shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Thu Aug 22, 2019 11:07 pm View unanswered posts
View active topics



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 255 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
Author Message
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Thu Dec 26, 2013 5:43 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2231
HELL YEAH GUYS 5th PLACE ON ULTRA SCOREBOARD EBIN!!!!!!!! XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

1.5 - Xbox 360 - Ultra - Palm
Cagar - 142,155,002 - Stage 2 boss - Abnormal

The point: after clearing god mode I've really started thinking about serious ultra playing.. am I gonna GUS?
Gus get your ass on IRC, I've been missing you

EDIT: OMG UPDATE!!!!!!

1.5 - Xbox 360 - Ultra - Palm
Cagar - 147,749,611 - Stage 3 - Abnormal
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Fri Dec 27, 2013 6:47 pm 


User avatar

Joined: 26 Mar 2008
Posts: 1323
Location: philly suburbs
You know what they say about going full gus....

updated.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Mon Feb 03, 2014 3:43 am 



Joined: 02 Jan 2014
Posts: 32
Hi folks. I've got a question about this game - I've been watching some youtube videos and this looks like the kind of shmup I really enjoy - one where you have to think anew each time and there's little rote memorization. Whilst I think games like Ikaruga/Radiant Silvergun are aesthetically beautiful to watch, and to play, I dislike the fact you basically have to learn every move and every shot off by heart if you want to get a high score, unlike other shmups where the scoring system is simpler (or has nothing to do with chaining whatsoever) and the "skill" comes from only dodging and surviving, not memorizing sequences of inputs. However, having looked at the Mushihimesama Futari scoring system, I'm not clear on something, which is basically: how much rote learning is there? Is there an optimum route through each level you really want to learn in order to get a high score, or is simply killing things quickly and dodging and not dying and so forth sufficient? From what I can see, the only level of "strategy" or creating an optimal route is just remembering to bomb when there's loads of bullets on screen. Lastly, I am wondering about the edition to buy if I do end up doing so. I can see this one, but it is listed as NTSC and living in the UK, I have a PAL 360. However, this site suggests it works with PAL. Can anyone verify what version I want to get? Thanks in advance.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Mon Feb 03, 2014 5:38 am 


User avatar

Joined: 03 Oct 2011
Posts: 3740
Location: Southern Ontario
This thread is probably a better place to ask that sort of question.

Mushihimesama Futari is a true, region-free game. Both the standard and limited edition releases are playable on all consoles as far as I'm aware.

Getting good at any shmup takes some degree of learning since anticipating what comes next is extremely helpful. But you're right in that Futari is much less memorization heavy than many shmups; you can get by many segments with tap dodging and simply maneuvering on-the-fly, and it's generally very forgiving of mistakes, especially the easier Black Label DLC mode. Obviously if you're playing on a harder difficulty like Maniac or God/Ultra, memorization will be much more applicable, but yet, it's a very good entry-level shmup compared to Ikaruga since it gives you three bombs per life that do a large amount of damage and give you a good deal of protection time. Coupled with some very potent shot types, the game is a very accessible shmup for beginners.

There's also a Novice mode that slows down things and gives you an autobomb. It's too easy on Original, but Novice Maniac and Novice Ultra are good for getting used to the flow of the game or trying out different shot types.
_________________
YouTube VideosTwitch
1CCsRestart Syndrome scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Mon Feb 03, 2014 9:27 am 



Joined: 20 Jun 2009
Posts: 295
Location: England
MaasBiolabs wrote:
Whilst I think games like Ikaruga/Radiant Silvergun are aesthetically beautiful to watch, and to play, I dislike the fact you basically have to learn every move and every shot off by heart if you want to get a high score, unlike other shmups where the scoring system is simpler (or has nothing to do with chaining whatsoever) and the "skill" comes from only dodging and surviving, not memorizing sequences of inputs.


That's a common misconception about Ikaruga/RS. The amount of rote memorisation required is entirely dependent on how high you are aiming to score, and this applies to practically every game in this genre. If you want the highest scores in Ikaruga, you will have to learn the hardest, most complex chains and execute them without fault. The same applies to Futari, if you want to score in that same bracket you will have to learn the most optimal route for max gem collection and stick to it rigidly.

