A shmup or not?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Stormwatch
Posts: 2327
Joined: Thu Jan 27, 2005 1:04 am
Location: Brazil
Contact:

Post by Stormwatch »

Davey wrote:Which is more of a shmup: Thunderforce V Saturn or Thunderforce V PSX?
Shmups are hardcore. Saturn is more hardcore than Playstation. Therefore, TFV on Saturn is more shmup.

Bow before my m4d l0g1c sk1llz! :D
Image
User avatar
tehkao
Posts: 354
Joined: Mon Feb 21, 2005 6:34 am
Location: Los Angeles, CA

Post by tehkao »

Is Moon Patrol a shmup?

Is Silkworm a shmup? (if you just control the jeep)

Is Atomic Runner a shmup?
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

I didn't read any of this thread, never will.
User avatar
SPACE HARRIER
Posts: 186
Joined: Sat Feb 26, 2005 7:46 pm
Location: Netherlands
Contact:

Post by SPACE HARRIER »

Everybody has his own opinion about what is a shmup or not.
We can go one forever and there will always be new games that will have the question again "IS THIS A SHMUP OR NOT?"
I really can say to you all..Just enjoy all those GREAT shmups for many years to come!!

ps..SPACE HARRIER is still a true shmup for me!!...haaha...CHEERS shooterfriends!! :mrgreen:
Image = = = = = = =
User avatar
tehkao
Posts: 354
Joined: Mon Feb 21, 2005 6:34 am
Location: Los Angeles, CA

Post by tehkao »

BTW, as per the forced scroll/forced progression argument, IMHO a better criteria would be "forced movement".

I think that a TRUE shmup should be constantly moving. It doesn't have to be in a pre-determined direction, but your ship should always be in motion. For example I consider Bosconian, Time Pilot, and the overhead stages in TF2 as TRUE shmups, because while you can control the direction, the screen is constantly scrollling.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Post by CMoon »

nullstar wrote:And yet only half of us agree that what you're going in Galaga is fundamentally different from that.
I like this idea of 'proto-shmup'. There is absolutely no mystery that games like Galaga lead to modern shmups. As much as I feel Defender breaks too many rules to be called a shmup (unlike Galaga). it also clearly lead to shmups and was precisely what so many of us were calling space shooters long before the idea of shmups was invented.

There were after all feathered dinosaurs long before there were birds, and clearly some of thosse feathered dinos were the ancestors of birds. That does not mean feathered dinos = birds.
nullstar wrote:
CMoon wrote:And Shmuppy bits just isn't enough to cut it! the GBA Astroboy is almost constaly a bit shmuppy with actualy shmup levels contained within--however, like a shmup, I also know when a game is a platorm game. Which brings me back to: if you jump, it isn't a shmup.
I agree -- but would you agree that it's still nice to know about "partial shmups," where at least a portion of the game is a shmup, but it isn't the major focus? Arguably, this would not only include stuff like Astro Boy and Gunstar Heroes, but everything up to Guardian Legend and Xexyz (no, Xexex is something else).
Absolutely. This isn't at all like saying I only want to talk about shmups. A borderline forum would be frequented by me as much as the main forum.

You know, maybe we don't need special words for all these things--maybe we just need to say 'games like Strikers/Gradius/etc.', everyone would know that, and understand the Metal Slug, Space Harrier and even Robotron, while having basic similarities, are far more different from any of those games than those games are from each other. An ostrich is still much more like a Sparrow than any of the feathered dinosaurs were like any bird. I think the analogy is a good one and it is why I see no difficulty with this. (that said, I don't feel proto-shmup discussion should be moved out of on-topic, but that is because I think there is so little talk of those games that it would be inconsequential, it is seeing our board overrun by talk about modern active genres that would be problematic).

Zero Gunner 2? So it involves rotation? There is still forced scrolling, there is still dodging and weaving along a 2D plane, I also don't see a problem calling Ikari Warrior or whatever a shmup either. If you are freely dodging bullets along a 2D plane (IE, no gravity) while shooting and destroying enemies then it should be a shmup.

Space Harrier? You are absolutely right Nullstar, it is a proto-shmup done in 3D.
Neon wrote: I didn't read any of this thread, never will.
Post count +1 ! :roll:
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

Not really. Just wanted to annoy everyone who wrote a 5 page definition of a shmup.

Oh shit, I read it.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Post by CMoon »

Neon wrote:Not really. Just wanted to annoy everyone who wrote a 5 page definition of a shmup.

Oh shit, I read it.
Sorry man, I teach innercity middle school kids. My tolerance at the end of the day for people who just want to annoy everyone can't be terribly much...
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Frogacuda
Posts: 337
Joined: Fri Feb 11, 2005 8:33 pm

Post by Frogacuda »

CMoon wrote:And Shmuppy bits just isn't enough to cut it! the GBA Astroboy is almost constaly a bit shmuppy with actualy shmup levels contained within--however, like a shmup, I also know when a game is a platorm game. Which brings me back to: if you jump, it isn't a shmup.
This is a tangent, but Astroboy has like almost zero platforming in it. In order to be a platformer it has to involve like... hopping on suspended platforms and stuff, and Astroboy really doesn't. It's billed as a "2D Action" game, and that about as narrow as you can get.
tehkao wrote:I think that a TRUE shmup should be constantly moving. It doesn't have to be in a pre-determined direction, but your ship should always be in motion.
There are ALOT of true shmups that stop when you reach a boss.

Anyway, here's my attempt to define the genre:

A linear, 2D, planar action game where the action consists of primarily of dodging visible projectiles and firing back, and isn't more accurately described as a Run and Gun.

That way we include stuff like Cannon Spike, Robotron, and Fantasy Zone, which I think ought to be included.
User avatar
Fost
Posts: 130
Joined: Fri Feb 25, 2005 3:50 pm
Location: UK
Contact:

Post by Fost »

Ok! Try quantifying this:

http://www.popcap.com/launchpage.php?th ... n&src=big8

shmup? It has forced scrolling, or do games that use mouse control not count :wink:
Nick Moonpod Games
Have an Arcade near you? List its games at the Arcade Locator
Post Reply