Now with Gradius III, Image Fight, and Detana!! Twinbee masochists looking for some of the most brutal games of all time are totally set on ACA.

https://twitter.com/gosokkyu/status/1340239990484168704they've adding a custom mode that'll let you change various as-yet-unspecified settings & adds a stage select
It's up now.Rastan78 wrote:Wonder when it'll hit the NA eshop.
I hate it. It wipes your local scores unless you use an interrupt save on the title screen every single time. Do not like.Rastan78 wrote:The custom training mode really fixes one of the only big problems with ACA releases compared to M2, which is the funky save state set up Hamster uses.
Yup, it'll do the same thing if you use 30hz auto-fire on the real PCB too. Hamster's too effective at recreating original conditionsZach Keene wrote:So it seems Rapid Fire Type 30 doesn't get along very well with high slowdown situations (at least on Switch). I've was having non-laser weapons (like the normal shot or Ripple) fire one shot at a time and my missiles stop firing entirely until I took my finger off the button... or better still, switched to Type 20.
Amazingly, the bubbles are much easier to manage (relatively) when your weapons are actually firing.
Would guarantee one of Hamster's advertisement posts is more interesting and useful to society than literally his entire Twitter posting history combined.BIL wrote:This guy knows how 2 dodge
I actually really want to see a Parodius game with a Weapon Edit mode where literally you can just use anyone's weapons/shield on any character (with weapon selection obviously locked depending on if you're using Multiple or Grade Up weapon types). I thought the weapon edit in Gradius V was one of the most fun things to play with.You had to beat the game a couple of times to unlock stage select and extra edit but that's fine,
They even added a little blurb to ACA Image Fight's button config screen, warning that 30hz autofire is gonna produce slowdown FO FREEtrap15 wrote:Yup, it'll do the same thing if you use 30hz auto-fire on the real PCB too. Hamster's too effective at recreating original conditionsZach Keene wrote:So it seems Rapid Fire Type 30 doesn't get along very well with high slowdown situations (at least on Switch). I've was having non-laser weapons (like the normal shot or Ripple) fire one shot at a time and my missiles stop firing entirely until I took my finger off the button... or better still, switched to Type 20.
Amazingly, the bubbles are much easier to manage (relatively) when your weapons are actually firing.![]()
For this reason, as you've already noticed, it's useful to have various autofire rates.
Was briefly tempted to steal his face for my AV and become his twitter BFF >:3 Then I remembered the iron rule of Internet Nutjob Watching: DONT TOUCH THE POOPBareKnuckleRoo wrote:Would guarantee one of Hamster's advertisement posts is more interesting and useful to society than literally his entire Twitter posting history combined.BIL wrote:This guy knows how 2 dodge
Yeah, it's cool how they did it. The ROM was reprogrammed to utilize a SA-1 enhancement chip, which is basically a full additional CPU that's nearly triple the speed of the stock SFC, and other enhancements related to memory access, etc.Rastan78 wrote:I heard someone hacked Gradius III SNES emulation to run at locked 60 and it makes the bubble stage absolutely brutal even on the easy console version. So they must have been balancing difficulty with the slowdown in mind.
Yeah, all the Metal Slug games (on NeoGeo anyways) run at 30 fps.Rastan78 wrote:Since 30 hz autofire doesn't work on Metal Slug it always had me wondering if the game just runs at 30 hz instead of 60 so they could get more out of the hardware?
Too much for me, there's sadistic, then there's thisRastan78 wrote:Loving ACA Gradius III so far.
Now whenever I hear the bubbles popping on stage 2 I just hear the sound of mice. I will never be able to unhear this.