However, if your goals are more relaxed, both games are as flexible as you want to make them. You can learn the easier, shorter chains in Ikaruga - even forego it altogether during the difficult sections - and if you mess up here and there, it doesn't matter, you just keep going and do your best to clear the game with the best score you can manage. Same with Futari, in Original mode you might wanna keep an eye on your gem counter and score as decently as possible during the first two stages, then abandon it during the second half of stage three and play for survival as most people do at first. Maybe pick it back up in stages four and five or just play for survival once you've attained both extends, whatever you're comfortable with.

The point is, almost every shoot-em-up can be as rote-heavy as you want it to be. In a way they're all chaining games; you're chaining together a series of inputs. How near to the optimal chain of inputs you want to aim for is entirely up to you. Sorry if this sounds like I'm taking the fun out of things, regardless of what your scoring goals are, Futari is a great choice. Buy it ;)
_________________
Observer wrote:
WELCOME TO VIOLENT CITY. That's all the storyline I need.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Mon Feb 03, 2014 9:31 am 


User avatar

Joined: 31 Jul 2005
Posts: 3328
Location: Western-MA USA
Quote:
there's little rote memorization.


That's FAR from the case if you are going for a decent score. I think dannnnn really explained shooting games well:

dannnnn wrote:
almost every shoot-em-up can be as rote-heavy as you want it to be.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Mon Feb 03, 2014 11:33 am 



Joined: 09 Jan 2011
Posts: 1129
Location: Finland
dannnnn wrote:
That's a common misconception about Ikaruga/RS...


This is an excellent post.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Wed Feb 05, 2014 7:12 pm 


User avatar

Joined: 19 Jun 2006
Posts: 562
Location: Austria / Vienna
capture device get! :D
link to my mushihimesama futari ultra score:
http://youtu.be/WwTwhezde6g
_________________
YouTube


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sat Feb 08, 2014 11:49 pm 


User avatar

Joined: 03 Oct 2011
Posts: 3740
Location: Southern Ontario
Does suiciding before you kill Larsa to get the max end bonus possible only apply to Black Label, or is this a 1.5 thing too? Is it because the end bonus for having 3 bombs in stock is higher than the bonus for having a life stocked?
_________________
YouTube VideosTwitch
1CCsRestart Syndrome scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 1:50 am 


User avatar

Joined: 19 Feb 2008
Posts: 2745
Location: ND, USA
No, Black Label has a weird thing where it won't give any endgame bonus if you have zero bombs, so sacrificing a life makes sense in that situation. In 1.5 one life is worth more than three bombs, so it doesn't make sense to take an intentional death.
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 4:20 am 


User avatar

Joined: 03 Oct 2011
Posts: 3740
Location: Southern Ontario
Ah - is that possibly a bug they missed? So it applies to Original, Maniac and God as well?
_________________
YouTube VideosTwitch
1CCsRestart Syndrome scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 4:50 am 


User avatar

Joined: 19 Feb 2008
Posts: 2745
Location: ND, USA
Hard to tell if it was intentional, but I think it applies across all modes.
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 5:27 am 



Joined: 06 Jan 2011
Posts: 1304
Clear bonus is 10,000,000 * lives * bombs. Completely intended. Double that for a Spiritual Larsa kill.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 6:34 am 


User avatar

Joined: 03 Oct 2011
Posts: 3740
Location: Southern Ontario
Ah, so if you had 0 extra lives and 6 bombs, you'd get a 0 multiplier on the clear bonus and thus no clear bonus at all, as opposed to a x points per life/bomb as in 1.5. Cool, thanks.
_________________
YouTube VideosTwitch
1CCsRestart Syndrome scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2013!
PostPosted: Sun Feb 09, 2014 12:34 pm 


User avatar

Joined: 30 Apr 2013
Posts: 28
Hi there,

After a 8 months pause, I'm back on Futari BL, mainly to prepare a live run for the STUNFEST (a big videogame event in Rennes, France)
My 1st week of training is concluded by a new PB :

Image

Black Label - XBOX360 - Original - Reco
Palgork - 1.297.929.076 - All (Lx2)

Event if it's a really small growth, I think it's encouraging because it have been made despite the loss of a life on the 1st part of the last stage.

