Capcom Arcade Stadium 2 Announced (GunSmoke, ECO Fighters)

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StudioMudprints
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by StudioMudprints »

BIL wrote:
CRP wrote:Has Digital Eclipse worked with Capcom at all before ? If not then why even second-guessing they should be involved in this somehow.
Sadly they have, various SF and Mega Man collections this gen. I've not played them, but I do own SNK40th, and it's full of unpardonable shite.

Which is ok, because patches are easy now, except at ~2yrs it's now "super old" and will never be patched. Oh well!
Might also be worth mentioning that they did the Capcom Classic Collections on PS2 and PSP. they seemed alright back then, had nice extras and so on... though the haze of time may have distorted things like input delay, ect.
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kid aphex
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by kid aphex »

I think Digital Eclipse also did the US release of their PS3 Dungeons and Dragons port, but if memory serves me correct, a different (Japanese?) studio was responsible for the JP release...
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BIL
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BIL »

^^^ IIRC, Iron Galaxy did the NA/EU version of the D&D pack, but you're correct, Capcom themselves developed Mystara Eiyuu Senki (JP).
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

It was definitely Iron Galaxy. They also did Third Strike Online Edition and the Darkstslkers collection. They were pretty solid. Third strike had a lot of nice features that were left out of DE's 30th Anniversary SF collection.
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kid aphex
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by kid aphex »

Whoops, yeah you guys are right.
My thinking left me a bit confused, since I remember the D&D port actually being decent... :lol:
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Bassa-Bassa »

The Capcom Home Arcade device was not a Capcom product, they just licensed it. This has it all to come from Capcom Japan themselves and not Capcom USA like the Iron Galaxy titles (main art, announcement, in game display...) and these people aren't hiring a US developer for stuff like this. It's either, internal development like the Belt Scroll Collection (or whatever it's called) or a small Japanese company, likely M2. Expecting accurate emulation of Progear's slowdown even with the latter is bit too much, I'd say. It's not a standalone release.
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Some-Mist
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Some-Mist »

the news I've been waiting for since I registered on this forum: a progear port! (I'm ignoring the other "thing" obviously)
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

Bassa-Bassa wrote:The Capcom Home Arcade device was not a Capcom product, they just licensed it. This has it all to come from Capcom Japan themselves and not Capcom USA like the Iron Galaxy titles (main art, announcement, in game display...) and these people aren't hiring a US developer for stuff like this. It's either, internal development like the Belt Scroll Collection (or whatever it's called) or a small Japanese company, likely M2. Expecting accurate emulation of Progear's slowdown even with the latter is bit too much, I'd say. It's not a standalone release.
My gut reaction seeing the trailer was the opposite. I thought the menu fonts etc. along with the emphasis on rewind and the ability to speed up or slow down gameplay on the fly just had a western dev kind of vibe. (What "expert" would want to challenge themselves by playing a game at faster than original speed?) Capcom games with western devs like Digital Eclipse have had artwork supplied by artists like Shinkiro etc. in the past. Could well be Capcom Japan in house devs tho. We'll have to wait and see.

One feature I really like back on the 360 Arcade Cabinet was replay saving and uploading to leaderboards. This doesn't look to be in there this time. Its always cool to see a superplayer destroy a game that may not have a high level play out there on YouTube or Niconico.

Ah well I guess I should just be glad about these classics coming to Switch instead of pre-nitpicking before its even out. It's just that these kinds of things have a history of going one of two ways. Really good or total shit.
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BIL
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BIL »

It'd be nice if "play at higher speed" was just a really awkward, yet casual-enticing way of saying "wait control." Strider's PS1 port is a marvel running at constant 100% with zero sprite flicker, the arcade's most hectic sequences (st4 dino valley) absolutely explode with vigour.

