DonPachi!

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ReKleSS
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Post by ReKleSS »

Finally a score I'm happy with... interestingly, this comes after about a week of not playing any donpachi. And just to annoy the purists, this way done using the analog stick of a dual shock :p I just find it easier to use than a dpad, especially for flicking left and right.

ReKleSS - 3,975,780 - 1-4 - Max hit: 48 - Type B

I should stop trying to rely on point-blanking enemies, it's not reliable...
-ReK
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crithit5000
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Post by crithit5000 »

Not quite last, thank goodness-

crithit5000 - 3,587,640 - 1-4 - Max hit:44 - Type A
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kemical
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Post by kemical »

i've been playing this one a lot lately (the pcb), hopefully stage 4 will get easier :oops:

kemical - 4,605,510 - 1-4 - max hit: 56 - Type C

*Edit* btw I love this game. i refuse to buy another cave game (well at least in pcb format) until i 1cc it. yea i'm screwed. next will be dodonpachi of course.
AWJ
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Post by AWJ »

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AWJ - 4,133,580 - 1-4 - max hit: 44 - Type B

Fuck fuck fuck. Made it to stage 4 on one life (for the first time that I can remember) and then totally choked. Died four times in rapid succession, with bombs in stock each time. I just haven't "seriously" (i.e. not creditfeeding) played stage 4 and beyond enough.

How can people use Type C in this game? It's ridiculously sluggish - its regular speed is almost as slow as Type B's speed while firing the laser!

I don't suppose anyone has a bee map for stage 3...
Redfield1
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Post by Redfield1 »

Redfield1 - 3 116 280 Pts - Red Ship - Stage 4
I need more practices ! :wink:

... Redfield1 ...
AWJ
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Post by AWJ »

I just noticed a significant gameplay difference between the US and Japanese PCBs. In the Japanese version, upon finishing a stage you get a number of bombs added to your stock equal to the stage number (one bomb after finishing stage 1, two bombs after stage 2, etc.) In the US version, your bombs are filled to maximum at the end of every stage. Perhaps the scoreboard should be split, since this difference has a large impact on difficulty in regular play (as opposed to high-level no-bomb play, which does not seem to be reflected by most of the scores here)
Randorama
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Post by Randorama »

Ok, for the sake of completeness: who has used the US version? Please let me know, as i'll eventually split the tables, given the important informations provided by AWJ (thanks!). suspect that most scores come from the Saturn/PSX (thus JP) versions, though.
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
AWJ
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Post by AWJ »

Note that if you used the romset named "donpachi" in MAME, that's the US version. The Japan version is "donpachj".
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zlk
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Post by zlk »

The USA version does fill up your bombs after every stage. In the Japanese version, you do get at least the number of bombs as the stage you have cleared. So after 2-4, you will get 4 bombs to start off 2-5. Perhaps my memory is off, but on occasion I feel I have more bombs than the stage number with the Japanese romset. I could be wrong however.

The suicide bullets of the second loop are slower in the USA version than the Japanese version. Believe it or not, in some situations this can actually cause more problems for the player as the bullets tend to hang around the screen.

The medium sized enemies also have less hit points in the USA version. Again this may not be as good as it seems. On 2-3 there are some enemies (the square boats) which will drop bombs if they are killed after they perform two series of attacks. In the Japanese version, when you are dodging you can actually bomb and the ship will stay alive, then you can kill it and get your bomb back. In the USA version, when you bomb the ship will die too quickly and you won't get the extra bomb.

There is also a Korean version of the game which is exactly the same as the Japanese version except for the final attack of the 1-1/2-1 boss. The central laser is removed making that boss a bit easier.

