Deathsmiles

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KAI
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Re: Deathsmiles

Post by KAI »

MAME Table, why?

You said you will be spiting them only if there were a lot of MAME entries.
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spadgy
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Re: Deathsmiles

Post by spadgy »

Updated... ESPECIALLY with DrInfy's score! So sorry I left that out for so long!
KAI wrote:MAME Table, why?

You said you will be spiting them only if there were a lot of MAME entries.
Hmmm. That decision feels like a long time ago!

Seriously, though, it was because it was decided that speed issues in the MAME version game made MAME runs relatively incompatible with the overall balance of the scoreboard. In other words, PCB and Xbox 360 scores are comparable within a single scoreboard. MAME scores are not comparable in that same scoreboard, because the MAME version is a little too different.
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Gus
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Re: Deathsmiles

Post by Gus »

If you're concerned about a level playing field then I think you should also split the main board into character specific ones. It doesn't make much sense to have them all in 1 board when someone like Casper clearly can't score as well as Rosa.
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Aliquantic
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Re: Deathsmiles

Post by Aliquantic »

Gus wrote:If you're concerned about a level playing field then I think you should also split the main board into character specific ones. It doesn't make much sense to have them all in 1 board when someone like Casper clearly can't score as well as Rosa.
That is indeed very true, though to be fair it's more of an issue if you want to play more than one character and have both scores up. The list isn't very long so it's not that difficult to just look at people using the same character as you do, and no score is anywhere near the theoretical maximums, so it's more ease of use that's a concern.

(You could even split into EX and non-EX for vanilla DS if you wanted to mirror Arcadia and have mostly empty leaderboards... I believe Arcadia only separated those since the EX stage was originally an unlock on the PCB)
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Re: Deathsmiles

Post by spadgy »

I'll be honest; part of the reason the board isn't split many ways is because I inherited the old version of this high score board as one long list, with some gaps in the info meaning I'd have to PM everyone on it to split it fairly. Additioanlly I've not found a final way of splitting it in a way that everybody agrees on. All the while the list has got longer and made the task more troublesome.

With a bit of effort I could make it like the Deathsmiles II board I also maintain.
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Re: Deathsmiles

Post by iconoclast »

iconoclast - 332,796,968 - ALL - Follett - 360
Pic: http://i.imgur.com/CViKPl.jpg

I screwed up lots of stuff during the first 6 stages, but I think I did pretty well on the final stage since I managed to finish with 4 lives. Pretty happy with this run for now.
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Re: Deathsmiles

Post by VixyNyan »

VixyNyan - 95,352,255 - ALL-CLEAR - Follett - 360
Video: http://www.youtube.com/watch?v=2x246unuGBk
I know, it's old, but I hope to improve it whenever I can. Focused on survival rather than scoring. ^^;

VixyNyan - 3,994,509,978 - ALL-CLEAR - Follett - MBL 1.1 360
This is my run against Bloody Jitterbug, I will upload video someday. Focused on survival rather than scoring.

Might not be much difference, but I played on JP 360.
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DrInfy
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Re: Deathsmiles

Post by DrInfy »

Yay, finally beat the Casper on EU boards (with 220 something M) that has been haunting me for a while.
So I'd guess it's worth it to post an update to my score.

Edit (updated the score):
Dr Infy - 281,349,443 - ALL - Casper - 360 (the xbox360 mode on xbox360)
I think I'm starting to reach some decent scores. :)

Edit2:
Dr Infy - 298,560,818 - ALL - Casper - 360 (the xbox360 mode on xbox360)
Damnit, so close to 300, but decided to fail epicly on the last red golems (or ogres or whatever)... :<
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Last edited by DrInfy on Sat Jun 23, 2012 10:09 am, edited 3 times in total.
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DrInfy
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Re: Deathsmiles

Post by DrInfy »

Concerning the leaderboard, I do not think it is a good idea to split the score boards. To be perfectly fair, the vanilla leaderboard should be splitted for character, EX on/off and PCB/arcade/360 which would be a total overkill and result in a shitload of empty tables (or ones with 1-2 names).
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powersoul
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Re: Deathsmiles

Post by powersoul »

Actually I would think to just leave it as it is now. There were, and still are, concerns over slowdowns and other miniscule issues that sound sensitive over scores. I do understand the major differences between 360 and Arcade (or PCB) modes, but those are officially acknowledged in the community.

