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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Fri Nov 30, 2012 1:04 pm 


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Joined: 25 Nov 2011
Posts: 2231
Link to a fucking lagless mame build NOW
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Fri Nov 30, 2012 1:11 pm 


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Location: Joker Star Galaxy, Argentina
blackoak's MAME

Too late.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Fri Nov 30, 2012 6:49 pm 


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3 Frames of input lag is lagless?
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Fri Nov 30, 2012 10:40 pm 


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Joined: 15 Sep 2012
Posts: 562
Location: UCLA School of Design | Media Art
Softdrink 117 - 3,819,050 - Flame Viper (A) - 5 - MAME

Apparently I can actually play this game to some extent. Surprisingly.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sat Dec 01, 2012 7:26 am 


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Joined: 04 Feb 2005
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Location: Northern California
gs68 - 7,499,720 - Flame Viper (C) - 6 - MAME .147u1

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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sat Dec 01, 2012 9:24 am 


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Joined: 20 Feb 2011
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blackoak - 4,815,950 - Flame Viper (C) - 4 - PCB

Haven't learned the axebeak any other scoring techniques, but its still superfun to get the medal chain maxed and take in 100000 medals. Yeah, the rank goes insane, but its a rush. :mrgreen:
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sat Dec 01, 2012 12:47 pm 


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Joined: 26 Jan 2005
Posts: 2557
Location: DC Area
nZero - 3,808,040 - Flame Viper (C) - 4 - MAMEPlus

this game is more fun played ~incorrectly~
next time troll us with dimahoo instead
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sat Dec 01, 2012 2:25 pm 


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Joined: 15 Aug 2009
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Location: 'Strailya
DoubleThink - 9,202,090 - 4 - Blade Owl (C) - MAME Plus!

blackoak wrote:
Yeah, the rank goes insane, but its a rush. :mrgreen:
A world record quality score must be some nomiss DonPachi loop level madness, considering how quickly they raise rank to 'literally unkillable walls of enemies' level

Also please do well enough that I don't have to actually try and beat Deca
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Last edited by Nifty on Sun Dec 02, 2012 3:07 am, edited 1 time in total.

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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sat Dec 01, 2012 8:49 pm 


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Joined: 07 Apr 2011
Posts: 3707
Location: Toronto
Yeah yeah yeah super psyched to have broken 3M

http://i.imgur.com/SDTaD.png

shmuppyLove - 3,123,060 - Flame Viper (C) - MAMEUI32 143u9

Going to keep playing for a bit, might be able to improve


Edit: Small improvement, but I'll take it!

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shmuppyLove - 3,540,780 - Flame Viper (C) - MAMEUI32 143u9
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 1:36 am 


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Joined: 29 Oct 2011
Posts: 1284
Location: Sweeedeeeen.
Holy motherfucking shitcock do i hate this game.
Just spent an hour restarting trying to get the Axebeak milk down.
Random fucking boss movement + ultra tight assed chaining = :evil:

Will never play this with any degree of seriosity.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 8:04 am 


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Joined: 06 Jul 2010
Posts: 1250
Location: Ann Arbor, Michigan
deca - 14,946,670 - 6 - Flame Viper (C) - ash-build 0.144u4

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I have no idea what I'm doing lmao

Can't get too upset about Gigamanta deaths because I haven't practiced him at all.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 11:35 am 


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Joined: 03 Dec 2011
Posts: 211
Location: Finland
Xeno - 3,856,620 - 6 - Flame Viper (A) - Mame
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 2:53 pm 


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Joined: 20 Aug 2010
Posts: 237
Location: Sweden
muahahah... my first score above a million... o.O :sigh:

Yazphier - 3.605.630 - 1 - Sky Dragon (C) - MAME .146 (traprom)

..i kinda forgot that i died on the first bullet...
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 3:33 pm 


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Joined: 15 Aug 2009
Posts: 517
Location: 'Strailya
DoubleThink - 12,798,540 - 4 - Blade Owl (C) - MAME Plus!

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Could maybe have beaten this but got distracted doing something else so w/e
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 4:21 pm 



Joined: 10 Jul 2011
Posts: 38
omgdmp - 7,245,880 - Stage 6 - Flame Viper (C) - Shmupmame v2.2


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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 4:37 pm 


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Joined: 20 Aug 2010
Posts: 237
Location: Sweden
Yazphier - 5.399.200 - 2 - Sky Dragon (C) - MAME .146 (traprom)
(Forest - Seaside(BOSS))

will probably not improve this today..
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 5:56 pm 


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Joined: 31 Aug 2009
Posts: 7479
Location: San Jose, California, USA
trap15 - 15165810 - 4 - Flame Viper (C) - FBA

Almost there... Some really dumb deaths in Desert and on Leviathan :/ Will probably beat this before the week is over, but I did this live on my stream. It's the first run on this video: http://www.twitch.tv/trap0xf/b/344749793
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Last edited by trap15 on Sun Dec 02, 2012 10:13 pm, edited 1 time in total.

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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 8:45 pm 



Joined: 15 Apr 2006
Posts: 301
Iori Branford - 4,752,790 - 6 - Blade Owl C - ShmupMAME 3b + Trap ver.

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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 8:52 pm 


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Joined: 14 Aug 2006
Posts: 733
Location: Forever, wherever
Yeah, fuckit.

KennyMan666 - 2,908,530 - 4 - Flame Viper (ABC) - Shmupmame 2.2
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 10:05 pm 


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Joined: 12 Feb 2012
Posts: 987
Location: Romania
ciox - 4.251.710 - 5 - Flame Viper C - MAME
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That feel when compared to the last run you get really far but a shit score


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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 11:03 pm 



Joined: 30 Mar 2012
Posts: 125
So I decided to use Stage Edit (Naval - Railroad - Desert - Seaside):

Meseki - 1,775,860 - 5 - Solid Ray (A) - MAMEplus 0.143u6 lagless

I think I made it through stage 3 or 4 without dying, though I probably should've reversed Railroad and Desert, since I get a litttle more score from Desert (though it wasn't a problem, since I made it to stage 4).
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 11:42 pm 


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Joined: 06 Jul 2010
Posts: 1250
Location: Ann Arbor, Michigan
deca - 17,370,320 - 6 - Flame Viper (C) - ash-build 0.144u4

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Died at Gigamanta again same as always. Finally put everything together on one obvious chain I'd been messing with all week.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Sun Dec 02, 2012 11:59 pm 


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Joined: 03 Dec 2011
Posts: 211
Location: Finland
Xeno - 4,059,600 - 6 - Flame Viper (A) - Mame.
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 Post subject: Re: TRP-STGT Week 5: Battle Bakraid
PostPosted: Mon Dec 03, 2012 12:03 am 


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Joined: 31 Aug 2009
Posts: 7479
Location: San Jose, California, USA
PLAYING WEEK HAS ENDED!

Final breakdown will be available in the main tournament thread shortly!
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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