Otherwise, I'm pretty sure the glowing red asshurt of your average GNG victim is gonna become visible from space once those Skeleton Murderers are lopping heads at a blistering 65.5hz :wink:
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by copy-paster »

Marc wrote:I like 19XX, though it gets balls hard by around level 9. Could never get into the hori one on the PSP/Xbox collections though.
There is no level 9 in 19XX though. Maybe you're referring to 1942, which has 32 levels of challenge. :lol:
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

One thing I will say in Digital Eclipse favor is they do a nice job on screen scaling. In the SF 30th collection it looks like they used horizontal interpolation to keep the pixels and scrolling looking nice while dealing with the awkward task of squishing down square pixels to be narrower to hit 4:3 aspect for the CPS games. And the scanline filter was one of the better ones I've seen on console. CPS games can look pretty gnarly while scrolling depending on how they're scaled due to the fact that they used non square pixels.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Stevens »

copy-paster wrote:
Marc wrote:I like 19XX, though it gets balls hard by around level 9. Could never get into the hori one on the PSP/Xbox collections though.
Maybe you're referring to 1942, which has 32 levels of challenge. :lol:
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Sengoku Strider »

Rastan78 wrote:M2 did add rewind to Sega Ages Shinobi. It's on a toggle on the main menu without going into options, and of course turning it on means you can't submit a score to the arcade mode leaderboards.
And TBH it's quite welcome, not to force your way through the game, which isn't much fun & makes the game design actually seem cheaper than it is, but just to practice a given section. The last boss is such a cheeselord.
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

Yeah you have a new stage select mode and save states as well. They made a bunch of smart changes for the "Ages" mode geared towards making the game more accessible without breaking the game. Besides being powered up all the time and being able to take more than one hit, you have a non proximity based melee button so you don't get accidental shurikens that blow your melee only stage bonus. And you can continue on the final stage to keep practicing it. I think those types of changes are ultimately a better way to go than just rewind mode in terms of making an unforgiving classic game more inviting and enjoyable for new players. Default Shinobi is frickin hard.

They took the rewind mode a step further if I understand it right. You can record and upload a replay using rewind taking as much time as you want, but the replay will only preserve the parts where you kept going forward. You can end up with one seemless TAS so to speak. This way you could work out ideal solutions for every part of the game and then record your own superplay to study or share. Pretty interesting feature for a console game.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BareKnuckleRoo »

Stevens wrote:BEEP BEEP BEEPBEEP BEEP BEEP BEEP
I once saw someone play the NES port of 1942 and it was one of the saddest experiences I've ever had.
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

Stevens wrote:
copy-paster wrote:
Marc wrote:I like 19XX, though it gets balls hard by around level 9. Could never get into the hori one on the PSP/Xbox collections though.
Maybe you're referring to 1942, which has 32 levels of challenge. :lol:
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BIL
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BIL »

BareKnuckleRoo wrote:I once saw someone play the NES port of 1942 and it was one of the saddest experiences I've ever had.
The Micronics guarantee! Image Play 1943 afterwards, the solid 60fps, vivid colours and razor-sharp handling will give you the STG equivalent of deliberately starving yourself of oxygen then blowing a load straight through a wall. Image (be careful kids, HIDE and Michael Hutchence and David Carradine did this a lot and now nobody can mention them without the "DIED JERKING OFF" thing :shock:)
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BareKnuckleRoo »

They were doing the whole "IMMA BEAT EVERY NES GAME EVER MADE" thing. I checked, even "Taboo" was on the list. Does nobody bother to curate these sorta game lists and cut out the garbage that's absolutely not worth seriously playing?
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by copy-paster »

BIL wrote:The Micronics guarantee! Image
I'm starting to wonder whether the FC port of Kage no Densetsu were done by them too. From the looks and music, it does have Micronics signature at some point.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BIL »

FC Kage is alright imo, nothing spectacular but the framerate's solid and it responds well (kinda floaty just like the arcade). Pretty close to the cab for its time (just a year after, IIRC).

I think it was by Tose, who are like Diet Micronics. Prolific and generally undistinguished, but they rarely hit that utter nadir of subterranean framerate, gut-wrenching input lag, suicide-inducingly drab colours and audio by the White Noise Orchestra. Also bizarrely slobbery, over-effusive ending texts, that might've been charming in more competent games. Image

Micronics could hit those out of the park all day and night. Ikari, Dogo, 1942, Tiger Heli, Thundercade, Flying Shark, more I'm forgetting. They turned gems into coal and coal into shite. A blight on FC action gaming much like Digital Eclipse are to modern arcade archivals. Image (no, I'm not overstating Image every game DE cock up is another more competent developers might pass up on redoing, much like Micronics ate up countless valuable arcade IPs before, apparently, Capcom and Taito and Toaplan et al got sick of their bullshit - I suspect there's some great stories there :lol:

merciful how Konami, Tecmo and Technos seemed to avoid them like the goddamn plague, AFAIK. imagine if they'd done FC Contra or Double Dragon II Image)

Here's their finest hour imo, the just-about-good FC Kyuukyoku Tiger. Mind the bug! An alright time tbh.

