Shmups that are ahead of their time
Shmups that are ahead of their time
Have you played an older shump that just amazed you at how well done it is for the time it came out? The original Zanac (all versions) is very amazing IMO. It has a ranking system, 8 upgradable secondary weapons, an upgradable main weapon, tons of bells and whistles, and excellent gameplay. What older shmups have you played that you feel are ahead of their time?
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BulletMagnet
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In a sense I thought that BioMetal was ahead of its time, just in the sense of how manic the bugger was...no shmup I can think of off the top of my head from that time period had quite so many bullets onscreen as that thing did. As for the game itself...well, that's a different story, but for that aspect of it alone I'd mention it.
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captain ahar
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MUSHA was and is impossibly great. personally i have not been playing it since release (only known about it since 1999), but even when surrounded by my saturn, ps2, and so on, my genesis is still plugged in for this (and others). that canyon level by the way, anyone know how many paralax layers are in that?
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Shatterhand
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I'd say Recca on NES. I am not sure what year was that game released... 91, 92? But I think it shows a little of what the shmup genre would become later.
I also think that Starblazer, an MSX shmup from 1982 (Which is reviewed here in this site by me... or at least it was in the older site) was in a way ahead of its time.
I also think that Starblazer, an MSX shmup from 1982 (Which is reviewed here in this site by me... or at least it was in the older site) was in a way ahead of its time.
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professor ganson
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professor ganson
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Strychnine
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Pardon. But does not the phrase "ahead of its time" usually connote that the item in question is typically not well received, but then later appreciated?
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And the boiling red blood shed in fierce gaming
Those who give up halfway through
Their battered bodies will never forget!
Segata Sanshiro, Segata Sanshiro! Sega Saturn... shiro!
Very first Parodius came out for MSX in 1988. More info.professor ganson wrote:When did the first Parodius come out? All I ever see available for purchase are Parodius games on later systems.
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professor ganson
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OK, well in that case Fantasy Zone was the earliest cutesy shooter I can think of, as it came out in '86.
Thanks for the link: that's a very cool page devoted to Parodius!
Thanks for the link: that's a very cool page devoted to Parodius!
Last edited by professor ganson on Mon Mar 07, 2005 9:11 pm, edited 1 time in total.
Usually it does when applied to cultural phenomina like music, or to people (a director, composer, etc...) But since videogames are so technology-dependent I think it can also apply to a game that pushed the technology envelope to such an extend that its competitors did not catch up for some time. Xexex might be a good example, with graphical special effects that were very advanced for its day. I think a parallel can be seen here to the phrase as applied to a thinker such as a mathematician, scientist, or philosopher. He is "ahead of his time" if his thinking uses principles that were not accepted into the mainstream until significantly later.Pardon. But does not the phrase "ahead of its time" usually connote that the item in question is typically not well received, but then later appreciated?
However, next-generation graphics don't really go unappreciated in their time. Next-gen gameplay mechanics might. Imagine if in the late 80's someone played a primitive version of Dodonpachi. Might they not look at the huge clouds of slow bullets and dislike the idea? The players just wouldn't have been ready for it at that time I think. So, it's interesting how the phrase applies to a game like Batsugun, which pretty much started the manic shmup trend.
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Some people will almost certainly disagree - I'm going to nominate Tempest, for being the first shmup with truly manic gameplay (and the first colour vector game), and -potentially- the first appearance of a smart bomb.
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Nope, both Tempest and Defender actually came out around the same time. KLOV lists both games as coming out in 1980.Andi wrote:I think Defender had a smart bomb way eariler.bloodflowers wrote:Some people will almost certainly disagree - I'm going to nominate Tempest, for being the first shmup with truly manic gameplay (and the first colour vector game), and -potentially- the first appearance of a smart bomb.
You might be right there - I'd forgotten about the bomb in that (not that I could ever reach the button in time in the arcade anyway). Both are 1980, I don't know which was the first.Andi wrote:I think Defender had a smart bomb way eariler.bloodflowers wrote:Some people will almost certainly disagree - I'm going to nominate Tempest, for being the first shmup with truly manic gameplay (and the first colour vector game), and -potentially- the first appearance of a smart bomb.
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freddiebamboo
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Didn't Grindstormer/V5 come out before Batsugun? I think Compile kind of invented the maniac, or at least inspired it IMO. They had some of the first games with a special mode where bullets come out when you shoot at enemies. Didn't Gun Nac do this?freddiebamboo wrote:Batsugun was the first true manic wasn't it?
Started the modern shooters if it was. Not sure if it was appreciated in its time though.
Good man, when I saw this topic I knew it would have to be Biometal.BulletMagnet wrote:In a sense I thought that BioMetal was ahead of its time, just in the sense of how manic the bugger was...no shmup I can think of off the top of my head from that time period had quite so many bullets onscreen as that thing did. As for the game itself...well, that's a different story, but for that aspect of it alone I'd mention it.
VERY good graphics for its time too.
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BulletMagnet
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...and absolutely awful music in any era.Kiel wrote:VERY good graphics for its time too.
I guess that depends on how you define "really tiny," but I know Batsugun's "special version" had a pretty small one...that was when, 1993? Not sure what before that might qualify...Frogacuda wrote:What was the first shmup to have the really tiny hit box?
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stoneroses
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I picked up Axelay just a few years ago and was blown away at the playability and overall polish of this Konami title. The heavy use of Mode 7 gives it that 3D punch that helps it age so well.
I wish that I could have played it when it first came out as the true nature of its signifigance would have been realized even better. I would love to see a modern-day remake.
I wish that I could have played it when it first came out as the true nature of its signifigance would have been realized even better. I would love to see a modern-day remake.
Armalyte för the C64 did get a bad review on shmups.com, but I am on of the ones who really liked it. And thinking back, I think is was quite before its time: There was instant respawn which I had never before seen in a shmup from that time, and quite an amazing arsenal of shots, including sideways and backways. And on top of that an interesting super weapon system including batteries that stored super weapon energy, and chargers that made the energy charge faster. There was 3 superweapons to choose from, and you could change them in-game.
And most of all: it was no 1-life-system. meaning you actually kept your power-ups when you died. Which I hadn't seen before either.
I can't be sure though, maybe all these idead came from games I don't kno about. Armalyte was released 1988.
And most of all: it was no 1-life-system. meaning you actually kept your power-ups when you died. Which I hadn't seen before either.
I can't be sure though, maybe all these idead came from games I don't kno about. Armalyte was released 1988.
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