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PostPosted: Tue May 26, 2009 5:11 pm 



Joined: 25 Mar 2008
Posts: 11
normal game, normal rank :
spectral - 5,391,180 - all clear


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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Wed Oct 14, 2009 11:02 pm 


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Joined: 27 May 2008
Posts: 103
Location: Irvine, CA
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Fogelmir - 7,436,310 - All - Normal
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Thu Oct 15, 2009 9:45 pm 


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Joined: 04 Feb 2005
Posts: 1537
Location: Northern California
The revival of this thread makes me want to retrieve my cart and put up a few scores for Wild and Tricky, if only to be a "calibration" player.
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Fri Oct 16, 2009 4:22 am 


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Joined: 08 Dec 2005
Posts: 18368
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
You can calibrate my game any time. :mrgreen:

(I should put in a score shortly.)


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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Mon Sep 27, 2010 3:21 am 


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Joined: 24 May 2010
Posts: 1050
Location: Philippines
Wow, this mode is really hard!

Short Game:

Tricky Difficulty:
1,606,040 - All - tinotormed

With a replay to top it all off:
http://www.youtube.com/watch?v=O3jv86chThg
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Mon Sep 27, 2010 4:06 pm 


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Joined: 26 Jan 2005
Posts: 3418
Location: In a storm
The game gets infinitively easier once you've discovered the LASER.

Hold button and win game.
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Mon Sep 27, 2010 11:49 pm 


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Joined: 24 May 2010
Posts: 1050
Location: Philippines
Yeah, but I think multiple shot is also better because you can destroy blocks out of it. The laser works fine, but I prefer multiple shot because things really happen on Tricky difficulty. Anyway Plasmo, would you mind taking place for this thread because everyone thinks this thread is dead.
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Tue Sep 28, 2010 8:37 am 


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Joined: 01 Apr 2009
Posts: 1463
Location: England
tinotormed wrote:
Yeah, but I think multiple shot is also better because you can destroy blocks out of it. The laser works fine, but I prefer multiple shot because things really happen on Tricky difficulty. Anyway Plasmo, would you mind taking place for this thread because everyone thinks this thread is dead.


If Plasmo doesn't want to do it why don't you take it over yourself :)


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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Tue Sep 28, 2010 11:28 pm 


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Joined: 24 May 2010
Posts: 1050
Location: Philippines
Nahhhh, I am not here to mess around. Let's just wait until this guy comes around at any time.
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Wed Sep 29, 2010 1:56 am 


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Joined: 28 Jan 2005
Posts: 1506
Location: USH
Plasmo wrote:
infinitively easier

To be easier, or not to be easier: that is the infinitive.


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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Thu Sep 30, 2010 4:15 am 


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Joined: 24 May 2010
Posts: 1050
Location: Philippines
Standard Game, Normal Difficulty:
6,947,280 - ALL - tinotormed

This game is awesome for the SNES!
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Wed Oct 27, 2010 7:33 pm 


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Joined: 30 Mar 2005
Posts: 3777
There has to be a way for an admin to turn ownership of this thread over to someone. I'm not really a regular shmups member anymore and only get online so often so...
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 Post subject: Re: Super Aleste/Space Megaforce
PostPosted: Thu Oct 28, 2010 12:28 am 


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Joined: 24 May 2010
Posts: 1050
Location: Philippines
New thread is right here!
viewtopic.php?f=2&t=33739
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