STGT'12 Week 4: ESPGaluda

Post Reply
User avatar
KAI
Posts: 4650
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by KAI »

Galuda rank, lol
Image
User avatar
ryu
Posts: 1924
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by ryu »

mar - 2277510 - Stage 3 - male

really weird game. i have no diea what was going on there
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
sirmax
Posts: 137
Joined: Tue Apr 20, 2010 9:05 am
Location: Germany

Re: STGT'12 Week 4: ESPGaluda

Post by sirmax »

sirmax - 11.180.620 - Stage 4 - Ageha - MameUI
Image
User avatar
Smraedis
Posts: 1128
Joined: Thu Jan 27, 2005 7:33 pm
Location: Manchester, UK
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by Smraedis »

Smraedis - 31,756,460 - ALL - Ageha - PS2
ImageImage
The Unknown? I'm the one who knows!
My shmup achievements | and my Superplays!
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT'12 Week 4: ESPGaluda

Post by Chaos Phoenixma »

Chaos Phoenixma- 16,307,830- 6 - Ageha- MAME


Have no idea whether I'll actually play this again. It's too annoying, but not as much as Ketsui or DOJ would have been.
User avatar
damakable
Posts: 152
Joined: Thu Sep 11, 2008 4:55 am
Location: In the sky.

Re: STGT'12 Week 4: ESPGaluda

Post by damakable »

KAI wrote:Galuda rank, lol
I realize this is all moot to the players for whom Galuda is easy even at max rank and who are playing exclusively for score, but I don't think understanding the mechanics of a game is ever a bad thing.

So speaking of rank, does leveling Overmode increase rank? If I have 0 gold but max Overmode level, is the rank higher than it is at 0 gold and 0 Overmode level?

Assuming Overmode does increase rank, does it affect rank independently of your gold ingots count? I.e. Is rank going to be any different at 1000 gold if you level Overmode, or is 1000 gold max rank, or is 1000 gold and max Overmode level the only way to hit max rank?

Simply staying alive also increases rank, right? So even if I never collect gold and never level Overmode, I'll still reach max rank eventually? At what point will I reach it? Or will I reach the final boss on my first life with only, say, half the max rank?

Assuming I understand things correctly, even if Overmode level does increase rank it would only make me hit the maximum earlier, which I'm not worried about because I really only care about what the rank will be if I reach Stage 5 on my first life. Meanwhile I shouldn't stop collecting gold because I want to at least get both score extends, so there's no point trying to stay under 1000 gold. So unless not leveling Overmode during the first stage means that I start Stage 5, or even reach the final boss, with lower than max rank, I should probably play this game "properly", aiming for max Overmode level and a good score, at the same time as I play for survival with the only goal being to get a 1CC, because not leveling Overmode won't help me and in fact will make me get fewer green gems, making the game harder overall. The only thing I should really do differently to survive rather than score is to use Kakusei mode on patterns I have trouble dodging, rather than insisting on saving it up for the ideal places to score, starting on Stage 3 or 4.

Does that make sense, or have I misunderstood things? I used to play without ever leveling Overmode because I assumed it would make the game much harder.
User avatar
BareKnuckleRoo
Posts: 6167
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: STGT'12 Week 4: ESPGaluda

Post by BareKnuckleRoo »

Levelling up overmode + survival both seem to have a slight impact on rank. I think it affects bullet speed more than actual density though. but if you max out overmode in Stage 1 you don't notice too big of a difference in Stage 2. How well you're surviving seems to affect things a bit more, at least I notice bullet speeds seem to get a bit quicker if I've no-missed a while. Really, Galuda's rank is extremely forgiving and you shouldn't need to consciously worry about it like say Garegga's rank, or how Futari BL Original's rank jumps considerably when the stage counter's maxed. Rank isn't really an issue in Galuda IMO, I didn't notice any significant difference when I no-missed to 5-2 on that last run, or elsewhere for that matter compared to simply playing for survival and not boosting overmode.

