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PostPosted: Mon Mar 26, 2007 11:44 pm 


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:shock: I couldn't imagine not playing with switching shot functions. You really have to take that into account to win big in the game - especially when using the 7 weapon options that you can lock in place to form a defense array.

EDIT - got the other modes added and cleaned up the format for easier reading.
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PostPosted: Tue Mar 27, 2007 1:08 am 


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circuitface wrote:
EDIT - got the other modes added and cleaned up the format for easier reading.

Cool. :) Quick note: I think you missed Coop's 7.2 mil normal score.
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Glossary / Discussion / The Bizaar / Vasara HS


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PostPosted: Tue Mar 27, 2007 1:11 am 


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I did miss that :shock:

Go, Coop!
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PostPosted: Tue Mar 27, 2007 4:08 am 


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Don't know if anyone else tried this or not but I was looking for a spot to rack up points by repeatedly dying and restarting at a checkpoint. It turns out that you can do it indefinitely by collecting the 1up (Randar?) each time.


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PostPosted: Tue Mar 27, 2007 4:51 am 


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ED-057 wrote:
Don't know if anyone else tried this or not but I was looking for a spot to rack up points by repeatedly dying and restarting at a checkpoint. It turns out that you can do it indefinitely by collecting the 1up (Randar?) each time.

That sucks... :?
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PostPosted: Wed Mar 28, 2007 1:13 am 


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Location: Outskirts of B.F.E.
-Normal game-

6,596,210 - All - The Coop (Hard)
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PostPosted: Wed Mar 28, 2007 2:35 am 


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ED-057 wrote:
Don't know if anyone else tried this or not but I was looking for a spot to rack up points by repeatedly dying and restarting at a checkpoint. It turns out that you can do it indefinitely by collecting the 1up (Randar?) each time.

Hmm, do those things reappear? That is kind of a bummer...oh well, guess we'll hafta go on an "honor system" or something, heh heh.
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Glossary / Discussion / The Bizaar / Vasara HS


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PostPosted: Thu Mar 29, 2007 8:09 am 


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BulletMagnet wrote:
Hmm, do those things reappear? That is kind of a bummer...oh well, guess we'll hafta go on an "honor system" or something, heh heh.

Yeah we can do that. "No Check Point Abuse."

my scores updated
ED-057 - 1,711,160 - All - normal (short game)
ED-057 - 1,641,450 - All - hard (short game)
ED-057 - 6,300,970 - All - hyper (normal game)


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PostPosted: Thu Mar 29, 2007 1:13 pm 


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Updated - let me know if i missed anybody ^__^
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PostPosted: Thu Mar 29, 2007 7:43 pm 


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Location: Outskirts of B.F.E.
-Short Game-

The Coop - 1,735,120 - All (Normal)
The Coop - 1,526,560 - All (Hard)
The Coop - 1,238,960 - All (Hyper)

Edit:

-Short Game-

The Coop - 1,701,400 - All (Hard)
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PostPosted: Sat Mar 31, 2007 1:48 am 


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Updated ^__^
Coop regains his position!
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PostPosted: Sat Mar 31, 2007 1:55 am 


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ED-057 - 1,570,000 - All - hyper (short game)
ED-057 - 7,052,480 - All - normal (normal game)


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PostPosted: Sat Mar 31, 2007 2:03 am 


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but Ed's on his tail :)
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PostPosted: Sat Mar 31, 2007 1:18 pm 


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Hard:
6,733,960 - all clear - PlasmaBlooD
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PostPosted: Sat Mar 31, 2007 11:45 pm 


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Location: Outskirts of B.F.E.
-Short Game-

The Coop - 1,791,700 - All (Normal)
The Coop - 1,606,980 - All (Hyper)


-Standard Game-

The Coop - 7,089,740 - All (Hard)
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PostPosted: Sun Apr 01, 2007 12:20 am 


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Coop refuses defeat!
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PostPosted: Tue Apr 03, 2007 8:23 am 


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normal game, hard rank
7,010,430 - all clear - ED-057

grrr... if I had taken a few less hits in area 8 I might have taken first :) for a day or so :)

oh well here are some fun facts:
In area 1 you can build up a full stock (12) of bombs.
Every bomb after 12 gives you 10K points.
In areas 3 and 9 you can use a bomb to take out some otherwise indestructible doodads in the background and get 3 more bombs.
I use power shot for almost the whole game. MDS for area 4.


