STGT'12 Week 3: Salamander 2

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ED-057
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Re: STGT'12 Week 3: Salamander 2

Post by ED-057 »

I think I just figured something out Beavis. This game sucks :(
chum
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Re: STGT'12 Week 3: Salamander 2

Post by chum »

chum - 458,900 - 1-6 - mame

submitting this junk score just in case. hardly put in any time at all so far but planning to change that within the next few days.
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Re: STGT'12 Week 3: Salamander 2

Post by trap15 »

ED-057 wrote:I think I just figured something out Beavis. This game sucks :(
Hehheh, you said it! Heh heheh
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Seppo Hovi
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Re: STGT'12 Week 3: Salamander 2

Post by Seppo Hovi »

Urhghgh. I.... I just can't do it with Horizontal games. Too hard. Too wide. Haven't played since years ago.

It's all excuses, in reality it's just that I suck.


Seppo Hovi - 1,042,900 - GAME OVER - MAME


I might not be able to play more, learn the game more or submit more.

Sorry, team.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by spineshark »

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fuck a 573

maybe will play this weekend whatever
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Re: STGT'12 Week 3: Salamander 2

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Nope, I have no idea what I'm doing.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by Zerst »

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Wanted to loop this, but this is a very busy week for me. Sorry, team.
Dimahoo is a fun game.
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Re: STGT'12 Week 3: Salamander 2

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.
Last edited by Chirpy13 on Thu Aug 30, 2012 12:32 am, edited 1 time in total.
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Re: STGT'12 Week 3: Salamander 2

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no image because i keep forgetting that this shit crashes when i tab out
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Re: STGT'12 Week 3: Salamander 2

Post by Pjoxt »

Pjoxt - 634,200 - 1-6 - Shmupmame 3

Finally got the brain killing down, around 80% success rate whenever I get at least 2 options before him. This was also my first run where I managed to kill the golden ship in stage 4.

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by sunburstbasser »

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I'd be doing a lot better if I could kill Brain Golem. Not enough time to play this week, though.
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NoMoreHeroes
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Re: STGT'12 Week 3: Salamander 2

Post by NoMoreHeroes »

Wow. Looped it, but apparently I suck and can't get down any of the techs. Not really into this one, but I know I can do better.

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by Op Intensify »

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Garegga's got nothing on this game's max rank setting. Getting to 1-5 without losing a life turns the place into a complete shitstorm. Somehow I managed to scrape though it with only one miss, though (well, the rank does go back to zero when you die). Also, I've learned that getting too many speedups is highly hazardous to your health.

In some ways it's easier than in Gradius to recover after death, because your options remain behind and weapon powerups are instantaneous. On the other hand you can't control when speedups are going to appear, and staying at the default blimp speed is even more hazardous than usual because of how fast the stages move.

This was my first run getting to the second loop, and I don't think it's that bad to start with. The suicide bullets are fairly controllable and predictable. It's not like Strikers 1999's second loop that's all "BTW I win" the instant you get there.

I think it's really idiotic that force field item drops are random. How do you "tech?" All my attempts to kill the Stage 1 Brain Golem with aggressive option bombing were in vain.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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the hitbox is massive :!:
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Re: STGT'12 Week 3: Salamander 2

Post by Herr Schatten »

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Getting better. Still not having fun.
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Re: STGT'12 Week 3: Salamander 2

Post by Despatche »

yay another clear
Op Intensify wrote:I think it's really idiotic that force field item drops are random.
iz liek ZEKSECKS randumb eggsdend: "j00 don't need deez dawg stop lookin for deez pff"
Op Intensify wrote:How do you "tech?" All my attempts to kill the Stage 1 Brain Golem with aggressive option bombing were in vain.
First, do the trick that gets you two options before the Golem, which was posted earlier in the thread. Then, when you get to the Golem, position yourself so that both options are buried in the middle of the thing (i.e. slide down as it moves forward), and consider autofire for this (I'm told you absolutely don't need it but do it anyway). It also might be helpful to get the Ripple instead of the Laser.
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