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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 1:02 am 


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Joined: 16 Aug 2008
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Location: Gävleborg, Sweden
ZOM wrote:
...so I wonder what enemy/projectile/object gives just 10 points?

Asteroids do, and sometimes white orbs give 50 points.

CIT wrote:
Here's the replay:

Real smooth use of Burst placement! I've played so much missions with Origin lately that I've almost stopped using Burst at all. I'm stealing your methods of getting quick multiplier in zone A and C ;)

And after watching the replay I must throw out my theory that Beam Counters only work when the boss is low on health. What is it you go after?

*Edit:
After over an hour of testing, I must agree with some of the theories Icarus posted two weeks ago.


First. I'm now sure there's no fixed Beam Counter bonus, but instead there's actually a Beam Counter multiplier, which turns that ordinary destruction bonus of 100k into 400k (that's x4 folks).
I came to this conclusion after Beam Countering Iron Fossil quite late, and as it stopped it's beam and started to turn around, my beam (still golden) wreacked havoc on it's scales, and my score jumped higher than what's possible according to my calculations. I've done this multiple times, so I'm sure.

Second. The Beam Counter (the golden beam) is activated by grazing the enemy beam. To far away and you get the ordinary blue beam, and to close and you get hit (I'm not sure if that always excludes the counter from happening though).

This changes almost all of my boss strategies, as you're not supposed to dismantle them before Beam Countering them, but with the actual Beam Counter. Suddenly the infinite dolphins that shoot beams during the Great Thing fight makes sense.


*Edit 2:
My new highscore on Mission 1-1


Image

And that's just with x1 multiplier. Earlier I thought Iron Fossil max was 9mil (580k x16) but now I see that it's at least 14mil.


Last edited by Voxbox on Mon Jan 18, 2010 1:27 pm, edited 1 time in total.

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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 12:13 pm 


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Voxbox wrote:
Asteroids do

Mystery solved.

Also, I can confirm that there's far more than 9mil to get in zone A; my 41mil run was a crap run(lost shield lots of times & just burst-countered two bosses *after* dismantling them) and I got most of the points in zone A and E.
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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 1:42 pm 


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Location: Gävleborg, Sweden
Yeah, my calculations were 9mil for the boss only (now at least 14mil). The zone in itself is another 3milion at least (CIT got 3,2mil).


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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 3:56 pm 


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Just throwing in a Burst Mode score:

Burst Mode
ZOM - 46,954,400 - Next - ABCEH (ALL)

There's just too many ways to cancel bullets in this mode...
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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 9:04 pm 


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Location: Malmö, Sweden
Nice score ZOM and great writeup Vox! Regarding the white bonuses my theory about the number of enemies on screen can be scrapped , but I guess you already know that. Any of you have a theory? Could it be the where the bonus is positioned in it's circle movement?

I have a hard time finding time to play these days. School is going into overdrive combined with work 6 days a week for the next couple of weeks. I try to find time to play a few credits every day though :)
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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 18, 2010 9:35 pm 


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I'm not 100% sure but it looks like the silver orbs work like in G Darius: the amount of points you get depends not only on the orb's position, but also from which direction you pick them up. I mostly get a high amount of points by picking the orb from below when it's at 7 o' clock... coincidence?
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 Post subject: Re: Darius Burst
PostPosted: Wed Jan 20, 2010 6:05 pm 


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Joined: 30 Jun 2005
Posts: 4402
Location: Berlin, Germany
Arcade Mode:
CIT - 68,393,800 - Next - ABCEH

http://www.triggerzone.de/graphics/user ... t68mil.JPG

I milked the hell out of Iron Fossil (18.5 million after Zone A) and Mud Wheel, and managed to burst counter all the other bosses, although I did not have good multipliers for Mirage Castle and Hungry Gluttons.

Might be time to move on to anothe route soon, it's nearly impossible to get up to x16 in zone H.

Voxbox wrote:
And after watching the replay I must throw out my theory that Beam Counters only work when the boss is low on health. What is it you go after?


In my experience, it's all a matter of timing. Basically, you want to activate your burst right when you're in the "aura" of the enemy's burst. The "aura" is the part of the burst that does not directly damage you; when the enemy first releases a burst it is preceded by a brief (maybe 2-3 frame) flash of light in the path of the burst beam. Activate the burst here and you will directly counter. However you can also move into the path of the burst and activate the counter right when you are in the light at the edge of the enemy burst. I recommend this method, as it leaves some room for correction; in most cases you have time for about two retries if you get the timing wrong. This method will not work on Great Things dolphins, here you will have to counter directly. When countering directly, watch for 2-3 rings of light forming around the enemy's burst cannon as clues to when he will fire.

