shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Fri Jan 22, 2021 6:18 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 157 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Sat Jun 13, 2020 6:53 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7707
Location: MD
Gunbird 1 also seems to be based on the PS2 version (PS1 and Saturn have the correct palette for loop 2, but PS2 doesn't) and I wouldn't be surprised if the others were too.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jun 15, 2020 11:23 pm 


User avatar

Joined: 30 Apr 2009
Posts: 896
Location: Germany (Dresden)
I've played quite a bit of Sengoku Ace lately, and its Steam port is also definitely based on the PS2 version (played it on PS2 before). Today I've tried a few credits in MAME and noticed some differences:

  • enemies fire bullets more frequently in Arcade version
  • projectiles are a bit faster in Arcade version

Yet the PS2/Steam ports are overall harder for my taste because of these flaws:

  • Projectiles are often aimed in a weirder and more imprecise way at (or away from) you in the port. It seems less predictable. In the Arcade version I dodged a few patterns first try which I've barely ever done in the ports (for example 1-6 boss). Pillar boss is also much better routable in Arcade version.
  • Rank drops way more considerably in Arcade version after a death. Port doesn't reduce the rank much.
  • In the port you can't hit enemies or boss parts which are ANYWAY near the top of the screen. Some boss fights drag on quite a bit because you can't damage them for prolonged periods. Speedkilling (for example the water level boss parts or all those tank enemies) is also not possible on the ports for the exact same reason.

I always wondered why the game design feels so cheap in that last aspect, but never knew that it's only a problem of the ports and that the Arcade version is fine. Well...

Good thing in the ports is the eliminated slowdown (appearing island in 1-4 and floor falling down in 1-6).

I still generally like the fact of Psikyo games coming to Steam, but still I wish that their source material was better. :(
_________________
Last.fm - Blog - YouTube - High Scores


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 17, 2020 1:36 am 


User avatar

Joined: 23 Mar 2013
Posts: 29
this is weird. it seems like it would actually take MORE effort to port the PS2 versions than it would to just use the arcade ROMs


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 17, 2020 1:52 am 


User avatar

Joined: 26 Jan 2005
Posts: 7707
Location: MD
How the heck do ports end up with just as much or MORE input lag than emulations?


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 17, 2020 6:31 pm 



Joined: 12 Mar 2019
Posts: 303
'Cause they need to deal with the usual OS/hardware layers, I guess. An emulation doesn't have more latency per se.



Quote:
this is weird. it seems like it would actually take MORE effort to port the PS2 versions than it would to just use the arcade ROMs


Even weirder when you remember that the PS2 versions weren't by Psikyo, but by Taito (and Atlus).



Battletoad wrote:
Yet the PS2/Steam ports are overall harder for my taste because of these flaws:

  • Projectiles are often aimed in a weirder and more imprecise way at (or away from) you in the port. It seems less predictable. In the Arcade version I dodged a few patterns first try which I've barely ever done in the ports (for example 1-6 boss). Pillar boss is also much better routable in Arcade version.
  • Rank drops way more considerably in Arcade version after a death. Port doesn't reduce the rank much.
  • In the port you can't hit enemies or boss parts which are ANYWAY near the top of the screen. Some boss fights drag on quite a bit because you can't damage them for prolonged periods. Speedkilling (for example the water level boss parts or all those tank enemies) is also not possible on the ports for the exact same reason.


And all this time believing that the PS2 version was using emulation in some degree. Didn't know there were so many differentiations! Is that the standard for the rest of Taito's versions of the Psikyo titles for the PS2?


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 17, 2020 7:46 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7647
Location: 東京都杉並区
AZA wrote:
this is weird. it seems like it would actually take MORE effort to port the PS2 versions than it would to just use the arcade ROMs

This is not the case, it's almost always easier to port a port than to create a new emulation-based port.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 17, 2020 8:42 pm 


User avatar

Joined: 10 May 2007
Posts: 13876
Location: COLONY
trap15 wrote:
This is not the case, it's almost always easier to port a port than to create a new emulation-based port.


