The Cave fund
The Cave fund
Imagine you were a multi-millionaire. In US currency, let's say. And just so you happened to also be a Cave fan. I mean, you might say that multi-millionaires are old, short, fat, bald people that would never play a manic shooter, but what if you were a relatively young person--late 20's let's say--who had just inherited your late father's fortune?
I know at least two people like that, and one who is on his way to such a future.
So you have 156 million in the bank and never need to work for the rest of your life.
But you love shmups, you are a great fan of Cave's work, and you one day hear news that the company might be going out of the shooting game business. They would be focusing on mahjong and medal games instead. No more 2D shooters from them--that's it, the end of an era. Nothing else to see here folks.
Would you consider donating 1 or 2 million of your money to them to keep making them? I mean, what is 1 or 2 million out of 156?
You might even be able to convince a friend of yours, who is similarly wealthy and who has caught the Cave bug from you, to donate another million or so.
Hell, if you did that, you would possibly even be able to influence the kinds of games that get made (within reason of course, because a great artist is no one's bitch). Guwange 2? (after acquiring the licence from Atlus, or whoever holds it). Ketsui 2?
Would you do it?
(I have a reason for asking this, which will be revealed later. So please take the time to answer.)
I know at least two people like that, and one who is on his way to such a future.
So you have 156 million in the bank and never need to work for the rest of your life.
But you love shmups, you are a great fan of Cave's work, and you one day hear news that the company might be going out of the shooting game business. They would be focusing on mahjong and medal games instead. No more 2D shooters from them--that's it, the end of an era. Nothing else to see here folks.
Would you consider donating 1 or 2 million of your money to them to keep making them? I mean, what is 1 or 2 million out of 156?
You might even be able to convince a friend of yours, who is similarly wealthy and who has caught the Cave bug from you, to donate another million or so.
Hell, if you did that, you would possibly even be able to influence the kinds of games that get made (within reason of course, because a great artist is no one's bitch). Guwange 2? (after acquiring the licence from Atlus, or whoever holds it). Ketsui 2?
Would you do it?
(I have a reason for asking this, which will be revealed later. So please take the time to answer.)
I'd love to have enough 'spare' money to spend on 'projects.' And supporting cave would be at the top of the list. I'd love to sponsor either a new game or a port to one of the consoles by paying for all development costs and then get my name at the top of the credits. Unfortunately I am stuck in a society where you have to have money to make money and whilst I do OK, I am never going to be a millionaire (unless inflation goes crazy bad).
Only your games would suck compared to theirs. It takes talent and experience built over decades to be as good as they are, and even if you had the first you would most definitely lack the second.
The "long run" comment is valid though. I am thinking up a response to that.
(My preliminary response is that the "long run" is not everything. In the long run everything ends, no matter how good.
In the meantime, even one new Cave game is one more Cave game we would not otherwise have had.)
The "long run" comment is valid though. I am thinking up a response to that.
(My preliminary response is that the "long run" is not everything. In the long run everything ends, no matter how good.
In the meantime, even one new Cave game is one more Cave game we would not otherwise have had.)
The first two or three years maybe, but then...icycalm wrote: Only your games would suck compared to theirs.
Really depends on the people you get into the projects. But you have to admit, it would be fun, wouldn't it?
True. If I were Cave I wouldn't accept the donation, that is more what I ment. If they can't make the genre profitible, releasing one more game will only delay their new pursuit for gold (mahjong and medal games).icycalm wrote: ...is that the "long run" is not everything...
It would be fun... if you prefer developing games to playing them (and I can see you do from your signature.)mice wrote:The first two or three years maybe, but then...icycalm wrote: Only your games would suck compared to theirs.
Really depends on the people you get into the projects. But you have to admit, it would be fun, wouldn't it?
But, seriously, no one can touch these guys. Look at Skonec. They've been making manic shooters for several years now, and they are certainly improving, but they are nowhere near Cave. The only way to top Cave would be to hire their shmup people to work for you.
