Fantasy Zone (plus: No Shop Challenge)
Fantasy Zone (plus: No Shop Challenge)
Scores are from the arcade version (Saturn Sega Ages version would be fine too). I might start tables for other versions if someone shows some interest. Format is NAME - SCORE - LEVEL. Autofire scores are now kept seperately.
If you are feeling like a particular bad ass, go ahead and try the No Shop Challenge. As the name implies, you may not purchase any items from the shop. There will be a seperate table kept for this. Format is NAME - SCORE - LEVEL.
Fantasy Zone Arcade:
1) Kaiser - 8,480,600 - 3-3
2) Andi - 137,900 - 6
3)
With Autofire:
1) incognoscente - 12,880,700 - 3-2
2) saucykobold - 11,516,660 - 3-3
3) zinger - 5,361,200 - 2-2
4) GaijinPunch - 3,533,780 - 2-1
5) RFP - 1,720,280 - 2-2
6) Andi - 1,339,700 - 2-3
7)
Fantasy Zone No Shop Challenge:
1) incognoscente - 146,820 - 5
2) Skyline - 124,450 - 4
3) Andi - 117,240 - 5
4) Skyline - 89,740 - 3
5) Bloodreign - 81,300 - 3
6) Kagami HiME - 74,980 - 3
7) Ed Obscuro - 69,480 - 3
8)
With Autofire:
1) saucykobold - 255,720 - 8
2) incognoscente - 163,080 - 6
3) Kagami HiME - 129,980 - 5
4) RFP - 109,980 - 4
5)
PCE:
1)
PCE No Shop Challenge:
1)
With Autofire:
1) incognoscente - 399,900 - 8
2) Sonic R - 196,100 - 7
3)
If you are feeling like a particular bad ass, go ahead and try the No Shop Challenge. As the name implies, you may not purchase any items from the shop. There will be a seperate table kept for this. Format is NAME - SCORE - LEVEL.
Fantasy Zone Arcade:
1) Kaiser - 8,480,600 - 3-3
2) Andi - 137,900 - 6
3)
With Autofire:
1) incognoscente - 12,880,700 - 3-2
2) saucykobold - 11,516,660 - 3-3
3) zinger - 5,361,200 - 2-2
4) GaijinPunch - 3,533,780 - 2-1
5) RFP - 1,720,280 - 2-2
6) Andi - 1,339,700 - 2-3
7)
Fantasy Zone No Shop Challenge:
1) incognoscente - 146,820 - 5
2) Skyline - 124,450 - 4
3) Andi - 117,240 - 5
4) Skyline - 89,740 - 3
5) Bloodreign - 81,300 - 3
6) Kagami HiME - 74,980 - 3
7) Ed Obscuro - 69,480 - 3
8)
With Autofire:
1) saucykobold - 255,720 - 8
2) incognoscente - 163,080 - 6
3) Kagami HiME - 129,980 - 5
4) RFP - 109,980 - 4
5)
PCE:
1)
PCE No Shop Challenge:
1)
With Autofire:
1) incognoscente - 399,900 - 8
2) Sonic R - 196,100 - 7
3)
Last edited by Andi on Wed May 19, 2010 3:35 pm, edited 32 times in total.
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Bloodreign
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Updated! Thanks for the heads up Bloodreign!
I didn't use autofire on my high score (it can be turned off in the options), but since there are only two scores right now, I'm not going to split the tables into autofire on and off.
Bloodreign: Yes. At first I thought that maybe just chilling in level one and killing the enemies over and over might be a way to break the no shop challenge and get really cheap high scores, unfortunately, you get overrun really fast. It's tough.
I didn't use autofire on my high score (it can be turned off in the options), but since there are only two scores right now, I'm not going to split the tables into autofire on and off.
Bloodreign: Yes. At first I thought that maybe just chilling in level one and killing the enemies over and over might be a way to break the no shop challenge and get really cheap high scores, unfortunately, you get overrun really fast. It's tough.
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Bloodreign
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- Joined: Fri Jul 01, 2005 3:34 am
- Location: Louisiana
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I destroy them one or two cannons at a time and seem to have good luck. I start at the top using the drop bombs to kill all the way down to the last two cannons, then I take little potshots at those until they're destroyed. It works pretty well. If you're having lots of trouble, you might try it.Skyline wrote:Need to spread out my shots a little more on Round 3's Boss, as opposed to concentrating on destroying one beam cannon at a time.
Change your strategy on him, destroy the lower ones at least to the center cannon, then just bomb rest of cannons from topAndi wrote:I destroy them one or two cannons at a time and seem to have good luck. I start at the top using the drop bombs to kill all the way down to the last two cannons, then I take little potshots at those until they're destroyed. It works pretty well. If you're having lots of trouble, you might try it.Skyline wrote:Need to spread out my shots a little more on Round 3's Boss, as opposed to concentrating on destroying one beam cannon at a time.
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
incognoscente - 7,031,380 - 11 - autofire
MAME: Fantasy Zone (set 2, unprotected)
On the loop all extra lives, gold, and weapons are removed. You can keep your speedups at least :)
End of loop bonus is a hefty (gold * 10) + (lives * 1,000,000).
MAME: Fantasy Zone (set 2, unprotected)
On the loop all extra lives, gold, and weapons are removed. You can keep your speedups at least :)
End of loop bonus is a hefty (gold * 10) + (lives * 1,000,000).