Sadly, this seems to have been the story of Strikers 1945 II ports, ever since the PS2 comp recycled the PS1 port. :| The Greatest Generation (aka M2 & Gotch) would never behave so shitbirdly. :evil:
_________________
Image
There ain't half been some clever bastards
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Jun 18, 2020 3:54 pm 



Joined: 12 Mar 2019
Posts: 303
With the PS1-to-PS2 port makes sense in a dirty way because it doesn't need any extra work, but this PS2-to-Switch-to-Windows story with different developers and publishers involved is kind of nuts, actually.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Jun 18, 2020 6:32 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7707
Location: MD
Problem is some of the ports to PS2 actually messed up things that were done right in previous ports (like the second loop of Gunbird 1).


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Jun 18, 2020 11:51 pm 


User avatar

Joined: 08 May 2009
Posts: 270
Great news! I would love to see Dragon Blaze on Steam.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Fri Jun 19, 2020 12:08 am 



Joined: 11 Oct 2013
Posts: 50
You know when you think about how since the beginning of home consoles, a core part of it had been about bringing the arcade experience home. It's absurd that after 40 years or so of technological advances and the hobby becoming interesting to the general masses, that lazy and sub par arcade ports still exist. I guess spending the time to do it from scratch is not profitable like the next iteration of Assassin's Creed is or whatever. Sorry for complaining, I admit I don't know anything about what really goes into it


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Fri Jun 19, 2020 7:53 am 



Joined: 12 Mar 2019
Posts: 303
So long as enough people keep buying subpar ports like these, there's no really need for them to improve (in particular when doing it well would require so much effort in comparison), I don't think there's much more to it. If even in a forum like this there're so many people reporting their purchases, it's not hard to understand that these releases are doing well for them and their investment.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jun 22, 2020 12:36 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1908
Location: Liverpool
Tengai is out on Steam now. I guess the question is (since I don't have it), what were the main differences from the PCB in the PS2 port? :P


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jun 22, 2020 1:01 pm 


User avatar

Joined: 03 Jun 2020
Posts: 21
Am I assuming correctly that neither of the Psikyo Steam ports offer save/load states or level selects?
_________________
YouTube Channel


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jun 22, 2020 1:24 pm 


User avatar

Joined: 26 Oct 2014
Posts: 1392
Anyone knows what today update of Strikers 1945 brought?
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Tue Jun 23, 2020 6:37 pm 


User avatar

Joined: 30 Apr 2009
Posts: 896
Location: Germany (Dresden)
miwa wrote:
Am I assuming correctly that neither of the Psikyo Steam ports offer save/load states or level selects?


That's right.
_________________
Last.fm - Blog - YouTube - High Scores


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Jun 24, 2020 8:13 am 


User avatar

Joined: 03 Jun 2020
Posts: 21
Battletoad wrote:
miwa wrote:
Am I assuming correctly that neither of the Psikyo Steam ports offer save/load states or level selects?


That's right.


Too bad, I would've gladly bought several titles again if they offered save states...
_________________
YouTube Channel


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Jul 02, 2020 8:12 am 



Joined: 03 Apr 2005
Posts: 175
Location: Bournemouth
No save states seems a ridiculous omission in this day and age. What a bizarre decision.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jul 13, 2020 12:43 pm 


User avatar

Joined: 07 Mar 2011
Posts: 73
Samurai Aces III is out now. And the store page for Sol Divide is up https://store.steampowered.com/app/1279 ... d=36303858


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jul 13, 2020 2:24 pm 


User avatar

Joined: 17 Oct 2007
Posts: 77
Location: Fairfax VA USA
almost bought the Strikers ports until I saw how barebones and poor quality they are. if they had all three (or four, with the strikers 1945 plus as bonus DLC) in one release at $30 and had remote play, saves, online leaderboards, in fact everything that the Mushihimesama port has, then i'd buy it.
very unfortunate as i'd like to support them so they keep releasing more, but, i don't want low quality either. it's a tough position to be in as a shmup fan.
_________________
versionfiv.com