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
My dream was to open up a publishing firm that publish games on the three major gaming systems. The publishing firm will specialize in ninch gaming (shmups, some RPGS, weird games, emulation efforts, etc.), and also I would try to get the rights to publish a couple of shmups here in the US (Border Down, Under Defeat). The company would be similar to Working Designs, but it'll be different for one it'll be a bigger company, two we'll release more games per year than Working Designs, three no gameplay changes will be made. When my company is trying to translate a RPG, of course we'll hire the best translators around, good voice actors, etc.
The name of my new company, well I actally want to call it Tengen since the old Tengen just petty much port arcade games onto different hardware (but of course we don't want to try to break copyright laws again with Tengen Tetris ). The New Tengen will continue to do the same thing, but also publish other type of games as well.
I can dream whatever I want.
The name of my new company, well I actally want to call it Tengen since the old Tengen just petty much port arcade games onto different hardware (but of course we don't want to try to break copyright laws again with Tengen Tetris ). The New Tengen will continue to do the same thing, but also publish other type of games as well.
I can dream whatever I want.
-
Middlemoor
- Posts: 247
- Joined: Tue Jun 06, 2006 9:45 am
- Contact:
-
cigsthecat
- Posts: 929
- Joined: Wed Jan 26, 2005 12:35 am
- Location: Burbank, CA
-
PsikyoPshumpPshooterP
- Posts: 1036
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: I shit on Danmaku Dreamer's head
If i had that kind of money i would do two things
1. Bring back Diehard Gamefan (with Wolfie and hopefully E.Storm ) but have it as a retro focused magazine.
2. Stop that Castlevania movie. Somehow. Probably with a hired gun.
But i voted yes, because i like that idea. Be nice to have some old Toaplan properties get updates as well.
1. Bring back Diehard Gamefan (with Wolfie and hopefully E.Storm ) but have it as a retro focused magazine.
2. Stop that Castlevania movie. Somehow. Probably with a hired gun.
But i voted yes, because i like that idea. Be nice to have some old Toaplan properties get updates as well.
Godzilla was an inside job
If you expect me to somehow save the 2D shump genre from extinction with nothing more than a lazy thread in a niche forum, then yes, the ending to this thread will be disappointing to you.Twiddle wrote:I bet the ending to this thread will be disappointing
Besides, most anyone should be able to deduce my intent--and hence the ending to this thread--by reading the title.
LMAOcircuitface wrote:2. Stop that Castlevania movie. Somehow. Probably with a hired gun.
basically i've read my fair share of funny hypothetical threadsicycalm wrote:If you expect me to somehow save the 2D shump genre from extinction with nothing more than a lazy thread in a niche forum, then yes, the ending to this thread will be disappointing to you.Twiddle wrote:I bet the ending to this thread will be disappointing
Besides, most anyone should be able to deduce my intent--and hence the ending to this thread--by reading the title.
but man holy shit D
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
CAVE is awesome, but they arn't the be all end all. Skilled Artists and Programmers are plenty (and CAVE hires freelance artists anyway). You just need a good idea and have the puzzle fit together. That is what IKD does well...but it is silly to forget others, like the guys at PSYIKO, Yagawa, or the man I would put my money on, Hiroshi Iuchi.
Good. Bad. I'm the guy with the gun.
COWBOY-RJJ
COWBOY-RJJ
If I had the kind of cash where I could blow a few million by hiring a game company to make me my own game, I think my morals would have to step in and make sure that money goes towards something worthwhile like funding undoing racism trainings or sending a few hundred kids to college.
But that's a lame answer, so:
Another vote for Gunbird 3.
Plus Ketsui 2, only every boss is DOOM and there's 20 levels and only me and WIZ can play and he'll tutor me and I'll make a high score thread and laugh away as I post shitty scores and still be the best.
But that's a lame answer, so:
Another vote for Gunbird 3.