The real danger in levelling up overmode is the risk of accidentally exiting Kakusei early by killing a group of enemies you didn't intend to, or forgetting to switch back when you run out of gems in Kakusei and suddenly having every bullet zoom at you. The jump in speed at the base overmode level to the maxed overmode level is extreme, but the increased gem gain you get from maxing out overmode by the end of Stage 1 is well worth it.
User avatar
damakable
Posts: 152
Joined: Thu Sep 11, 2008 4:55 am
Location: In the sky.

Re: STGT'12 Week 4: ESPGaluda

Post by damakable »

Wow, talk about a fast response to an obscure question! Thanks! I guess I'll start maxing out the overmode level in Stage 1. The risk sounds small compared to the reward, which makes the game easier by allowing you to use Kakusei more often. That my scores will improve is an added bonus!
User avatar
BareKnuckleRoo
Posts: 6167
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: STGT'12 Week 4: ESPGaluda

Post by BareKnuckleRoo »

Does Espgaluda even have rank? I was messing around in a no Kakusei run (yay only enough points for one extra extend ._.) and really, nothing seemed that different anywhere, even though I died twice in a row on stage 4, had a crap gold meter for the first three stages, etc. If Espgaluda has rank it seems to have a minor if not negligible impact on difficulty. that or i suck
User avatar
KAI
Posts: 4650
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by KAI »

Espgaluda Rank=Placebo Effect
Image
User avatar
Xeno
Posts: 216
Joined: Sat Dec 03, 2011 5:59 am
Location: Finland

Re: STGT'12 Week 4: ESPGaluda

Post by Xeno »

Xeno - 13,970,630 - 5 - Ageha - MAME

So damn close to the second extend...
"I will not die until I achieve something.
Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC
User avatar
damakable
Posts: 152
Joined: Thu Sep 11, 2008 4:55 am
Location: In the sky.

Re: STGT'12 Week 4: ESPGaluda

Post by damakable »

The PS2 practice mode settings allow you to set the rank, I believe. I'll try out different settings tonight to see what difference it makes. But it sounds like I shouldn't worry about it too much.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT'12 Week 4: ESPGaluda

Post by Bananamatic »

Bananamatic - 29,570,140 - ALL - the dude - mame
User avatar
Zengeku3
Banned User
Posts: 513
Joined: Sun Mar 13, 2011 10:24 am
Location: Denmark
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by Zengeku3 »

Zengeku - 29,502,930 - ALL - Linear Shot - Shmupmame 2.2

http://i.imgur.com/ejtvY.png
User avatar
DMC
Posts: 1129
Joined: Wed Jan 26, 2005 2:41 pm
Location: Sweden
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by DMC »

DMC - 22,700,110 - 5-2 - Ageha - MAME
User avatar
MrMonkeyMan
Posts: 627
Joined: Thu Jan 27, 2005 8:55 pm
Location: Alberta
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by MrMonkeyMan »

MrMonkeyMan - 52,165,530 - ALL - Ageha - Mame
User avatar
Aru-san
Posts: 815
Joined: Sat Mar 29, 2008 7:45 pm
Location: North America
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by Aru-san »

Aru-san - 13,616,020 - 4 - Tateha - MAME 0.146

I'm starting to get the hang of scoring in this game. Managed to pull off getting 10 million by the end of stage 3.

Image
Image
[ Wonder Force IV -sorry Frenetic :c- ]
User avatar
noiseredux
Posts: 67
Joined: Wed May 25, 2011 9:46 pm

Re: STGT'12 Week 4: ESPGaluda

Post by noiseredux »

Image

noiseredux - 3,926,350 - 3 - Ageha - PS2
Image
Marblez
Posts: 2
Joined: Tue Jul 31, 2012 1:15 am

Re: STGT'12 Week 4: ESPGaluda

Post by Marblez »

Marblez - 2587060 - 2 - Ageha - Mameuif
User avatar
CulDad78
Posts: 394
Joined: Sat Jan 29, 2011 5:03 am
Location: In your head
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by CulDad78 »

culdad78 - 9,995,570 - st. 4 - PCB
Image
Image
User avatar
damakable
Posts: 152
Joined: Thu Sep 11, 2008 4:55 am
Location: In the sky.

