STGT'12 Week 1: Strikers 1999

hwl
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Re: STGT'12 Week 1: Strikers 1999

Post by hwl »

hwl - 470,500 - 1-5 - X-36 - MAME

Most likely my final score. Psikyo sucks + input lag.
Last edited by hwl on Mon Jul 30, 2012 7:51 pm, edited 2 times in total.
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Battletoad
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Re: STGT'12 Week 1: Strikers 1999

Post by Battletoad »

Battletoad - 822,700 - 1-7 - X-36 - ShmupMAME
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Aru-san
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Re: STGT'12 Week 1: Strikers 1999

Post by Aru-san »

Aru-san - 476,900 - 1-5 - X-36 - ShmupMAME

Mmmm...cheeeeese....

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Jaimers
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Re: STGT'12 Week 1: Strikers 1999

Post by Jaimers »

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Jaimers - 1,541,800 - 2-4 - X-36 - Shmupmame 2.2

I'll try packaging the nvram with the inp next time. See if that works.
Hattori Hanzo
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Re: STGT'12 Week 1: Strikers 1999

Post by Hattori Hanzo »

Hattori Hanzo - 405,900 - 1-4 - X36 - shmupmame 3.0b

Those tech bonuses are starting to come...
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sikraiken
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Re: STGT'12 Week 1: Strikers 1999

Post by sikraiken »

Jaimers wrote:Image

Jaimers - 1,541,800 - 2-4 - X-36 - Shmupmame 2.2

I'll try packaging the nvram with the inp next time. See if that works.
http://shmups.system11.org/viewtopic.ph ... 57#p818457

The nvram right before probably should work fine. Might be easier to deal with if you use some sort of batch file to copy it for you.
ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

I don't like this game.

ShadowWraith - 1313300 - 2-3 - X-36 - MAME

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CRI
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Re: STGT'12 Week 1: Strikers 1999

Post by CRI »

CRI - 1,100,000 - 2-1 - X-36 - PCB
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RNGmaster
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Re: STGT'12 Week 1: Strikers 1999

Post by RNGmaster »

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Ignore the wonky initials - I was trying to enter RNG instead of AMI and forgot you can't backspace with B.

1-7 ran at about 89-92% speed until the boss and was really jittery. You may disregard this score but I'll have to cope with running shitty Wolfmame unless I can get a better PC within a week (not likely). Game ran fine otherwise - IDK what's up with that specific stage.

RNG - 906,500 - 1-8 - X-36 - Wolfmame 1.06
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FIL
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Re: STGT'12 Week 1: Strikers 1999

Post by FIL »

Try mame plus, it runs better for me than the current Wolfmame.
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RNGmaster
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Re: STGT'12 Week 1: Strikers 1999

Post by RNGmaster »

WM+ runs it much better but doesn't save the x-36 so I have to re-unlock it every playthrough. Is there a way around that?
Zerst
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Re: STGT'12 Week 1: Strikers 1999

Post by Zerst »

Not if you want to save replays. You can do nvram stuff to work around it, but you'd have to do the extra work to maintain the nvram file each time, and you'd need it for playback too'
Dimahoo is a fun game.
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Smraedis
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Re: STGT'12 Week 1: Strikers 1999

Post by Smraedis »

Smraedis - 490,800 - 1-5 - X-36 - MAME
I don't get along with the game, I feel like even if I put 500 hours into it, I still wouldn't be able to get to the second loop.
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ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

Done for tonight.

ShadowWraith - 1563600 - 2-5 - X-36 - MAME

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ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

Also, what decides what Space level boss you get? A couple times I've gotten the one that splits into two similar ships (seen in ASP's superplay, both loops), but most of the time I get one that looks nothing like it and has different attack patterns. ._.
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Thanuris
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Re: STGT'12 Week 1: Strikers 1999

Post by Thanuris »

Thanuris - 896.100 - 1-7 - X-36 - MAME

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died two times on the 1-6 boss and one on the 1-5 boss tier

And the answer to the above question: the side of the screen that you are on, the sides get GEOBITE and the middle gets the twin assholes
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azinth
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Re: STGT'12 Week 1: Strikers 1999

Post by azinth »

It's decided by your ship's horizontal position at the end of the stage. If you're in the center, you'll get the easier boss (grey satellite > twin flies). The sides will give you the harder one (white satellite > mosquito). You can tell which boss you triggered by looking at the cannon in the background.
ShadowWraith
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Re: STGT'12 Week 1: Strikers 1999

Post by ShadowWraith »

Ah, thanks! That should make that stage a lot easier. ^^
Hiki
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Re: STGT'12 Week 1: Strikers 1999

Post by Hiki »

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BrianC
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Re: STGT'12 Week 1: Strikers 1999

Post by BrianC »

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Eno
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Re: STGT'12 Week 1: Strikers 1999

Post by Eno »

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Eno - 436,100 - 1-4 - X-36 - MAME

This game is boring. I actually came to believe it's a prototype Ketsui build Cave released with Psikyo's name in it just to make them look bad. The only gratifying thing in it is doing X-36 bomb -> Technical bonus.
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Pjoxt
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Re: STGT'12 Week 1: Strikers 1999

Post by Pjoxt »

Pjoxt - 590,400 - 1-6 - AV-8 - MAME
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Focusing on just surviving for now, got technical bonus from the first 4 bosses with the help of bombs though.
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Kollision
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Re: STGT'12 Week 1: Strikers 1999

Post by Kollision »

Kollision - 364,900 - 1-4 - F/A-18 - ShmupMAME

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I don't know how to trigger the hidden jet
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ryu
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Re: STGT'12 Week 1: Strikers 1999

Post by ryu »

mar - 260,400 - 1-3 - X-36 - MAME
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javel
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Re: STGT'12 Week 1: Strikers 1999

Post by javel »

Javel - 935,700 - 1-8 - X-36 - MAME
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AmidstStorm
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Re: STGT'12 Week 1: Strikers 1999

Post by AmidstStorm »

Kollision wrote:Kollision - 364,900 - 1-4 - F/A-18 - ShmupMAME

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I don't know how to trigger the hidden jet
Press F2. Maintenance settings, enter 01999, press start to save.

Reset game using option.

Go to random ship select and press up. Done.
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mocliamtoh
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Re: STGT'12 Week 1: Strikers 1999

Post by mocliamtoh »

mocliamtoh - 243,800 - 1-3 - X-36 - ShmupMAME
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Re: STGT'12 Week 1: Strikers 1999

Post by I have no name »

I have no name - 254,400 - 1-3 - F-22 -shmupmame 2.2

All deaths were stupid. Shooting for 500,000 right now.
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Ruldra
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Re: STGT'12 Week 1: Strikers 1999

Post by Ruldra »

Kollision wrote:I don't know how to trigger the hidden jet
Press F2 to go to Test Mode, go to Maintenance Code and input 01999. Then at the ship select screen, go to the question mark and press up. That ship is far superior than the others, use it.

Played a few credits for kicks and reached 1-6 with 545,500 points. Pretty fun game but insanely hard.
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msm
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Re: STGT'12 Week 1: Strikers 1999

Post by msm »

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