STGT'11 Week 1: Gokujyou Parodius

User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Sasupoika »

Image

SAS - 567,700 - 4 - Little blue dudes on paperplane (semi-automatic) - MAME

Infinite Flamingoes GOOO!
By the way, do we need to state automatic/semi-automatic/manual styles? Because it seems that on automatic when ship is hit it bursts into 4 bells. No checkpoints whatsoever.
Last edited by Sasupoika on Mon Jul 25, 2011 11:42 am, edited 1 time in total.
ImageImage
User avatar
dsheinem
Posts: 125
Joined: Mon Aug 02, 2010 4:15 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by dsheinem »

Aliquantic wrote: Savestates also seem to be very problematic.
We aren't allowed to use savestates, right?
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Chaos Phoenixma »

We can use savestates to practice, just not in the submitted runs.
User avatar
tinotormed
Posts: 1069
Joined: Mon May 24, 2010 10:08 pm
Location: Philippines
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by tinotormed »

Sasupoika wrote:...Little blue dudes on paperplane (character used)
That used to be Koitsu
Image
YT|2nd YT|1ccs|
Good, bad, I'm the guy with the keyboard! Note:Please PM me if you need scores to be updated!
User avatar
Plasmo
Posts: 3503
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Plasmo »

Let's get rid of a decade long misspelling and instead of Gokujyou, we say Gokujou from now on.

It's that awesome.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by captpain »

Plasmo wrote:Let's get rid of a decade long misspelling and instead of Gokujyou, we say Gokujou from now on.

It's that awesome.
Is it only spelled like that in MAME, or did the error come from a port or something?
dex
Posts: 465
Joined: Sun Jul 27, 2008 6:20 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by dex »

Thanks a lot, Icarus.

I am not accepting Fantastic Journey scores. It can be a chore to find the roms for gokuparo, but there seem to be profound difference. Saturn is acceptable.

And yes, no team name in the submission. Which also lets free agents submit scores before I get a chance to assign them to teams, which should be later today.
User avatar
Despatche
Posts: 4196
Joined: Thu Dec 02, 2010 11:05 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Despatche »

Gokujou used to be the parent. There's this widespread habit of adding Y's where they don't seem to belong; see also "akumajyo" etc (related: "oh" versus "ou").

I don't see where all the emulation issues are coming from; this is a very simple game to run now. Use 0.99 and keep in mind that this is on konamigx. Don't use Fantastic Journey.

Someone should explain the modes. As it is, I'm just going to use Manual.
Last edited by Despatche on Mon Jul 25, 2011 1:23 pm, edited 1 time in total.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
emphatic
Posts: 7922
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by emphatic »

dex wrote:Saturn is acceptable.
What about PSX?
Image | My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Naglfar
Posts: 44
Joined: Sat Jul 02, 2011 4:39 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Naglfar »

captpain wrote:
Plasmo wrote:Let's get rid of a decade long misspelling and instead of Gokujyou, we say Gokujou from now on.

It's that awesome.
Is it only spelled like that in MAME, or did the error come from a port or something?
It's a romanisation thing. It's not like jyo is wrong, but the y is superfluous and looks stupid.

And like Despatche said, the letter h for an extended syllable, which also looks stupid and can even be confusing at times.
User avatar
dsheinem
Posts: 125
Joined: Mon Aug 02, 2010 4:15 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by dsheinem »

emphatic wrote:
dex wrote:Saturn is acceptable.
What about PSX?
read the OP
User avatar
Aguraki
Posts: 526
Joined: Wed May 26, 2010 3:52 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Aguraki »

the bios goes in the rom folder right?
edit:nm working now,somehow didn't have the right rom.
Last edited by Aguraki on Mon Jul 25, 2011 1:56 pm, edited 1 time in total.
User avatar
emphatic
Posts: 7922
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by emphatic »

dsheinem wrote:read the OP
Thank you very much.
Image | My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
dex
Posts: 465
Joined: Sun Jul 27, 2008 6:20 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by dex »

Emphatic: Yes.

Aguraki: Yes.

Free agents assigned to teams, check the registrations thread to see where you might have ended up.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Battletoad »

Battletoad - 429,000 - 3 - Michael - MAME
User avatar
sirmax
Posts: 137
Joined: Tue Apr 20, 2010 9:05 am
Location: Germany

Re: STGT'11 Week 1: Gokujyou Parodius

Post by sirmax »

sirmax - 365,900 - 3 - Koitsu - Mame

Image
User avatar
CRI
Posts: 586
Joined: Mon Jun 19, 2006 8:51 am
Location: Austria / Vienna

Re: STGT'11 Week 1: Gokujyou Parodius

Post by CRI »

played a few credits at the train ride to work and back home.

