Firehawke wrote:
I'm honestly not sure what my personal "notice point" is; I'm a special case where my neurology is exceptionally broken and my ability to do things changes wildly day to day. I know that the me of 20 years ago would have been a lot more sensitive to it but I can still definitely see it-- Mega Man 9 on the Wii on a HDTV was my first experience there.
It's a weird thing, really. For many years, I didn't quite grasp how bad it was sometimes, where I'd be playing a shmup or action game for the first time on a laggy HDTV and not realizing how bad it was, and only doing moderately well at the game. When I'd go and play the game later at some point on a CRT or lag-free monitor setup, it was like night and day, and I'd be conquering games left and right and getting 1CCs or getting further into 1CC runs than I ever had before.
It still happens today, even. I've been going through a lot of games from the 360/PS3 and even the earlier shmups from the PS4/XB1 era after recently getting a virtually lag-free gaming monitor, and I'm just steamrolling a lot of games that used to kick my ass on a laggy HDTV.
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And on that note, the Fighting Game Community is the other latency police. Those guys are easily as hardcore as the shmup community.
I'd say for the most part, they're even worse when it comes to the "professional" players, since fighting games have a general sense of uber-competitiveness wrapped up into the package as well, not just the whole memorizing patterns and playing against programmed AI like shmups does. So, frustration and bitchy levels run high when "poor performance" happens and will often be chalked up to the monitor/platform setup the game is being played on.
Jasonbartfast wrote:
Has anyone compared the input lag on the original switch (in handheld mode) versus the lite model?
Don't think this has been done yet. Few enough people in this community even have the technology or the means/knowledge to do these kinds of tests, and even fewer of them own Switch Lite models.
It may be slightly less laggy, due to the "always-connected" nature of the control scheme there, but also kinda sucks that the screen is smaller and not being able to detach controllers means no comfortable TATE mode is possible, so vert games tend to have to be played on about a 3-inch screen. The other major issue here, which ShmupJunkie and ElectricUnderground have both pretty positively identified, is that the lag issues often come down to the programming and the developers themselves in porting it to the Switch, not necessarily the hardware.
The nature of the base Switch model's "always wireless" controller setup definitely doesn't help, but they've pinned down that most of the releases that are handled with care by M2 or another dev who knows what the hell they're doing tend to have pretty acceptable base levels of input lag, where others are just painfully bad (Psikyo ones especially)