On a bright side, once I get a donated pad from a relative, I might try going for another high score again. The controller has given me really miserable days on this game on every single mode.
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Re: Deathsmiles

Post by Gus »

I guess I should clarify that I never said the board should be split based on 360/PCB or Canyon/no canyon. I just think it would be a good idea to split the main board up into character boards both in the interest of fairness and to encourage more play for the lesser used characters. If it's simply a matter that you're unsure how to do it or don't feel like going through the topic looking for alternate character scores I say just do it like Necro split the Futari BL boards. Just split the scores that are already on the board and if someone cares enough to get their alternate character score listed let them point that out for you.
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DrInfy
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Re: Deathsmiles

Post by DrInfy »

Gus wrote:I guess I should clarify that I never said the board should be split based on 360/PCB or Canyon/no canyon. I just think it would be a good idea to split the main board up into character boards both in the interest of fairness and to encourage more play for the lesser used characters. If it's simply a matter that you're unsure how to do it or don't feel like going through the topic looking for alternate character scores I say just do it like Necro split the Futari BL boards. Just split the scores that are already on the board and if someone cares enough to get their alternate character score listed let them point that out for you.
Yeah, you didn't, I was just pointing out that too much splitting is too much, no matter how you look at it. I'll agree that character based splitting works quite alright in Futari 1.5 as the game is popular enough for that. I don't think it works very well in espgaluda 2 though for example http://shmups.system11.org/viewtopic.php?f=2&t=6270. I'd rather have an unfair board than an empty one. Whether DS is popular enough to warrant character based list, I can't say. I wouldn't mind more competition for the top Casper spot, but it would also be kinda sad to be alone on my own board.
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wit
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Re: Deathsmiles

Post by wit »

wit - 281,225,998 - ALL - Windia - 360 (360)

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Need to practice with death mode next :roll:
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Re: Deathsmiles

Post by Tyjet »

If all else fails, highlight the person in color who has the highest score for that character in the overall score table. It really doesn't make a difference as long as you acknowledge certain characters are going to be more beneficial in scoring and the version that person is playing. There are so many characters and modes in this game, it's difficult to keep up. You'll probably end up with 70 tables (if my math is correct) in the end if spadgy does decide be picky and split up the boards with PCB, 360, and mame versions.
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DrInfy
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Re: Deathsmiles

Post by DrInfy »

I don't think the "Code" tag allows coloring, might be wrong though.

Anyways made it to the "entered the Ice Palace with 100k" - club in MBL.
EU leaderboard is pretty disappointing. :< I'm 7th with that score and have played mbl for like 5 hours total.

Dr Infy - 1,740,177,329 - 4-1 EX (ice palace) - Casper - MBL (360)

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Re: Deathsmiles

Post by spadgy »

Great work all. Updated.

I think, having taken in what you guys have suggested, it's worth the formatting staying the same for now. And, alas, you can't do coloring in 'code' boxes, as far as I know.
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Aliquantic
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Re: Deathsmiles

Post by Aliquantic »

Very curious about your Casper play in Vanilla DS, DrInfy... do you have tips? I've been meaning to try it of late, but I can't figure out a couple things, mainly how to make her power-up mode last longer (I thought it involved slowly tapping on the shot button, but it doesn't seem to work for me). On replays it's possible to have it last a LOT longer than for me or other characters, but I can't reproduce that.

I assume there's no easy way out of Death Mode 3 with her? It's definitely doable but a little tight and full of wild flying around the way I like it :P
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Re: Deathsmiles

Post by DrInfy »

Aliquantic wrote:Very curious about your Casper play in Vanilla DS, DrInfy... do you have tips? I've been meaning to try it of late, but I can't figure out a couple things, mainly how to make her power-up mode last longer (I thought it involved slowly tapping on the shot button, but it doesn't seem to work for me). On replays it's possible to have it last a LOT longer than for me or other characters, but I can't reproduce that.

I assume there's no easy way out of Death Mode 3 with her? It's definitely doable but a little tight and full of wild flying around the way I like it :P
The power-up mode lasts longer the less you are shooting, meaning if you didn't press the fire button at all, the mode would last the maximum possible time. So to optimize the power-up duration you'll have to shoot as little as possible, which is achieved by firing off those circular saws somewhere and directing them to do as much damage as possible, without shooting (or shooting as little as possible) during this time. Understanding how the circular saw things fly and move about is a big thing for scoring with Casper.

My basic skills are somewhat lacking for any of the death modes to be quite honest and death mode 3 doesn't really seem all that doable to me, especially using the xbox360 mode with less slowdown. Whether it's harder for Casper I really can't say as I haven't played the other characters enough.
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Aliquantic
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Re: Deathsmiles

Post by Aliquantic »

Oh, you use the lingering shot effect... thank you very much :) At least her lockshot is easy to use and very fast, but god those saws... 300m with her and no Death Mode/EX is pretty impressive!

