,6M per loop more.
Image

Looks like 22 tanks total to me, unless the Saturn version is screwing me out of four tanks.
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Post by Randorama »

Icarus wrote:
I was bored. It was either watch Card Captor or play Batsugun.
Guess what won. ^_-
2 PM and raining in Sunny Sydney!

Randorama wrote:
Looks like 22 tanks total to me, unless the Saturn version is screwing me out of four tanks.
Can you double-check the original video? I think that some tanks are hidden (i.e. there should be to pairs 'stocking' in the hangars).
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

Randorama wrote:2 PM and raining in Sunny Sydney!
Ahh, you're in Oz.
That explains why you're lurking while I'm up at 5am. ^_-
Randorama wrote:Can you double-check the original video? I think that some tanks are hidden (i.e. there should be to pairs 'stocking' in the hangars).
When you bomb there is at least one pair of extra explosions, but I don't know if they count to the bomb bonus.

EDIT: From doing slow-mo in Virtualdub and checking how much is added to the score each time a bomb is let off, it looks like about 1.3mil, which is about 22 tanks worth (59630 * 22 = 1,311,860). At least, that's in my case. If the extra pairs do add to the score, then they only appear to add base value and not bonus value.
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Post by Randorama »

Icarus wrote: Ahh, you're in Oz.
That explains why you're lurking while I'm up at 5am. ^_-
And enjoying my bikkies in the arvo!
At least, that's in my case. If the extra pairs do add to the score, then they only appear to add base value and not bonus value.
Can you double-check the arcade video then? I think he bombs 8 times for a total of 12 M, but I cannot be sure about that. The key is there, I think. Also...how much you're getting per bomb, on stage 5 (tanks zone again)?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

Randorama wrote:Can you double-check the arcade video then? I think he bombs 8 times for a total of 12 M, but I cannot be sure about that. The key is there, I think. Also...how much you're getting per bomb, on stage 5 (tanks zone again)?
On the arcade video, before he does his first bomb, he has 83.0mil. He bombs a total of six times, for about 1.3 to 1.4mil each time, and finishes the stage with 91.3mil. Sooooooo...

(91.3 - 83.0) = 8.3mil / 6 bombs = 1.3833... mil.

Sounds about right for added tick damage and base values of tanks.

As for what I come out of the tank zone with, on my current high score run, I start the round tank zone with 16.2mil, and end with about 20.8mil. Four bombs, so...

(20.8 - 16.2) = 4.6mil / 4 bombs = 1.15mil per bomb.

The stage5 platform is 59630 * 38 = 2,265,940

Haha. Number-crunching at 6am.
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Post by Randorama »

Not the moving platform but the section with the tanks after that.

Consider that:

~14M, fourth boss (ten bombs plus random points from tanks, the boss itself,
etc)
~2,3M Platform (the bonus plus the two tanks)
~5M tanks (Very temptative, for 5th stage tanks, 4 bombs at 1,25 M
each)

That's an average of 19,3M per scoring tricks, you can round them up to 20M if you always trigger all the pigs (more or less).
You need 20M points: roughly 1,5 M comes from the first three stages, 1M from the whole fourth stage. What else?

~1,5M first three stages
~1M Fourth stage and boss sans tricks
~2M Final stage plus random brouahah

That's a conservative total of 24,5M per complete loop. Even if you round it to 25M, it means 75 M after three loops, then add another 1M before you reach the 13th boss, for 76M. There are 7 M missing. Can you check the actual values and not the rough estimates?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

I'll double-check all the actual values after I've had a little sleep. I'll also try a few tests to see how many bombs you can drop on the fourth boss before it starts spewing the big bullets. I still think it's about nine tops, however. Ten is really pushing it.

By the way, your maths needs a bit of a fix. 14M + 2.3M + 5M = 21.3M.

Other than that, your other values look about right, rounded up/down depending. Again, I'll post as-close-to-exact values as I can. Stage 3 is a bit tricky, however, as I haven't found a good place to sit in that cluster of pigs for maximum points (currently sat right in the middle of the cluster, and can get to the boss with about 1.7mil in the first loop).

- - - - - - - - - - - - - - - - - - - - - - - - - -
Randorama wrote:Not the moving platform but the section with the tanks after that.
See below.
Icarus wrote:As for what I come out of the tank zone with, on my current high score run, I start the round tank zone with 16.2mil, and end with about 20.8mil. Four bombs, so...

(20.8 - 16.2) = 4.6mil / 4 bombs = 1.15mil per bomb.
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Post by Randorama »

The grand total is 25,8M per loop then, 77,4M after three loops and 78,4M before the 13th boss. Maybe Dylan1CC's trick is actually useful? (Some posts back).
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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Icarus
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Post by Icarus »

Randorama wrote:The grand total is 25,8M per loop then, 77,4M after three loops and 78,4M before the 13th boss. Maybe Dylan1CC's trick is actually useful? (Some posts back).
The stage2 boss milking one? It's not worth that many points, certainly not enough to add up to a few million. Same goes with the stage3 boss side pods (worth 1k each).

I don't see the cream-coloured pigs being worth that much either, unless there's a way to get more than 1mil from the stage3 ones. There are those ones in stage4 as well, off the midboss, but they go flying off the screen before you can get anything worthwhile from them.

Ten bombs on the stage4 boss does look like the way to go, but I'm still not sure if you have enough time to drop ten on it before it does it's big bullet splurge attack, I'll try it tonight and get back to you.
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Post by Randorama »

You do, I've finally watched your video and you can definitely be faster in triggering the right conditions. Also, once you get used to the patterns, you should be able to reduce the shooting to a bare minimum and damage the boss only with bombs. Maybe some more tanks to take down on the fifth stage? 1,15 M is slightly lower than you should get, but it means just a couple of tanks more.
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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