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PostPosted: Mon Sep 03, 2007 2:22 pm 


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regular game

normal game

6'848'340 - all clear - PlasmaBlooD

update

regular game

normal game

7'061'470 - all clear - PlasmaBlooD
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PostPosted: Fri Mar 21, 2008 10:47 pm 


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Regular game

Normal game

6.057.200 -all clear- (1cc)

Lost a life at the penultimate stage 12 boss, grumble. I suppose the 1 million difference between the top players here is due to never wasting a single bomb?

By the way, I used 4 99% of the time.

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PostPosted: Sat Mar 22, 2008 1:15 am 


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My strategy was just to destroy everything. Like all the rocks, blocks, spinning triangular prisms, random space trash, the fire-stuff left behind by the enemies on area 4, etc. Sometimes using a bomb will get more points than not using it.


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PostPosted: Sat Mar 22, 2008 1:17 am 


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ED-057 wrote:
My strategy was just to destroy everything. Like all the rocks, blocks, spinning triangular prisms, random space trash, the fire-stuff left behind by the enemies on area 4, etc. Sometimes using a bomb will get more points than not using it.


Yeah. I regret not using them until stage 8 (to escape those dreadful debris), especially since I get to the 12 max around stage 1... What a waste.
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PostPosted: Fri Apr 11, 2008 8:57 pm 



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Edit: In Short stage 4 and Standard stage 1, there's one of those little blue Compile alien guys about half-way through the level. When you pick it up, it powers up your weapon and gives you an extra life. You can pick it up all you want; it's still there if you die and restart the level or continue at the Standard checkpoint. It's an infinite milking opportunity.

Unless you can only pick it up a certain amount of times, the only thing I can think of to remedy this is by having a high score entry requirement that states you must put the amount of lives you earned/had throughout the game, and put how many lives you had when you finally finished. Of course, if someone 1LCs it that should be pretty self-explanatory.

I get the feeling you all know this (at least Coop, anyway), seeing as it's not that hard to notice.
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PostPosted: Thu Jun 19, 2008 5:03 pm 



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The Lander (that's its name) trick was already pointed out earlier.
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PostPosted: Wed Jul 16, 2008 11:41 pm 



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Yeah, I now see the "no checkpoint abuse" notice in the first post. Also, I think this board is dead.
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PostPosted: Thu Jul 31, 2008 12:59 am 


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Short / Normal
gs68 - 1,611,460 - ALL

My one worry about the game is that you can infinitely milk points on several of the bosses.


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PostPosted: Thu Jul 31, 2008 4:16 pm 


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Sorry, i'll update it soon. Was actually playing again the other day. Fell to sleep playing it actually, had good dreams. ^.^
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PostPosted: Sun Nov 30, 2008 8:21 pm 


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Just got this in the mail yesterday. Fun game.


Short / Normal
MR_Soren - 1,272,140 - All
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PostPosted: Wed Dec 03, 2008 2:50 pm 


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MR_Soren wrote:
Short / Normal
MR_Soren - 1,272,140 - All



New Scores: (edited)

Short / Normal
MR_Soren - 1,777,030 - All

Short / Hard
MR_Soren - 1,656,370 - All

Short / Hyper
MR_Soren - 1,097,690 - All

Regular / Normal
MR_Soren - 6,373,760 - All


A few notes about Short Game:

It appears that you get 50,000 per ship and 10,000 per bomb at the end, so fewer deaths can make a big impact on your score. If I don't die, I typically finish with 8 lives which is worth a 400,000 bonus. There is also a stage clear bonus of 50,000 for Stage 4.


I wonder if I can get those last 14,670 points to reach first on Short / Normal? :)
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Last edited by MR_Soren on Thu May 28, 2009 1:39 pm, edited 1 time in total.

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PostPosted: Fri Jan 23, 2009 1:13 am 


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Earth to Circuitface, do you copy? PM and email doesn't seem to work so does anyone else want to take this over?

Regular(Standard) Game [Normal difficulty]
6,358,890 - all clear - Limbrooke
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PostPosted: Sun Feb 08, 2009 3:09 pm 


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Sorry guys, i just don't get on enough anymore. I'll update it but if anyone else can take over that'd be fine.

[edit] - There we go, updated and image-fixed. Let me know if i messed anything up :arrow: :arrow: :arrow: shkapow shkapow shkapow
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