I've done a 1-miss on the Castle at Death Mode 3 with her after a couple tries, but it's definitely a lot less controlled than with Windia and Follett. The EX stage feels a little easier with her too, though I still wouldn't want to go for the full no-miss/no power-up route.
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Re: Deathsmiles

Post by powersoul »

I had a go with Casper on vanilla with death mode level 3. I found it easier to blindly fly across the screen than to play it carefully. Speed is abysmal when I hold it down for the lag, and her option operates inversely compared to window and follet. Tap shots are too fast, but I somehow avoid getting hit while in a lethal hail of suicide bullets. I really respect people who can control master Casper well though.
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DrInfy
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Re: Deathsmiles

Post by DrInfy »

Aliquantic wrote: 300m with her and no Death Mode/EX is pretty impressive!

I've done a 1-miss on the Castle at Death Mode 3 with her after a couple tries, but it's definitely a lot less controlled than with Windia and Follett. The EX stage feels a little easier with her too, though I still wouldn't want to go for the full no-miss/no power-up route.
Hey, I haven't broken 300m just yet! No-miss/no power-up for death mode 3 is easier in a way as you can use the slow laser mode freely without it ruining your timings. The obvious problem however is that you can't make even the slightest mistake. It seems to me that the only way to do that is to memorize a complete route and follow it like a robot, which is something I can't do and I'm not sure I even want to. I still intend to complete my death mode 1 run which I started practicing after that 298m game some day though. I just had a mental breakdown while trying too much and been taking a break.
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friedrich
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Re: Deathsmiles

Post by friedrich »

friedrich - 92,433,320 - ALL - Rosa - 360
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spadgy
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Re: Deathsmiles

Post by spadgy »

Updated, and image in OP fixed. And good work friedrich!
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valium
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Re: Deathsmiles

Post by valium »

valium - 103,037,502 - 4-2 - Rosa - 360

my first score on this forum :)
ehhm its on the pal leaderboards, place 100, xblive name is "ch bronson x"
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SuperSoaker360
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Re: Deathsmiles

Post by SuperSoaker360 »

May as well post up one of my older scores because Halloween.

Deathsmiles Mega Black Label Version 1.1
SuperSoaker360 - 73,685,458,462 - 5-2 EX (Ice Palace, Canyon) - Sakura

I did this score last February. I usually like to accompany my score with some picture proof but I'm too lazy to take a picture. It should be on the NA leaderboards anyway. To be honest, I'm just aiming for a Lv. 3, both EX stages 1cc. I might look more into scoring in this game sometime though.
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Re: Deathsmiles

Post by KyoKusagani1999 »

Version 1.1 (Xbox 360 NSTC-U)
KYO(CustomaryCargo4) - 3208085739 - 4-2 EX BOSS - Windia
http://oi47.tinypic.com/35aos9y.jpg

Curse My camera, the resolution is far too big to embed...
But it's all true, I've uploaded this score onto the Top Ten in the North American Leaderboards!
If you have DEATHSMILES NA, you can download the replay from XBOX LIVE.

I'm Still a hatching in the presence of those Mighty Twin Wyrms... Two problems too many with some HADOUKEN spamming...
This is, of course, before I realized that you can use the lock shot to add to your counter during a boss fight...
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shmuppyLove
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Re: Deathsmiles

Post by shmuppyLove »

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So close to the 2nd extend!

shmuppyLove - 41,662,550 - 4-1 - Windia - MAME
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DocHauser
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Re: Deathsmiles

Post by DocHauser »

Just got the 1CC, wasn't really playing for score, but I might as well post this for now...

DocHauser - 62,996,933 - ALL - Rosa - MAME
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KyoKusagani1999
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Re: Deathsmiles

Post by KyoKusagani1999 »

Deathsmiles 1.1 (NA Xbox 360)
KYO (CustomaryCargo4) - 3,332,750,612 - Windia - 4-2 BOSS EX
http://oi46.tinypic.com/np2vsh.jpg (too large to embed)

A 10 Million Improvement! Holding the multiplier longer really makes a huge difference,
so I'm gonna play it safe and use my bombs from here on... Too bad I pressed
Y by accident IN SUCH AN IDIOTIC PLACE! Seriously, a bomb RIGHT BEFORE THE FINAL BOSS
with no bullets being fired? *Facepalm*
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spadgy
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Re: Deathsmiles

Post by spadgy »

Updated! Sorry it took a while, and great to see so many new players!
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