The replay is available on the leaderboard.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 11, 2014 5:49 pm 


User avatar

Joined: 26 Mar 2008
Posts: 1323
Location: philly suburbs
updated


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 11, 2014 6:29 pm 


User avatar

Joined: 19 Feb 2008
Posts: 2745
Location: ND, USA
1.29 billion is great! Will your Stunfest run be recorded?
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 11, 2014 7:20 pm 


User avatar

Joined: 30 Apr 2013
Posts: 28
Normally it will be recorded and streamed.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 18, 2014 1:52 am 


User avatar

Joined: 21 Apr 2012
Posts: 1028
Location: Toronto
Black Label - PCB - God - Reco
pestro87 - 1,898,374,383 - All (Lx0)
Image


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 18, 2014 9:16 am 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Grats on the God ALL Pestro!
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 18, 2014 12:44 pm 


User avatar

Joined: 21 Apr 2012
Posts: 1028
Location: Toronto
Thanks, dunpeal! Feels good to get the ALL but the score left a lot to be desired, particularly on Stage 4 and 5. I'll keep working on this :)


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 18, 2014 1:36 pm 


User avatar

Joined: 29 Oct 2011
Posts: 1284
Location: Sweeedeeeen.
Gratz Gangsta! :D
Gonna make sure to clear it as well as soon as i get it back from Tekniska.
_________________
-destroying Jantelagen since 1990-
Got my first piece of ass smokin blunts with hash~
Image Image


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Feb 18, 2014 3:17 pm 


User avatar

Joined: 26 Mar 2008
Posts: 1323
Location: philly suburbs
updated


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Sun Mar 30, 2014 5:11 pm 


User avatar

Joined: 30 Apr 2013
Posts: 28
Image

Hi there,

I made a really good run today, if I don't take into account the mistake that cost me 60M at the end (I forgot to suicide me before killing Larsa) :

Black Label - XBOX360 - Original - Reco
Palgork - 1.434.574.573 - All (Lx3, Bx0)

The replay is available on the leaderboard. I think about upload it on Youtube, perhaps with a commented version.


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Sun Mar 30, 2014 8:06 pm 


User avatar

Joined: 21 Mar 2012
Posts: 1134
Location: AZ, US
Great work, Palgork! The clear bonus would've easily put you into the #2 spot, too :(

Are you aiming even higher?
_________________
Image
twitch | twitter | youtube | scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Mon Mar 31, 2014 5:45 pm 


User avatar

Joined: 30 Apr 2013
Posts: 28
I aim at least the 2nd place with Reco :P

As long as I think that my run is improvable, i'll continue to play : I have a theorical highscore (by adding all my best runs on training mode) around 1.7B.

In any case I still have to continue my training for my live run at the Stunfest (which takes place from May 2 to 4).


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Apr 01, 2014 8:36 am 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Great stuff Palgork. I would love to see an upload to youtube with comments.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Apr 01, 2014 1:57 pm 


User avatar

Joined: 26 Mar 2008
Posts: 1323
Location: philly suburbs
updated


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Apr 08, 2014 4:26 am 


User avatar

Joined: 21 Mar 2012
Posts: 1134
Location: AZ, US
Black Label - Xbox 360 - God - Reco
KRS - 1,530,497,847 - Stage 4 (Boss)

Image
_________________
Image
twitch | twitter | youtube | scores


Top
 Offline Profile  
 
 Post subject: Re: Mushihimesama Futari Ver1.5 & Black Label 2014!
PostPosted: Tue Apr 08, 2014 1:51 pm 


User avatar

Joined: 26 Mar 2008
Posts: 1323
Location: philly suburbs
Keres wrote:
Black Label - Xbox 360 - God - Reco
KRS - 1,530,497,847 - Stage 4 (Boss)

Image


added!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 255 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group