They also apparently programmed early Video System STGs like Sonic Wings and Turbo Force, though I suspect the beefier hardware and Shin Nakamura standing guard with a katana and biting down on a live hand grenade (so even if you kill him, he kills you too) might've lessened their Micronics-ness there.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

Any chance of this collection coming to Tiger handheld or is it Switch only?
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CRP
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by CRP »

StudioMudprints wrote:. A little disappointed Midway Kaisen isn't in the roster though.
It is included almost all games got eng/jp rom
check: https://www.youtube.com/watch?v=rQyo6K0HbAA

this video show dispay settings , load/save and more
https://www.youtube.com/watch?v=O3eq-xNnDkU

Also can we stick to topic in this thread ?
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Rastan78
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Rastan78 »

He probably means 1943 Kai, the Japan only rereleased version. This was on Capcom Arcade Cabinet. I think it was a free bonus for buying the rest of the collection IIRC
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BIL
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BIL »

CRP wrote:Also can we stick to topic in this thread ?
Use the report button Image

TBH I'd almost make an "arcade emulation specialists" thread in our nice shiny new Other Gaming subforum. However, I find most of this thread germane to the topic of modern arcade compilations being like motherfucking Russian roulette, no thanks to the apparent 50/50 split of professional archivists and nostalgia-hawking jagoffs.

THATS LIFE 3:
Rastan78 wrote:He probably means 1943 Kai, the Japan only rereleased version. This was on Capcom Arcade Cabinet. I think it was a free bonus for buying the rest of the collection IIRC
Assumed same, surprised to see Kai is indeed not there. Odd, it typically never fails to accompany 1943, ever since Capcom Generation 1.

I'm sure ala Makaimura it'll be along soon enough, assuming there's any more packs planned. I really hope (and wouldn't assume anyway, going by Section Z, 1942, 1943 and Tatakai no Banka's presence) that inclusion in the Capcom Arcade Cabinet isn't a disqualifier. I can always use another machine with arcade-perfect Gun.Smoke. Image
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BareKnuckleRoo »

I'm all for anything that gets more people into Progear or Giga Wing, but it's still kinda unforgivable that AvP, Cadillacs, and Punisher weren't in the beat 'em up collection (because of licensing presumably). CAPCOM LAWYERS, GET OFF YOUR ASSES AND FIX THIS~
Rastan78 wrote:Any chance of this collection coming to Tiger handheld or is it Switch only?
:lol:
BIL wrote:However, I find most of this thread germane to the topic of modern arcade compilations being like motherfucking Russian roulette
Pretty much. Everyone is releasing painfully obvious cash grab emulator compilations with little to offer except making it officially playable on a modern console, and with often worse handling than in modern emulators, it's hard to get super excited over each new compilation. The Vasara collection on the other hand includes a brand new widescreen mode, and that alone makes it worth the price of admission.

What'd really be neat is something breaking new ground, like a Capcom x Taito codeveloped Giga Wing 1, 2 and 3 port or something, with Giga Wing Generations's PS2 exclusive mode fully playable at 60 FPS...
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by bigbadboaz »

I find it really interesting that Capcom seem to be doing Arcade Cabinet Redux when it seemed pretty clear the first try absolutely bombed. I'm very glad we are getting another attempt, I just thought they had put the idea out of mind and never looked back.

I suppose they see Switch as a different market, with the huge amount of indie/small project support it continues to enjoy? That's great if it actually leads to a successful launch for this project. Personally, I'd rather see this on PS4 though and am low-key bothered about the trend for small releases going Switch-only.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by The Coop »

Oh how I wish these were coming to Steam. I'd buy the full pack of games in a heartbeat.
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Stevens
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Stevens »

No Mars Matrix eh? Can't really complain with everything else there shooter wise, but MM would have been a bullet laden cherry on top.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by BrianC »

Noticed that every single game is the Capcom Beat 'em up Bundle is in Capcom Arcade Stadium.
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Re: Capcom Arcade Stadium (NSW eshop): Progear, Giga Wing, 1

Post by Bassa-Bassa »

Didn't that one get King of Dragons and Knights?
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