Nicely done.incognoscente wrote:incognoscente - 7,031,380 - 11 - autofire
MAME: Fantasy Zone (set 2, unprotected)
On the loop all extra lives, gold, and weapons are removed. You can keep your speedups at least
End of loop bonus is a hefty (gold * 10) + (lives * 1,000,000).
Last edited by Limbrooke on Thu May 13, 2010 8:55 pm, edited 1 time in total.
'Only a fool trusts his life to a weapon.'
Nice work man. Nice work. So, basically, when you clear the game, your score in like tenfold. That's dope.incognoscente wrote:incognoscente - 7,031,380 - 11 - autofire
MAME: Fantasy Zone (set 2, unprotected)
If we get one more score with autofire, I'll start another board for it.
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
Score Up:
incognoscente - 12,880,700 - 18 - autofire
MAME: Fantasy Zone (set 2, unprotected)
1-life clear of first 2 loops, died on second stage of third loop. (Embarassing.)
No Shop:
incognoscente - 163,080 - 6 - autofire
A correction: lives and gold are converted into points at the end of a loop, but weapons remain.
incognoscente - 12,880,700 - 18 - autofire
MAME: Fantasy Zone (set 2, unprotected)
1-life clear of first 2 loops, died on second stage of third loop. (Embarassing.)
No Shop:
incognoscente - 163,080 - 6 - autofire
A correction: lives and gold are converted into points at the end of a loop, but weapons remain.
Maybe. How authentic to the arcade version is it? I'm not too big of a stickler, but there won't be much of a sense of competition if people are playing vastly differenty versions of the game. Any know the differences between the versions?Sonic R wrote:Would scores be acceptable from Turbo Grafx 16 Fantasy Zone?
I found some you tube clips of arcade Fantasy Zone and it seems that the Turbo Grafx version is pretty spot on.
I have a score (no shop) to submit but I used rapid fire and it makes the games MUCH more manageable.
EDIT:
Anyways I'll post my score:
No Shop
Sonic R - 196,100 - 7 - autofire (TG-16)
I cannot defeat the stage 7 boss without speed ups He moves too fast when he is almost die.
I have a score (no shop) to submit but I used rapid fire and it makes the games MUCH more manageable.
EDIT:
Anyways I'll post my score:
No Shop
Sonic R - 196,100 - 7 - autofire (TG-16)
I cannot defeat the stage 7 boss without speed ups He moves too fast when he is almost die.
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
Some of the differences I spotted:
No Shop:
incognoscente - 399,900 - 8 - autofire
Fantasy Zone, TG-16 version via MagicEngine.
This was my first time playing this version. Died on the final attack of the final boss.
Sonic R: Know precisely when IDA-2 can take damage and when it can't. Keep shooting during the entire encounter, but lob bombs to hit the boss right when it can take damage. This will allow you to take it down a little faster and is practically required when looping the arcade version.
- PCE version's enemy and bullet speeds are overall slower than the arcade release.
- PCE version starts the player with extra lives.
- Opa Opa's base movement speed is increased.
- Enemies are much less likely to shoot in the PCE version and stage difficulty takes longer to increase.
- Popporz (Stage 5 boss) has different shooting behavior. [This seems to be a problem of all conversions, including the PS2 version.]
- Coin system is a little off. I would need to spend more time to discern exactly how it is working.
- IDA-2 (stage 7 boss) has fewer hitpoints and cannot jump as far.
- Final boss's 5th pod behavior is modified.
No Shop:
incognoscente - 399,900 - 8 - autofire
Fantasy Zone, TG-16 version via MagicEngine.
This was my first time playing this version. Died on the final attack of the final boss.
Sonic R: Know precisely when IDA-2 can take damage and when it can't. Keep shooting during the entire encounter, but lob bombs to hit the boss right when it can take damage. This will allow you to take it down a little faster and is practically required when looping the arcade version.
Thanks for tipincognoscente wrote: Sonic R: Know precisely when IDA-2 can take damage and when it can't. Keep shooting during the entire encounter, but lob bombs to hit the boss right when it can take damage. This will allow you to take it down a little faster and is practically required when looping the arcade version.
I'll have to give it another go.
I've never play the arcade Fantasy Zone and play the SMS version many years ago. The TG-16 is pretty much the only one I know There is not much difference in challenge from no shop and shopping to me other than buying speed ups - only thing I buy anyway.
Maybe a different table or even a separate thread for TG-16/PCE?
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
No Shop, No Autofire:
incognoscente - 146,820 - 5
MAME: Fantasy Zone (set 2, unprotected)
I wish I could do a normal clear sans autofire, but I'm very out of practice with the joystick.
incognoscente - 146,820 - 5
MAME: Fantasy Zone (set 2, unprotected)
I wish I could do a normal clear sans autofire, but I'm very out of practice with the joystick.
Fantasy Zone Arcade No Autofire
Kaiser - 8,480.600 - 19 (3-3)
Whoo..... i finally 1cc'd that game + glitched final boss two times in a row on final minion... (i got him stuck in his maze dunno how)
Kaiser - 8,480.600 - 19 (3-3)
Whoo..... i finally 1cc'd that game + glitched final boss two times in a row on final minion... (i got him stuck in his maze dunno how)
Zenodyne R - My 2nd Steam Shmup