STGT'12 Week 1: Strikers 1999

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AmidstStorm
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Re: STGT'12 Week 1: Strikers 1999

Post by AmidstStorm »

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Last edited by AmidstStorm on Mon Jul 30, 2012 5:21 pm, edited 1 time in total.
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Re: STGT'12 Week 1: Strikers 1999

Post by AmidstStorm »

AmidstStorm - 372,500 - 1-4 - AV-8 - MAME32 0.106

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Last edited by AmidstStorm on Mon Jul 30, 2012 5:20 pm, edited 1 time in total.
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Jaimers
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Re: STGT'12 Week 1: Strikers 1999

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inp

oh god what the hell am i doing
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Zengeku3
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Re: STGT'12 Week 1: Strikers 1999

Post by Zengeku3 »

Zengeku - 542,200 - 1-5 - X-36 - Shmupmame 2.2

Further evidence of my inability to play non-danmaku games. Still more fun than anything we had last year. Will play more later if I get around to it.
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emphatic
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Re: STGT'12 Week 1: Strikers 1999

Post by emphatic »

Why are the ShmupMAME inputs dropping sync when played back? :x Are there more than one build of ShmupMAME 2.2 out there?
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Matsunaga
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Re: STGT'12 Week 1: Strikers 1999

Post by Matsunaga »

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AmidstStorm
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Re: STGT'12 Week 1: Strikers 1999

Post by AmidstStorm »

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ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

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I am not good at medals.
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sikraiken
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Re: STGT'12 Week 1: Strikers 1999

Post by sikraiken »

emphatic wrote:Why are the ShmupMAME inputs dropping sync when played back? :x Are there more than one build of ShmupMAME 2.2 out there?
It's because of nvram. Over at MARP, they require you to not use nvram unless it's specified that you can for this reason. You might(?) be able to get it to play back if the nvram from right after recording is supplied along with the input file. Or it should work if the nvram is supplied from right before recording. nvram complicates inp playback.

I tried to play back jaimer's input file and couldn't.
Zyre
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Re: STGT'12 Week 1: Strikers 1999

Post by Zyre »

AmidstStorm wrote:can anyone tell me how the score values work for collecting the medals? Is it random values?
Nope. The direction that the medal is facing determines the value. 200 for if it is collected when it's 'back' is turned (the color of the medal is very dark and dim), 2000 when collected facing forward (the medal is brightest). Collecting 2000s in a row creates chains that grant bonus points.
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chum
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Re: STGT'12 Week 1: Strikers 1999

Post by chum »

chum - 780,200- 1-7 - X-36 - Shmupmame 2.2
Hattori Hanzo
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Re: STGT'12 Week 1: Strikers 1999

Post by Hattori Hanzo »

Hattori Hanzo - 304,000 - 1-4 - X36 - shmupmame 3.0b

I don't like this game. And this game doesn't like me.

Medals: AFAICT chaining just makes each chained medal, except the first, worth 200 points more. So breaking the chain is not such a big boo boo as it is in a Raiden game.
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AmidstStorm
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Re: STGT'12 Week 1: Strikers 1999

Post by AmidstStorm »

Zyre wrote:
AmidstStorm wrote:can anyone tell me how the score values work for collecting the medals? Is it random values?
Nope. The direction that the medal is facing determines the value. 200 for if it is collected when it's 'back' is turned (the color of the medal is very dark and dim), 2000 when collected facing forward (the medal is brightest). Collecting 2000s in a row creates chains that grant bonus points.
Thanks for the info. Appreciated
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Re: STGT'12 Week 1: Strikers 1999

Post by Sapz »

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Sapz - 200 - 1-4 - X-36 - Shmupmame 2.2

This game is pretty fun, but I don't really understand the scoring system yet.
Last edited by Sapz on Mon Jul 30, 2012 3:44 pm, edited 1 time in total.
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azinth
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Re: STGT'12 Week 1: Strikers 1999

Post by azinth »

Sapz wrote:SPZ - 200 - 1-4 - X-36 - Shmupmame 2.2

This game is pretty fun, but I don't really understand the scoring system yet.
use stealth you fucking casual
ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

What the fuck is this shit?

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Sigh.

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chum
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Re: STGT'12 Week 1: Strikers 1999

Post by chum »

ShadowWraith wrote:What the fuck is this shit?

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I had the same problem, but switching to Shmupmame did the trick.
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javel
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Re: STGT'12 Week 1: Strikers 1999

Post by javel »

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sikraiken
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Re: STGT'12 Week 1: Strikers 1999

Post by sikraiken »

"WIP:
- 0.136u1: PsikyoFan fixed MAME popup a message at the very last boss in Strikers 1945 III."
ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

I'm using shmupmame 3.0b.

e: Yeah I found that too sik. Guess I'm getting an official build. >_<
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sikraiken
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Re: STGT'12 Week 1: Strikers 1999

Post by sikraiken »

shmupmame 2.0b or whatever it's called is based on mamefx140 I think, so that should be fine. 3.0b is based off of 99.
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azinth
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Re: STGT'12 Week 1: Strikers 1999

Post by azinth »

Shmupmame 2.2 doesn't have the message.

It's a big annoyance but the boss is still doable with the message there. It's mostly tapstreaming after all.
ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

I'm bad at dodging if I can't see my ship. I don't have the taps memorised yet either. :<

Switching to 2.2b.

e: no custom buttons argh what is this
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Re: STGT'12 Week 1: Strikers 1999

Post by Bananamatic »

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Disgusting psikyo
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Re: STGT'12 Week 1: Strikers 1999

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azinth
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Re: STGT'12 Week 1: Strikers 1999

Post by azinth »

ShadowWraith wrote: Switching to 2.2b.

e: no custom buttons argh what is this
luckily they decided to be sensible and put built-in autofire in S99 :)
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Re: STGT'12 Week 1: Strikers 1999

Post by MX7 »

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Re: STGT'12 Week 1: Strikers 1999

Post by Kollision »

Sapz wrote:This game is pretty fun, but I don't really understand the scoring system yet.
you're mean
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Re: STGT'12 Week 1: Strikers 1999

Post by Gähnende Leere »

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ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

azinth wrote:
ShadowWraith wrote: Switching to 2.2b.

e: no custom buttons argh what is this
luckily they decided to be sensible and put built-in autofire in S99 :)
Autofire that autofires your charge shot too.. :D
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