As for milking the bosses, I have also found that the best approach is to weaken the parts just so much that they can then be taken out with the burst counter. This makes Mud Wheel a pretty difficult boss, as his scales rapid-fire at you.

Mirage Castle is still a bit of a mystery to me; I have yet to figure out what causes him to go into his second form. I am very aggressive about dismantling his parts, but if I'm too successful he just skips a cycle and gets rid of the remaining parts before I can destroy them. Theoretically it should be possible to destroy his armor completely. Also, I find him incredibly hard to burst counter, as his burst is very short, so you really got to nail it on your first go.


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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 21, 2010 6:35 am 


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Great stuff CIT, you own the scoreboards!
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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 21, 2010 8:10 am 


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That was an arcade mode score, not Burst mode. Can you fix the tables? ;)


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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 21, 2010 8:38 am 


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Ooops, I'm sure I read Burst mode :o
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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 21, 2010 11:37 pm 


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Forgot to post my crappy Burst mode score:

Dragonforce - 33,779,200 - Next - ABCEH (ALL)

Need to find to learn how to burst counter.
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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 22, 2010 12:10 am 


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Here's the replay of my last score in case anybody is curious.

http://www.megaupload.com/?d=JOWF8UO5


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 Post subject: Re: Darius Burst
PostPosted: Sat Jan 23, 2010 7:52 am 



Joined: 01 Nov 2008
Posts: 184
hi! ,just got my hand on Burst mode today
(this game's soundtrack is hot damn)

Burst mode
A.H.W. 32712900/next/ABCEH (all)


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 Post subject: Re: Darius Burst
PostPosted: Sat Jan 23, 2010 10:20 am 


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Welcome sir! May I please ask you to follow the proper format, makes my life a little bit easier :)
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 Post subject: Re: Darius Burst
PostPosted: Sat Jan 23, 2010 2:57 pm 


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BTW, my last score was an ALL as well, maybe you can add that, thanks. :)


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 Post subject: Re: Darius Burst
PostPosted: Sat Jan 23, 2010 4:28 pm 


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Done :) I checked your replay btw, it helped me a lot with some scoring issues. Expect result soon 8)
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 Post subject: Re: Darius Burst
PostPosted: Sun Jan 24, 2010 4:47 am 



Joined: 01 Nov 2008
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Dragoforce wrote:
Welcome sir! May I please ask you to follow the proper format, makes my life a little bit easier :)


ah ,sorry about that ,i should read the format before :(


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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 25, 2010 3:00 pm 


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Location: New Mexico
Great game!


ARCADE MODE
twalden - 34,657,650 - Next - ABCEH (ALL)

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 Post subject: Re: Darius Burst
PostPosted: Mon Jan 25, 2010 3:45 pm 


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A warm welcome to you sir!
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 Post subject: Re: Darius Burst
PostPosted: Tue Jan 26, 2010 12:24 am 


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And a small improvement from yours truly:

Burst mode
Dragoforce - 39,929,100 - Next - ABCEH (ALL)
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 Post subject: Re: Darius Burst
PostPosted: Wed Jan 27, 2010 9:47 pm 


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Arcade mode
Dragoforce - 46,715,200 - Next - ABCEH (ALL)
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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 28, 2010 12:47 am 


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Location: Gävleborg, Sweden
I'm on to you!

Arcade Mode:
Voxbox - 45,453,700 - Next - ABCEH (ALL)

:wink:


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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 28, 2010 9:11 pm 


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Crap!!
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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 28, 2010 10:58 pm 


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:x


(Just you wait)
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 Post subject: Re: Darius Burst
PostPosted: Thu Jan 28, 2010 11:02 pm 


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Sweden>Switzerland 8)
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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 29, 2010 2:24 am 


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Joined: 16 Aug 2008
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Location: Gävleborg, Sweden
Arcade Mode:
Voxbox - 47,019,800 - Next - ABCEH (ALL)

:mrgreen:


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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 29, 2010 3:37 am 


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I'm guessing boss milking is required to get over 40 million in arcade mode as well as the beam counter like G-Darius. I can get up to 16x pretty fast on each stage, but that's not boosting my score much higher than it was. I fail at the beam counter every time. Must be missing something.


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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 29, 2010 8:37 am 



Joined: 27 Dec 2009
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Burst mode counter stop (I think): http://www.nicovideo.jp/watch/sm9391405


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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 29, 2010 8:49 am 


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Yeah, it's a counter stop, but apparently there's a bug that prevents any number to be added to the score that would make it higher than 99999999.

So if you have 98000000 and get 5000000 from a boss kil, it simply won't add that to your score.


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 Post subject: Re: Darius Burst
PostPosted: Fri Jan 29, 2010 12:41 pm 


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Well, that was bound to happen sooner or later.

Updated!
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