STGT'11 Week 1: Gokujyou Parodius

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Voxbox
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Voxbox »

Voxbox - 511,600 - 3 - Michael - MAME

question: should the moai stage add to your stage count?
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Geist
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Geist »

MAT - 564,100 - 3 (BOSS) - Michael - MAME

Super Likeeee! :D
cheers
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Herr Schatten
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Herr Schatten »

Herr Schatten - 301,700 - 3 - Koitsu - MAME
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1up
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by 1up »

1up - 99,600 - 2 - Vic Viper - MAME
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Tigershark
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Tigershark »

Tigershark - 129,700 - 2 - Michael - Mame

First few goes. I can do a lot better than that but so little time. I'm posting for the Team!
j4rgon
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by j4rgon »

j4rgon - 216,000 - 3 - Mambo - MAME

horrible run, lost 2 lives on the first level but managed to stretch the last one lol
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Moniker
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Moniker »

Moniker - 349,300 - 3 - Koitsu - MAME
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by j4rgon »

j4rgon - 315,800 - 3 - Mambo - MAME

starting to understand how to get more points off the bells. probably my last run for the day.
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1up
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by 1up »

somehow I just HAVE to die 1-2 times at the first boss :|

1up - 295,900 - 3 - Koitsu - MAME

I think it was level 3? I beat the mermaid and went on to a giant battle ship. kinda like the one in R-Type stage 3. Died, ofcourse, but was moved on to candy land with giant gems and destructable walls? is that level 3 or 4?
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CulDad78
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by CulDad78 »

1up wrote:somehow I just HAVE to die 1-2 times at the first boss :|

1up - 295,900 - 3 - Koitsu - MAME

I think it was level 3? I beat the mermaid and went on to a giant battle ship. kinda like the one in R-Type stage 3. Died, ofcourse, but was moved on to candy land with giant gems and destructable walls? is that level 3 or 4?
Yeah, it is hard to tell what level you are actually on - can't tell if these are bosses or mini-bosses.
I got to the stage w/fire walls and some joker face with a springy neck. Got to him all pimped out and w/all my lives - dude ended me over and over again in about 10 seconds. What's his fuckin' problem? But yeah, what level is that? 4th i'm guessing. Haven't mastered the bells in regard to colors / points, but slowly getting higher scores.

Culdad78 - 133,700 - 4? - Koitsu - SATURN

EDIT: New Hi -
Culdad78 - 198,300 - 4 - Koitsu - Saturn
Last edited by CulDad78 on Tue Jul 26, 2011 1:56 am, edited 1 time in total.
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omgdmp
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by omgdmp »

omgdmp - 401,200 - 3 - Koitsu - MAME
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Voxbox
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Voxbox »

The Moai ship stage appears randomly. Don't know if you can miss it completely during a run or not.
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Matsunaga
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Matsunaga »

Matsunaga - 424,200 - 4 - Koitsu - PSP
“What did I had done!”
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Herr Schatten »

Herr Schatten - 390,200 - 3 - Michael - MAME
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by moozooh »

moozooh - 411,500 - 3 - Koitsu - MAME

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You know what? This game is actually rather fun, definitely an improvement over Xexexexex or Twinbee Yahhoo.
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Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Battletoad »

About the secret Moai Battleship stage

Battletoad - 554,400 - 4 - Koitsu - MAME
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Tigershark »

Tigershark - 236,200 - 3 - Michael - Mame
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Matsunaga
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Matsunaga »

Matsunaga - 469,200 - 4 - Koitsu - PSP
“What did I had done!”
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Icarus
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Icarus »

Don't mind me, just joining in for this week. First score of the week.

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Icarus - 902,900 - 6 - Koitsu - PSP [Pic: http://twitpic.com/5vuvp8]

Started speedzone with no powerups, died a few times, got through it fully powered, then screwed up the following stage getting greedy. :/
Just getting some quick practice in, changing to WolfMAME later this week. Aiming to beat my personal best at least, or get through Special Stage.
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hiptanaka
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by hiptanaka »

Hi,

I just registered because I'm considering joining the tournament, just for fun. I'm no expert player by any means. I've liked shmups since my childhood (Life Force, etc), but I've only played them occasionally, and just recently got into Cave shmups (I love Deathsmiles).

But enough introduction, my question is: Is the PSX version acceptable if played with an emulator, or does it have to be the real hardware?
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rcantor77
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by rcantor77 »

Thats enough Penguins and Bells for one day...

rcantor77 - 279,800 - 2 - Koitsu - Saturn
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rcantor77
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by rcantor77 »

hiptanaka wrote:
But enough introduction, my question is: Is the PSX version acceptable if played with an emulator, or does it have to be the real hardware?
Read post 1.. it has been updated.
dex wrote: Settings
-default settings (PSP users set options to "original")
-PS and Saturn versions also allowed
-Autofire allowed (no limit)
-One credit!
-No old scores!
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atsumu
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by atsumu »

atsumu - 381,500 - 2 - Koitsu - MAME
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by ColonelFatso »

ColonelFatso - 486,600 - 3 - Koitsu - MAME

In true Gradius fashion, about 475k of that was on the first life
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by hiptanaka »

rcantor77 wrote:
hiptanaka wrote:
But enough introduction, my question is: Is the PSX version acceptable if played with an emulator, or does it have to be the real hardware?
Read post 1.. it has been updated.
Oh, yeah. But I meant on an emulator rather than a real Playstation, but I guess that's a yes.

Anyway, I just remembered there was a registration period, so I guess I can't join now. I might follow along anyway just to see what I can get.
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Noxid
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Noxid »

Noxid- 366,000 - 3 - Michael - MAME

I have exceeded my daily allotment of colour playing this game. I need to go play some brown washed-out cover-based shooters to recover.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by saucykobold »

In the [url=http://shmups.system11.org/viewtopic.php?f=1&t=37306]registration thread[/url], dex wrote:Lastly, as said, I will accept late registrations, since someone might have been away on holiday and just returned or somesuch, but for obvious reasons registrations will simply not be accepted after the first week finishes.
Looks like you still have time. Free Agents Two seems to be the only team with an available space.

Arcade scores that are done in MAME are fine, so I don't see why emulated PSX scores should be treated differently.
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atsumu
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by atsumu »

atsumu - 546,000 - 3 - Koitsu - MAME

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I guess getting hit by a balloon could kill you. I should stop getting too greedy.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by ED-057 »

ED-057 - 650,500 - 4 - Michael - MAME

Having to put up with checkpoints for the priviledge of being able to have two speed-ups is lame, although I'm not sure how much difference it makes since I seem to lose the rest of my lives pretty quick either way.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Adebis »

Adebis - 494,600 - 3 - Mambo - MAME

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