shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Oct 21, 2020 3:38 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Crisis Wing - Out now!
PostPosted: Mon Oct 12, 2020 4:57 pm 


User avatar

Joined: 12 Dec 2013
Posts: 1094
Location: France
pieslice wrote:
1.0.4 Version is now Live!

Technical Upgrades:

• Converted the game scripting backend from Mono to C++ (IL2CPP). This should increase performance across all machines.
• Reworked the screen drawing routines. This will fix several issues regarding the game view such as inverted screen in certain situations when counterclockwise rotation was used as well as user-interface layout issues with certain resolutions. Also the screen tearing with v-sync off is greatly reduced and in general the input lag is often less than with the previous version.
• All graphics are drawn with better pixel-perfect accuracy.

Bugfixes:

• Fixed the stage 3 boss occasionally not morphing to its final attack form.
• Fixed self-destructing wing cannons in the blue gun-wall enemies in stage 5.
• Fixed the “medal loss” sound being played every time a medal fell off-screen - regardless of whether the medal score chain was lost or not.

Additions:

• A CRT filter is added to the game. The CRT filter is found in the Video Options view under the “True low res” item.
• All background graphics have been slightly reworked for greater detail.

Adjustments:

• Gameplay change: When the player is destroyed a mercy power-up is dropped every time the player had a sub-weapon installed.
• Gameplay tweak: Mercy power-ups dropped after being destroyed will move upwards before starting to float. They also move 30% slower than regular power-ups thus making them easier to catch.
• Graphics tweak: Made several changes to the enemy bullet graphics in order to increase their visibility.
• Audio balance tweak: Reduced the volume of the player weapon fire.

Quality-of-life Changes:

• Single-player game-modes can be played by either keyboard or controller simultaneously
• Controller connection is recognized by the game user interface (not in-game) - no need to restart the application for the game to recognize recently plugged-in controllers.


Thanks a lot for this update!
And yep, I have realized that I missed an item container, mistake which I fixed in my newer score run hehehe.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: Buttnose, CloudyMusic, Johnpv and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group