STGT'11 Week 2: Daioh

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drunkninja24
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Re: STGT'11 Week 2: Daioh

Post by drunkninja24 »

drunkninja24 - 1,085,170 - 4 - MAME

Is it just me or does bullet speed just go nuts in Stage 4?
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trap15
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Re: STGT'11 Week 2: Daioh

Post by trap15 »

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Whoo, getting better :D
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szycag
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Re: STGT'11 Week 2: Daioh

Post by szycag »

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checkpoint ass random extend ass booty ass game
That is Galactic Dancing
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burgerkingdiamond
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Re: STGT'11 Week 2: Daioh

Post by burgerkingdiamond »

burgerkingdiamond - 1155470 - 4 - MAME

slowly improving. After many runs lasting only to the 2nd level I've learned to get over my usual shame at bombing. The game gives you so many anyway. Now I just let em rip.
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tinotormed
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Re: STGT'11 Week 2: Daioh

Post by tinotormed »

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http://twitpic.com/606ko2

Looks like I am getting in the hang of this game. :)
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Hobie-wan
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Re: STGT'11 Week 2: Daioh

Post by Hobie-wan »

Oh yeah, game that was refined into Shienryu/Gekioh. I thought it seemed familiar, just hadn't played it more than 5 minutes before. Amusingly my first game was one of the 281K, second game was the 730K, then the rest were all relatively crap again. :lol:

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dunpeal2064
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Re: STGT'11 Week 2: Daioh

Post by dunpeal2064 »

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dunpeal2064 - 740,280 - 3 - MAME

This game is pretty damn fun. Only had time for about 4 runs tonight and managed to get this far, so I hope to see improvement.
Hiki
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Re: STGT'11 Week 2: Daioh

Post by Hiki »

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hwl
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Re: STGT'11 Week 2: Daioh

Post by hwl »

hwl - 1,155,020 - 4 - MAME

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drunkninja24 wrote:Is it just me or does bullet speed just go nuts in Stage 4?
It's not just you. ;)
The game is quite easy in stages 1-3 just to kick your ass in stage 4, regardless how hard you tried to control rank.
Last edited by hwl on Wed Aug 03, 2011 10:06 am, edited 1 time in total.
Slackwood
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Re: STGT'11 Week 2: Daioh

Post by Slackwood »

Slackwood - 1,042,270- 4 - ShmupMAME

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dont know if its level 3 or 4.. sorry, can check but will post another score soon anyway. Is it a big deal?
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atsumu
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Re: STGT'11 Week 2: Daioh

Post by atsumu »

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Died on Stage 3 with 10 bombs in stock :(
Chaos Phoenixma
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Re: STGT'11 Week 2: Daioh

Post by Chaos Phoenixma »

I'm done. Screw this stupid game. I just can't stand playing it.

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dex
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Re: STGT'11 Week 2: Daioh

Post by dex »

Updated.

My thingamahjing now draws a half-baked 'statistical' image of the dispersion of scores, dynamically, of course.

Here's the one for week1:
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That is quite a gap.
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charlieton
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Re: STGT'11 Week 2: Daioh

Post by charlieton »

Super happy fun times!

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Matsunaga
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Re: STGT'11 Week 2: Daioh

Post by Matsunaga »

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ShadowWraith
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Re: STGT'11 Week 2: Daioh

Post by ShadowWraith »

So close to 5mil. :( This game is a lot of fun though. Stage 6 was a bitch until I realised that the S powerup made the ship move faster and didn't have a noticable effect on rank. I R SMRT! ._.

