Skyknight wrote:Sheesh, a little respect for the arcane, please? All persistent hits all the time gets boring fast. (Granted I like neither boredom nor excitement. I want the middle ground of contentment.)
Still, between Empire City and Dead Angle, I can see how Seibu fully expected Dynamite Duke to be its "killer app", if you'll forgive using an anachronism. They had experience and results with that genre. Then DD failed to make the necessary impression, and they were temporarily reduced to potboilers like Raiden.
And Raiden kept the pots boiling for quite a few years, ha ha...
A Seibu game revolving around fatal snipings is all too apropos, really.Jeneki wrote:The Miclus shows up in Empire City. Gotta love reoccurring mascots.
Well, let's go for a kill time.
EDIT: Daww, this is adorable. Dapper n' deadly depression/prohibition-era gangland aesthetic paired with elemental gun shooting. Crisply efficient shooting - emphasises speed and steely accuracy over firepower. Has a Just Evade mechanic, which seems to work great in concert with the onscreen warning - nice balance of reliability to harrowing danger. For its age and zenlike simplicity, it's surprisingly seamless, organic action, plugging goons you've got the drop on, diving for cover as their lurking comrades attempt to bushwhack, returning fire on those dirty rats, too.
Decided to nab it up, partially out of curiosity as to whose trademark the ACA license would go with; MAME displays at least one Taito variant. As I'd hoped, it's Seibu Kaihatsu's own version - gotta keep those dreams of ACA Raiden II + DX alive.