Fair enough that it does seem like the game was probably designed around balancing for 2P simultaneous play. However, as someone just playing it by myself, it's a concern for me and I'm sure I am not alone.dai jou bu wrote:I’m on the other side of the fence: this is designed very well for playing with other people. The feature requests you’re asking for really only matter for single players; I have never used these QoL features you’re asking for when I’m playing co-op with someone else.
I also agree that this is the kind of game that once you learn the levels/bosses, it gets easier. Definitely feels like a doable clear with dedication. But most people aren't going to memorize a super niche NES tribute game, whereas they might enjoy it more if they could more easily access the other levels. From a design standpoint, I don't think there is any particularly good reason to be so restrictive and allow people to see later levels ONLY if they get there on a single credit from the start of stage 1. Why not just allow continues from the start of the current stage? Or a boss practice mode? Or picking your starting stage? Lots of ways to address this that feel like they would have been better than what the devs actually chose to do.