Icarus wrote:Everything else meaning... what? Shot? This is weaponry we're talking about, not powerups.
How much of a differentiation is there between something that wants you to keep something at a lower power which makes it less useful, and something that doesn't want you to use it at all? Not exactly the same thing, granted, but I'd still consider it "limiting" certain weapons...then, of course, you've got something like Souky, which more or less demands that score players in particular stick almost exclusively to the web weapon and never shoot OR bomb for most of the game.
BulletMagnet wrote:Yes, but at least you can use your bombs for that survival purpose in most Raizing, and incur little penalty to your score. Use a bomb in most Cave and you stand to lose all manner of juicy bonuses.
As I said, maybe not "as bad" as much of Cave's stuff if you want to nitpick, but still plenty mean...check two replies down, or Acid King's latest reply above.
Mushi does penalise you for bomb usage though. Your parent counter decreases rapidly during the bomb usage. Happens in both Mushi and Mushi Futari.
Gah, forgot about that, for some stupid reason...maybe it was the lack of a "bombs remaining" bonus that threw me off.
Read it. The comment had nothing to do with "ruining a game" at all, but is rather a comment about Batrider's scoring systems.
When read "in a vacuum," no, but consider the statement it's being made in response to:
This game is pretty frustrating in that if you lose your medal chain in a level with lots of medals, you might as well restart.
If nothing else, you certainly didn't deny what was said there, and followed it up with a more specific breakdown of how badly your score gets knocked down if you do the aforementioned. And now here I'm seeing seemingly contradictory comments about how (comparatively) forgiving Raizing's games are...I hope you can see how it strikes me as questionable off the cuff.
You were pretty quick to latch on to my original comparision between the way I play Cave and Raizing, and took it completely out of context.
If I took it out of context I apologize, but it honestly did strike me as puzzling, since no group of shmups is more well-known for requiring players to limit the use of certain weapons than Raizing's is, and seeing Cave criticized for punishing bomb use, in purely score-repated ways with little to do with survival, caught my attention...
Sorry BM, but it has to be said. Congrats. You've become the forum's numero uno anti-Raizing troll. -_-;;
Oh come on, that's just silly. Or have you already forgotten about that sizable chunk of the Garegga ST I volunteered to help with, among other things? I've got nothing against Raizing's games or those who play them, and methinks you know that, but when I see an equivalent (or think I do) of the infamous "visible bullets are ugly" fiasco, I see no reason to not say anything, in the same manner as yourself and others have no qualms, and rightfully so, about reacting to "rank suxxorz" type comments. All things considered methinks I try to keep my speech on any topic, this sort included, pretty civil around here, you of all people should know I've had more than enough enough of flame wars on this sort of thing.
As for your actual comment, I'll use one of your comparisons: when played for score, Raizing is merciless, but fair about it. Cave is just merciless.
You'll have to further elaborate on that one, methinks...I still see both as having at least a roughly equivalent ability to make score players in particular bash their heads against walls, just via different methods. If you prefer one over the other I've got no problem with that, but implying that one is unquestionably superior to the other is another matter.