I have not played the PS/Saturn versions of donpachi, but the PCB is easier than the curent mame version. For some reason the later mame versions don't have as much slowdown as the pcb. The older mame versions play slower than the current versions, so they may be more accurate.
kemical
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Post by kemical »

*edit* i bombed and screwed up getting the 1up :(


kemical - 5,553,540 - 1-4 - max hit: 48 - Type C - JPN PCB
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crithit5000
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Post by crithit5000 »

crithit5000 - 3,894,270 - 1-4 - Max hit:44 - Type A - MAME (JPN)

Got this whilst competing in Ramus' DP thread. Hopefully I'll break 4 mil soon, and also get out of my 44 max hit funk...I blow at creating chains in DP...
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Ramus
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Post by Ramus »

Ramus - 6,798,740 - 1-5 - Max Hit:52 - Type C
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My Collection
Currently playing: Research (sigh)
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crithit5000
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Post by crithit5000 »

crithit5000 - 4,412,790 - 1-4 - Max hit:45 - Type A - MAME (JPN)
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kyle d.
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Post by kyle d. »

kd. - 4,876,290- 1-4 - max hit: 54 - Type C - Saturn
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Shatterhand
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Post by Shatterhand »

I hope no one minds I put my shmeet score here too.

Shatterhand - 4,002,670 - 1-4 - max hit:43 - Type B - MAME (US)
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landshark
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Post by landshark »

My shmeet too.

Landshark - 13,923,300 - C - 2-4

Wolf .102 Replay: http://marp.retrogames.com/inp/6/6/6/ls ... olf102.zip
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freddiebamboo
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Post by freddiebamboo »

Yet another shmeet score;

freddiebamboo - 6,212,270 - 1-5 - Type C - MAME(US)
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kyle d.
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Post by kyle d. »

kd - 5,633,770 - 1-4 - Type C
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MOSQUITO FIGHTER
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Post by MOSQUITO FIGHTER »

MOSQUITO FIGHTER - 4,098,950 - 1-4 - max hit: 31 - Type A - Saturn
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zlk
Posts: 559
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Post by zlk »

zlk - 20,078,030 - ALL - Max Hit: 61 - Type A - MAME (JPN)

Replay available at MARP: http://marp.retrogames.com/inp/c/8/f/zl ... olf103.zip
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ReKleSS
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Post by ReKleSS »

ReKleSS - 4,359,010 - 1-4 - Max hit: 76 - Type B

I got to the 1up, broke it open.... and then collected a bullet from one of the popcorn enemies buzzing around. Bah. The 76 chain is around level 4 somewhere, between the mid boss and the big base.
-ReK
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landshark
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Post by landshark »

zlk wrote:zlk - 20,078,030 - ALL - Max Hit: 61 - Type A - MAME (JPN)

Replay available at MARP: http://marp.retrogames.com/inp/c/8/f/zl ... olf103.zip
I saw your post on marp. Grats on breaking 20mil and finishing the J version.
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zlk
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Post by zlk »

Thanks landshark. Now I am trying to finish the Korean version with the B ship. I really don't like playing with the B ship. The hitbox is slightly higher than the A or C ship, so many tactics and hiding areas don't work. I have already gotten to the end of 2-5, so maybe in a few months I will finish the game..... :D
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chtimi-CLA
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Post by chtimi-CLA »

congrats zlk for your cave 2-ALL, plus your replay was excellent
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Smraedis
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Post by Smraedis »

I don't think I'll improve any more on this game, it takes too long to get far into it too..

Smraedis - 14,160,840 - 2-4 - Max Hit: 63 - Type C
The Unknown? I'm the one who knows!
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Shapermc
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Post by Shapermc »

I just pulled this score out of the depths of hell.

ShaperMC - 4.664.300 - 1-4 - Max Hit: 45 – Type C
Once the great legend of the joystick master, I am now a ronin floating the boards hoping to strike with a post.
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Tito
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Post by Tito »

Hola! I'm new here.

From Germany, but I live in Spain at this time. This is my first score... I know I can do betterrrrr.....harrr. Level 4 smothers me, always the point when things start to screw up. :roll:

Tito - 4,732,830 - 1-4 - Max Hit: 80 - Type C
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PlasmaBlooD
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Post by PlasmaBlooD »

PlasmaBlooD - 5,812,950 - 1-5 - Max Hit: 56 - Type C

yesterday i became the PCB from a friend.My old Score was 5,7 Millions from 2004 ?i saw ZLKs Replay.Very nice.
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PlasmaBlooD
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Post by PlasmaBlooD »

PlasmaBlooD - 6,195,510 - 1-5 - Max Hit: 56 - Type C
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PlasmaBlooD
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Post by PlasmaBlooD »

PlasmaBlooD - 7'265'020 - 1-5 - Max Hit: 48 - Type C
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