Plus Ketsui 2, only every boss is DOOM and there's 20 levels and only me and WIZ can play and he'll tutor me and I'll make a high score thread and laugh away as I post shitty scores and still be the best.
Nicely said. However, if you looked at the million "as an investment in shmups" then consider that you're giving people jobs and creating something - both good for the economy.Middlemoor wrote:Simplistically speaking, i'd donate the money.
Realistically speaking, $1 million dollars is a lot of money to give to a game developer, unless you're a huge fan. There's a large social responsibility on the shoulders of a person who's inherited that kinda dough.
I don't like the idea of giving Cave the money. That might be interpreted as an insult. "Invest" in them might be a better spin on it. And donate profits to a charity
Bill
Yes they are highly playable BUT................
icycalm wrote;
A couple of years ago, John Sturges (Owner of Electrocoin) told me how a nostalgic millionaire he knew had recently put 3mil of his own money into keeping SNK alive. A few months later, SNK went down and the guy's 3 million vanished into thin air with absolutely nothing to show for it.
On the subject of Cave; yeah yeah I'd love to see the same basic game pumped out a few more times.
Here's a real life example of when a millionaire did this type of thing;Would you consider donating 1 or 2 million of your money to them to keep making them? I mean, what is 1 or 2 million out of 156?
A couple of years ago, John Sturges (Owner of Electrocoin) told me how a nostalgic millionaire he knew had recently put 3mil of his own money into keeping SNK alive. A few months later, SNK went down and the guy's 3 million vanished into thin air with absolutely nothing to show for it.
On the subject of Cave; yeah yeah I'd love to see the same basic game pumped out a few more times.
The only problem is that Psikyo doesn't make shooters any more, Yagawa works for Cave, and as for Iuchi... Treasure doesn't need donations. They are doing just as fine as they are.Valgar wrote:CAVE is awesome, but they arn't the be all end all. Skilled Artists and Programmers are plenty (and CAVE hires freelance artists anyway). You just need a good idea and have the puzzle fit together. That is what IKD does well...but it is silly to forget others, like the guys at PSYIKO, Yagawa, or the man I would put my money on, Hiroshi Iuchi.
And DEL, good point.
-
GaijinPunch
- Posts: 15665
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Re: The Cave fund
BOOHOO!icycalm wrote: But you love shmups, you are a great fan of Cave's work, and you one day hear news that the company might be going out of the shooting game business.
I'd fund every other shooting game company with every last cent just to make Cave fans cry. And then run Cave out of the vending machine business.
i voted "yes". i'm not too concerned with that it isn't good / effective in the long run. i rather view it as subsidizing art, because i think cave shooters are a form of art. seriously though, i rather give some talented people who (hopefully) enjoy making shooters the opportunity to do what they do then that i stick to all my precious coins.
though rather than making a one time donation i would buy the company and in this way secure funds for future projects*. i would, however, completely stay out of their creative way. it's up to them to make what they want to make. but i would love to free them from financial obligation that seemingly forces them to make mahjong and medal games.
* and should, despite my investment, the company go bankrupt then that would be okay. it's not like really had the money before i inherited and it's not like i worked for it.
ps. are you going to reveal the reason for asking sometime soon? i'm kind of curious.
though rather than making a one time donation i would buy the company and in this way secure funds for future projects*. i would, however, completely stay out of their creative way. it's up to them to make what they want to make. but i would love to free them from financial obligation that seemingly forces them to make mahjong and medal games.
* and should, despite my investment, the company go bankrupt then that would be okay. it's not like really had the money before i inherited and it's not like i worked for it.
ps. are you going to reveal the reason for asking sometime soon? i'm kind of curious.
warning: a huge warning sign is approaching fast!
http://community.livejournal.com/the_dump_ever/profile/
http://community.livejournal.com/the_dump_ever/profile/
-
MadSteelDarkness
- Posts: 894
- Joined: Tue Jan 25, 2005 11:46 pm
- Location: Dancing at the penny arcade