CRI - 688,300 - 4 - Koitsu (semi-automatic) - PSP
User avatar
ED-057
Posts: 1560
Joined: Fri Jan 28, 2005 7:21 am
Location: USH

Re: STGT'11 Week 1: Gokujyou Parodius

Post by ED-057 »

for anyone who is having emulation issues, the game works fine for me using mameplus 106 even on my 1.2Ghz laptop, so give that one a shot

http://www.hyakushiki.net/junk/mamep106.7z
Iori Branford
Posts: 328
Joined: Sat Apr 15, 2006 5:47 am
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Iori Branford »

Iori Branford - 217400 - 1-4 - Twinbee - PSX2PSP

Yagawa wishes he had the balls to troll like the *dius guys.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Bananamatic »

Bananamatic - 461,100 - 3 - Koitsu - MAME

This game takes everything I hate about shmups, makes it worse and flips it 90°
User avatar
Masa
Posts: 41
Joined: Tue Aug 17, 2010 12:56 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Masa »

Masa - 276000 - 3 - Vic Viper - Mame
I don't get it. *sigh*
User avatar
saucykobold
Posts: 755
Joined: Sat Feb 07, 2009 7:07 pm
Location: A lucrative checkpoint
Contact:

Re: STGT'11 Week 1: Gokujyou Parodius

Post by saucykobold »

Despatche wrote:Someone should explain the modes. As it is, I'm just going to use Manual.
This should be mostly correct; let me know if something's off.

Auto uses one button (shot + missile). You automatically power up and can't activate the currently highlighted power if the game doesn't think it's a good choice (e.g., you can't get five speed ups or use Koitsu's K-Laser). After dying, you revive on the spot and get a few bells. No roulette items.

Semiauto adds a power up button. While you power up automatically, you also have the option of activating the currently highlighted power. Checkpoints yes, roulette items no.

Manual has three buttons (shot, missile, powerup). This is the only mode with a dedicated missile button. Since missile activates a blue or red bell power, you have to pick Manual if you want to save these indefinitely. You have full command over upgrade selection and order but there's a danger of accidentally scrolling from ? to Speed Up. Checkpoints and roulette items.

I know that Auto has gentler rank in Sexy Parodius, but I'm not sure if this is true in Goku.

Most players should probably go with Auto. Manual is worth looking into if you plan to beat several stages without dying (stored red bells can help you survive problematic areas at max rank) or checkpoint milk the Special Stage :P
Image
User avatar
Despatche
Posts: 4196
Joined: Thu Dec 02, 2010 11:05 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Despatche »

Despatche - 303,700 - 3 - Koitsu - MAME

wolfmame 0.99, autofire used, manual mode

must learn stage 1
Rage Pro, Rage Fury, Rage MAXX!
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Chaos Phoenixma »

Bananamatic wrote:
This game takes everything I hate about shmups, makes it worse and flips it 90°

The only thing I can say is terrible about the game is that chaining system. Outside of that, what's even wrong with it? But I'm not familiar with the stages past stage 4 yet. I'm going to train during the first part of the week then submit scores closer to the end though. At least stage 3 is easy, that's a surprise for a Moai stage.
User avatar
sikraiken
Posts: 1137
Joined: Tue Jan 25, 2005 11:08 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by sikraiken »

Chaos Phoenixma wrote:
Bananamatic wrote:
This game takes everything I hate about shmups, makes it worse and flips it 90°

The only thing I can say is terrible about the game is that chaining system.
This bell chaining is pretty straightforward. Just grab them.
User avatar
Masa
Posts: 41
Joined: Tue Aug 17, 2010 12:56 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Masa »

Masa - 423300 - 3 - Koitsu - Mame
I don't get it. *sigh*
User avatar
DaLar
Posts: 28
Joined: Thu Aug 05, 2010 6:54 pm

Re: STGT'11 Week 1: Gokujyou Parodius

Post by DaLar »

DaLar - 327,000 - 3 - Koitsu - MAME
Image
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Deca »

I'm assuming we're allowed to use different zoom options on PSP? I hope?
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
KBZ
Posts: 1256
Joined: Sat Mar 26, 2005 4:47 am

Re: STGT'11 Week 1: Gokujyou Parodius

Post by KBZ »

Kingbuzzo - 369,600 - 3 - Koitsu - MAME

Image


This game is turning into my new guilty pleasure.... don't tell anyone
=/
User avatar
Psikyo_Ball
Posts: 128
Joined: Thu Nov 18, 2010 2:35 pm
Location: Buenos aires

Re: STGT'11 Week 1: Gokujyou Parodius

Post by Psikyo_Ball »

Image

First score for me...

Psikyo_ball- 421,100 - 4 - Koitsu - MAME
Image
Post Reply