Re: STGT'12 Week 4: ESPGaluda

Post by damakable »

ImageImage

damakable - 18,015,030 - Stage 5-2 - Ageha - PS2

Died just before the final boss. Still happy about this credit, though.

I played around with the practice mode for a bit. Modifying the overdrive level and ingot count didn't seem to affect the difficulty at all, but boosting the rank meter to the top made enemies fire bullets at the speed they normally do in Kakusei without activating it. Presumably (?) in the actual game rank increases somehow, but I can't be sure how much overmode level, ingots, and simple survival time affect it relative to one another. In any case the score above was achieved by leveling overmode in Stage 1 and keeping it until dying at the end of Stage 3, at which point the rank would have reset or been cut in half or something. Okay, I'm not going to worry about rank any more... I'm just curious about it, really.
User avatar
DrInfy
Posts: 117
Joined: Mon Jan 02, 2012 12:36 pm
Location: Finland

Re: STGT'12 Week 4: ESPGaluda

Post by DrInfy »

Dr Infy - 25,128,050 - 5-2 - Ageha - Mameplus

AARGH, lost my last life at the last pattern of the final form of the final boss.
Saviors, a modern vertical shoot 'em up.
User avatar
AmidstStorm
Posts: 134
Joined: Wed Jan 13, 2010 5:53 pm
Location: UK

Re: STGT'12 Week 4: ESPGaluda

Post by AmidstStorm »

AmidstStorm - 7,171,230 - 4 - Tateha - MAME64 0.145

Image
Image
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: STGT'12 Week 4: ESPGaluda

Post by Battletoad »

Battletoad - 17,365,890 - 5-1 - Ageha - PS2

Been having this game for a while, but never got to playing it seriously. Seems now it's the time. Thinking about switching to Tateha though, I might get on better with her/him.
User avatar
The Coop
Posts: 2939
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Re: STGT'12 Week 4: ESPGaluda

Post by The Coop »

Image

The Coop - 23,929,310 - All - Teteha - MAME
Zerst
Posts: 480
Joined: Mon Aug 02, 2010 5:21 pm

Re: STGT'12 Week 4: ESPGaluda

Post by Zerst »

Image
Zerst - 34,229,740 - All (Lx1/5) - Ageha - Wolfmame145
Dimahoo is a fun game.
<trap15> C is for Bakraid
User avatar
sirmax
Posts: 137
Joined: Tue Apr 20, 2010 9:05 am
Location: Germany

Re: STGT'12 Week 4: ESPGaluda

Post by sirmax »

sirmax - 13.480.530 - 4 - Ageha - MameUI
Image
User avatar
Gmintyfresh
Posts: 113
Joined: Wed Oct 08, 2008 3:46 pm
Location: Leeds

Re: STGT'12 Week 4: ESPGaluda

Post by Gmintyfresh »

Gmintyfresh - 7257480 - 4 - Teteha - Shmupmame 3

Image
Image
User avatar
BareKnuckleRoo
Posts: 6167
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: STGT'12 Week 4: ESPGaluda

Post by BareKnuckleRoo »

damakable - 18,015,030 - Stage 5-2 - Ageha - PS2

Died just before the final boss. Still happy about this credit, though.
So close to the clear! Go team~

I seem to be messing up my runs in easy sections now when I try to improve my score. -_-;
chum
Posts: 1042
Joined: Sat Jul 30, 2011 8:08 pm

Re: STGT'12 Week 4: ESPGaluda

Post by chum »

chum - 34,991,690 - ALL - Ageha - mame
Post Reply