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 Post subject: New danmaku STG "Void Gore" for Switch...
PostPosted: Wed Feb 17, 2021 4:23 pm 



Joined: 26 Jan 2005
Posts: 7933
On the USA region Switch eShop listed today, 2-17-2021, is a new danmaku stg that goes by the name of Void Gore. It's made by the same dev team whom has done Project Starship X & a few other mini stg titles. I like the overall old school Famicom/Nes visual aesthetics vibe presentation (reminds me of the classic Nes stg title of Abadox indeed). VG is a mere 335mb d/l & hardly takes any space memory-wise. I like the upgrades that you can buy to add to your fightercraft -- a nod towards the shop featured in the DC port of Mars Matrix.

Void Gore has leaderboards to keep track of the high scores.

Quite a solid Stg for the Switch.

PC Engine Fan X! ^_~


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 Post subject: Re: New danmaku STG "Void Gore" for Switch...
PostPosted: Wed Feb 17, 2021 4:39 pm 


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Joined: 14 Apr 2013
Posts: 577
Location: Brooklyn, NY
I dunno about this one. I guess for $4.00 you could do worse but the levels are all exactly the same (flying over a canyon) and there are like maybe, 5 enemy types for the entire game. You see the entire thing after the first 5 minutes.


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 Post subject: Re: New danmaku STG "Void Gore" for Switch...
PostPosted: Sat Feb 20, 2021 9:28 pm 


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Joined: 03 May 2012
Posts: 487
This is giving me Red Death vibes......
I'd rather play Sine Mora than Red Death.


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 Post subject: Re: New danmaku STG "Void Gore" for Switch...
PostPosted: Sat Feb 20, 2021 10:22 pm 


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Joined: 14 Apr 2013
Posts: 577
Location: Brooklyn, NY
XoPachi wrote:
This is giving me Red Death vibes......
I'd rather play Sine Mora than Red Death.

The entire thing revolves around a gimmick of this circle you have around you that can cancel enemy bullets and/or the enemies themselves. It would be interesting if the ship you are controlling had any kind of maneuverability and the circle actually refreshed faster than a snails pace. Yes you can upgrade some things but it just becomes tedious. The other annoying thing is that for a tiny game with literally zero graphics, there are load times all over it. Die and want to start again quick? Can’t.


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 Post subject: Re: New danmaku STG "Void Gore" for Switch...
PostPosted: Mon Mar 01, 2021 4:56 pm 


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Joined: 25 Jan 2005
Posts: 2135
Location: Nebraska, USA
I've actually found this to be a fairly addictive little score chaser. It doesn't have much depth, but then, it's not designed to. It pulled me in with that "one more try" sort of vibe, and I've enjoyed it so far.
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