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:::Redsun:::
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Re: STGT'11 Week 2: Daioh

Post by :::Redsun::: »

Incredible as the difficulty increases with the phases
But one has to give the score improved

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Aguraki
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Re: STGT'11 Week 2: Daioh

Post by Aguraki »

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Battletoad
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Re: STGT'11 Week 2: Daioh

Post by Battletoad »

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Too little time, too slow progress...
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msm
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Re: STGT'11 Week 2: Daioh

Post by msm »

edit -

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Last edited by msm on Thu Aug 04, 2011 12:11 am, edited 1 time in total.
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CulDad78
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Re: STGT'11 Week 2: Daioh

Post by CulDad78 »

A modest improvement - I hope to do much better this weekend, but posting now just in case:

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Mimeslayer
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Re: STGT'11 Week 2: Daioh

Post by Mimeslayer »

Mimeslayer - 941,660 - 4 - shmupmame

I should have 1m by now wtf is wrong with me. :evil:
holydiver42
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Re: STGT'11 Week 2: Daioh

Post by holydiver42 »

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Zaarock
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Re: STGT'11 Week 2: Daioh

Post by Zaarock »

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Zaarock - 1,448,490 - 5 - MAME

So close to extends :( haven't played much yet so pretty happy with this. Sadly wont be able to play anymore after tomorrow, going to try and raise it to 2mil before that.
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Matsunaga
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Re: STGT'11 Week 2: Daioh

Post by Matsunaga »

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Emuser
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Re: STGT'11 Week 2: Daioh

Post by Emuser »

Getting pissed off trying to record an inp since shmupmame will freeze eventually in stage 5 for some reason. Anyways though here's a minor improvement from me.

Basically I got a 2up in this run, died partway through stage 5 and stage 6 once each, and when I got to the 7th boss I figured I'd "milk" the boss out of his two shoulders-->nearly kill him with lightning-->suicide in order to drop the rank a bit before looping since I had some spare lives. Unfortunately I kept screwing up against him and couldn't kill him before I ran out of lives. I also figured out that getting an extend actually raises the rank so by the time I noticed his bullets actually speeding up after my extends, I was already short on lives.

Needless to say though if you keep suiciding on him like I did its actually worth a BOATload of points, so it might be something to try if you're willing to spare a few lives before the loop, or if you're lazy to try the 2nd loop which is where I sit closer to. Sad part is that if I just calmed down I would've had 5.5 Mil going into the 2nd loop, but only two lives...not like it would matter though cause the "getting sniped in the ass by everything below you" phase begins and I'd probably be dead to a side/rear snipe or an unexpected closeup shot many times over.

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Chirpy13
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Re: STGT'11 Week 2: Daioh

Post by Chirpy13 »

.
Last edited by Chirpy13 on Thu Aug 30, 2012 12:57 am, edited 1 time in total.
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tinotormed
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Re: STGT'11 Week 2: Daioh

Post by tinotormed »

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...improved today. :mrgreen: I have a video ready as well.
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burgerkingdiamond
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Re: STGT'11 Week 2: Daioh

Post by burgerkingdiamond »

Nothing like the game freezing up for no fucking reason!!!!

I have to say the autofire turns this into a completely different game. I didn't try it at first because it didn't seem like it would make a difference since you can hold down fire by default. But autofire makes bosses go down WAY quicker. I actually think it's probably not fair to allow, but I'm assuming that the top scorer's are using it, so I have to try* to compete.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Emuser
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Re: STGT'11 Week 2: Daioh

Post by Emuser »

burgerkingdiamond wrote:Nothing like the game freezing up for no fucking reason!!!!

I have to say the autofire turns this into a completely different game. I didn't try it at first because it didn't seem like it would make a difference since you can hold down fire by default. But autofire makes bosses go down WAY quicker. I actually think it's probably not fair to allow, but I'm assuming that the top scorer's are using it, so I have to try* to compete.
I 2nd that freezing notion. All I want to do is record a decent inp but it always freezes for me after I blow up the 1up carrier for some reason(shmupmame v2.2).

And I actually had no idea autofire did anything extra since the game already has it's own autofire going on, I figured no amount of mashing, inhumanly possible or not, would allow you to point blank things any faster. I'm gonna try it out tomorrow and see if anything happens cause I'd enjoy getting rid of a pesky boss part just that tad bit quicker...
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