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jul 13, 2020 2:36 pm 


User avatar

Joined: 07 Mar 2011
Posts: 73
I dunno, as a shmup fan the release of shmups feels pretty good to me. But maybe I'm in error for enjoying them for what they offer rather than complaining about what they don't :?:


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Mon Jul 13, 2020 11:41 pm 


User avatar

Joined: 03 Sep 2005
Posts: 732
Location: Green Hell
not offering at least level select is crazy. I was thinking about getting Gunbird 2, but not anymore


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Tue Aug 04, 2020 1:15 pm 


User avatar

Joined: 03 Sep 2005
Posts: 732
Location: Green Hell
Dragon Blaze out


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Tue Aug 04, 2020 8:16 pm 


User avatar

Joined: 29 Jul 2010
Posts: 189
So are any of these any good? Or are they all borked? Would've bought the Gunbird games if they didn't screw with them, sad to hear.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Wed Aug 05, 2020 7:34 pm 


User avatar

Joined: 26 Oct 2014
Posts: 1392
My Dragon Blaze refuses to provide me with english language option, even after updates that supposedly fixed it (it did, for someone from Germany), even after many restarts AND reinstall.

I cant read japanese, so... hints and menus are no-no.
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Aug 06, 2020 5:04 pm 


User avatar

Joined: 30 Jul 2020
Posts: 28
DietSoap wrote:
So are any of these any good? Or are they all borked? Would've bought the Gunbird games if they didn't screw with them, sad to hear.


I have bought the majority of them on Steam and although they are not arcade perfect, they still are fun in short bursts and $10 to me isn't too much to ask for what they are.

I managed to at least 1-ALL Samurai Aces and was up to 3rd on the leaderboard. When comparing parts of the 2nd loop against some youtube videos emulating the arcade ROM I did notice some slight differences. I forgot what the details were, but they weren't game breaking by any means. Like most others have already said in this thread, most of these games are based on the PS2 ports.

Also, by turning vsync off or using G-Sync/Freesync the input lag is MUCH better than the Switch ports. With regular vsync turned on though it feels pretty close to the same as the Switch.

I just wish there were options for save states or stage select.


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Sun Aug 09, 2020 12:56 am 


User avatar

Joined: 18 Oct 2016
Posts: 104
Is there any reason to get these? I don't really want to pay £10 each for straight ports of 20 year old arcade games

I miss the old Degica Cave ports


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Sun Aug 09, 2020 6:51 pm 


User avatar

Joined: 18 Oct 2016
Posts: 104
I went ahead and bought the Gunbird port, it looks nice, the musics a bit different, there's not much more than what you can get from a MAME Rom but it's nice to have it in Steam, and its £7 so I'd expect something pretty barebones

Would be nice if they could chuck a few of these games into a bundle with save states / extra modes etc


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Thu Aug 27, 2020 10:44 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7707
Location: MD
I noticed Strikers 1945 updated. I checked the game and there's an option for Consumer and Arcade endings that I didn't notice before. I'm guessing this is what was added? Uncensored arcade endings for the PC version? One interesting thing with the "consumer" endings is that some of them are complete different images rather than simply being edited versions of the AC endings (though a couple of them are that).


Top
 Offline Profile  
 
 Post subject: Re: Psikyo games coming to Steam
PostPosted: Fri Oct 09, 2020 4:19 pm 



Joined: 09 Jul 2020
Posts: 207
BIL wrote:
trap15 wrote:
Sadly, this seems to have been the story of Strikers 1945 II ports, ever since the PS2 comp recycled the PS1 port. :| The Greatest Generation (aka M2 & Gotch) would never behave so shitbirdly. :evil:


What games has gotch done please


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 157 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC


Who is online

Users browsing this forum: CStarFlare, el_rika, Knightmare, Ms. Tea, NeonLightIllusion and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group