Tip: Stick with the machinegun. The weapon itself the the bomb are far stronger and more useful than laser.AmidstStorm wrote:some improvement. Since using autofire it's opened up a whole new world with the laser.
Varth
Re: Varth
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AmidstStorm
- Posts: 134
- Joined: Wed Jan 13, 2010 5:53 pm
- Location: UK
Re: Varth
3,443,500 - AmidstStorm - Stage 21 - Fixed - MAME (World ROM)
Re: Varth
6,523,100 - Kollision - ALL - FIXED - PS2
Brutal game I lost count of how many times I lost it close to the end.
1CC was with two lives in stock.
Re: Varth
Congrats!Kollision wrote:6,523,100 - Kollision - ALL - FIXED - PS2
Brutal game I lost count of how many times I lost it close to the end.
1CC was with two lives in stock.
Re: Varth
Starting with the oldest.Nifty wrote:-Go back and improve old scores I'm really not happy with anymore
3,481,300 - Nifty - 18 - Smart - MAME (US)
It feels different playing this game now that I don't freak out when there are more than 10 bullets on the screen, and yet, I'm still not very good at it. Those snipers
Live to fly, fly to live, it's all very orthodox
Re: Varth
This game really needs a SuperPlay. I wanna see how 15m+ is possible. Most I've done is maybe around a 5m 1-ALL at the arcades but that was without really playing for score. My scrubby 3.68m score is still visible on MARP lol
http://replay.marpirc.net/r/varthr1
In any case, does anyone know of a full system/mechanics/secrets listing for this game? Like I know if you rotate the stick your bomb meter fills quicker. How about that invisible, undestroyable item that appears on the desert stage? What is that?
http://replay.marpirc.net/r/varthr1
In any case, does anyone know of a full system/mechanics/secrets listing for this game? Like I know if you rotate the stick your bomb meter fills quicker. How about that invisible, undestroyable item that appears on the desert stage? What is that?
Re: Varth
Is the game running at a higher speed than 10% this time?
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Varth
I not remember well, I played it years ago, however in this game you have:ilitirit wrote:This game really needs a SuperPlay. I wanna see how 15m+ is possible. Most I've done is maybe around a 5m 1-ALL at the arcades but that was without really playing for score. My scrubby 3.68m score is still visible on MARP lol
http://replay.marpirc.net/r/varthr1
In any case, does anyone know of a full system/mechanics/secrets listing for this game? Like I know if you rotate the stick your bomb meter fills quicker. How about that invisible, undestroyable item that appears on the desert stage? What is that?
- Ryu x 3 (if you shoot on him other bonus appear in the screen and sometimes 1up appear);
- Armor x 3 (is a shield, you are invincible for 1 attack)
- missile base (bonus invisible, 2.000 pts for each) there are at least 111 in all games.
- car 10.000 pts.
Re: Varth
As CHI finally contacted me via every communication method know to man about this (even one of those things Mick Dundee spins around in Crocodile Dundee), I thought I'd sort this.
As CHI says the new thread is here. And now this thread is getting locked.
As CHI says the new thread is here. And now this thread is getting locked.